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Changing Raids to 10 players max?
Oct 8th, 2015 at 5:57pm
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Found this in the Dev Tracker in the Manyshot changes discussion:

Quote:
Lag. Projectile burst is harder on the server than constant rate of fire. You'll also see us looking at auras come next year to reduce lag that way as well. We are looking at lots of way to reduce lag, from a new datacenter, to individual character abilities to monster spawns to AI pathfinding to perhaps even go so far as to reduce raid maximums to 10 players.

Lag is something we've told the players we are constantly working on.

Sev~


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That's interesting.
  
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Re: Changing Raids to 10 players max?
Reply #1 - Oct 8th, 2015 at 6:03pm
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Might as well make it down to 6.. then maybe itll be possible to fill raids again.
  
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Re: Changing Raids to 10 players max?
Reply #2 - Oct 8th, 2015 at 6:53pm
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Auras, eh? Early signal of a Warlock tweak, I wonder?

Also curious if they'll tone down any of the raids or leave them as is. (I am aware you don't need 12, I'm still curious.)
  
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Re: Changing Raids to 10 players max?
Reply #3 - Oct 8th, 2015 at 7:44pm
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Right... Those unfilled raid slots are causing lag. Who would have thought.  Huh
  
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Re: Changing Raids to 10 players max?
Reply #4 - Oct 8th, 2015 at 7:45pm
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Vindicator wrote on Oct 8th, 2015 at 7:44pm:
Right... Those unfilled raid slots are causing lag. Who would have thought.  Huh

haha!
  

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Re: Changing Raids to 10 players max?
Reply #5 - Oct 8th, 2015 at 8:44pm
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In other words, they will bastardize and fuck every skill and game mechanic they can before they open up the pre-motu spaghetti code that they're trying desperately at this point to keep locked in the vault.  Nothing here we didn't already know.
  

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Re: Changing Raids to 10 players max?
Reply #6 - Oct 8th, 2015 at 9:09pm
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This is just a excuse on Sev's part, to back up his stupid manyshot alibi.
  
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Re: Changing Raids to 10 players max?
Reply #7 - Oct 9th, 2015 at 4:11am
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Good idea. Max party size should be 1, raid parties max 6.
Voila, full groups again - the game population is healthy.
  
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Re: Changing Raids to 10 players max?
Reply #8 - Oct 9th, 2015 at 8:52am
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Wipe wrote on Oct 9th, 2015 at 4:11am:
Good idea. Max party size should be 1, raid parties max 6.
Voila, full groups again - the game population is healthy.

LMAO, perfect Turdbin logic  Cheesy
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Changing Raids to 10 players max?
Reply #9 - Oct 9th, 2015 at 7:54pm
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Turbine needs to learn how to do a fucking
Code
Select All
/loc 

to see that lag occurs 90% in i2049 or i2050.

No, it's better to chug Cure Light Wounds potions and swing that +1 Longsword in Epic quests. Retards.

They already:
- lowered TWF attack speed (like 5 years ago)
- removed light sources (fuck you summon IV in rainbow in the dark)
- many others I don't recall
Yet we still have fucking lag.

Time to stop removing things and just fix the damn cannith crafting instance lag.
  
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Re: Changing Raids to 10 players max?
Reply #10 - Oct 9th, 2015 at 8:37pm
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Illetirated wrote on Oct 9th, 2015 at 7:54pm:
Turbine needs to learn how to do a fucking
Code
Select All
/loc 

to see that lag occurs 90% in i2049 or i2050.

No, it's better to chug Cure Light Wounds potions and swing that +1 Longsword in Epic quests. Retards.

They already:
- lowered TWF attack speed (like 5 years ago)
- removed light sources (fuck you summon IV in rainbow in the dark)
- many others I don't recall
Yet we still have fucking lag.

Time to stop removing things and just fix the damn cannith crafting instance lag.


I'm sure all the light effects from the new Bigby's middle finger items don't contribute to lag light the lantern archon did.....

Does anyone still craft anymore?  Surprised i2049 is still a problem.

You'd better hope the new crafting pass addresses the lag issues or there is going to be a whole new level of lag.....
Or they could just Bork the Cannith crafting so badly that no-one wants to craft anyway and voila, problem solved.  😀
« Last Edit: Oct 9th, 2015 at 8:38pm by DropBear »  
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Re: Changing Raids to 10 players max?
Reply #11 - Oct 9th, 2015 at 9:09pm
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Illetirated wrote on Oct 9th, 2015 at 7:54pm:
- removed light sources (fuck you summon IV in rainbow in the dark)

This

Illetirated wrote on Oct 9th, 2015 at 7:54pm:
- many others I don't recall
Yet we still have fucking lag.

Time to stop removing things and just fix the damn cannith crafting instance lag.

And totally this.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Changing Raids to 10 players max?
Reply #12 - Oct 9th, 2015 at 10:11pm
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They will never fix lag.

They don't know how to fix anything.

Fix for lag has been and always will be a bullshit excuse to remove things that the players like or find useful.

This is how Turbine works.
  

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Re: Changing Raids to 10 players max?
Reply #13 - Oct 10th, 2015 at 4:35am
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Little says more about their attitude to the game and its roots than that does it?

Quote:
DM: You're in a dungeon after wandering into the cave. It's dark. Very dark ahead. ...(blah)...

DM: You find a scepter, only it seems to light the way.

PLAYER: I summon a Lantern Archon using a UMD check (rolls) on a Summon Monster IV scroll... passed!

DM: No you don't.

PLAYER: But I bought the scrolls in town remember?

DM: DOESN'T WORK LIKE THAT. MY GAME, MY BOOKS, PLAY IT MY WAY.

PLAYER: But that doesn't help, we're still only using three of the dice we brought.

DM: SHUT UP. NO MORE DICE. n[W]xMP over AC is EASY to REMEMBER.
  
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Re: Changing Raids to 10 players max?
Reply #14 - Oct 10th, 2015 at 4:58am
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Illetirated wrote on Oct 9th, 2015 at 7:54pm:
Time to stop removing things and just fix the damn cannith crafting instance lag.


Bingo.

Every fuckin' recipe loads when anyone hits one of the crafting machines.  Not to mention the TR bank lag.  Get two or three people in there...
« Last Edit: Oct 10th, 2015 at 4:58am by Starkjade »  

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Re: Changing Raids to 10 players max?
Reply #15 - Oct 10th, 2015 at 5:17am
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Illetirated wrote on Oct 9th, 2015 at 7:54pm:
to see that lag occurs 90% in i2049 or i2050.


Roll Eyes

I also heard that slotting crystals in Spinner causes more hezrou to spawn. And the optional chests in Chrono don't spawn if you open the first chest early. And diplomacy affects loot...
  

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Re: Changing Raids to 10 players max?
Reply #16 - Oct 10th, 2015 at 6:28am
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Illetirated wrote on Oct 9th, 2015 at 7:54pm:
Turbine needs to learn how to do a fucking
Code
Select All
/loc 

to see that lag occurs 90% in i2049 or i2050.



Ah, but but but....

I pointed that out last year and got rebuked by a pile up of Devs against me...

the alibi of that day was that :
Instance number means nothing, some quests have a starting instance number of 1 others have one of 100, others have one of 2048 or of 2049...

Now they never explained why 99% of the issues occurs in instances 2049, 2050 and 2051, they dodged it by saying that instance numbers are not tied together in anyway on the server hardware. So an I2049 House K Cannith Crafting Hall  that lags will not make a Mark of Death I2049 lag. ( or the reverse. )

Note : on the specific case of Cannith Crafting some of the lag we see when crafting ( long refresh time of the UI, need to restart the UI after a very long refresh ) is clearly, from my point of view a database issue ( they have a corrupt index or a broken index or no index at all, and it generates SQL queries timeouts [ that's when the UI stops answering ] or long response times ).

  

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Re: Changing Raids to 10 players max?
Reply #17 - Oct 10th, 2015 at 6:59am
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Well, it's a crafting bonus weekend. Lag could be interesting. Or maybe too few people care for it to be an issue.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Changing Raids to 10 players max?
Reply #18 - Oct 10th, 2015 at 7:56am
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Meursault wrote on Oct 10th, 2015 at 6:59am:
Well, it's a crafting bonus weekend. Lag could be interesting. Or maybe too few people care for it to be an issue.


I had to lol at the +20% bonus to crafting XP bonus.
Which of the 5 people left playing give a rat's ass about crafting XP.

These muppets just keep recycling the same BS bonuses every week, without a thought to see if any of them are even relevant any more.

Yeah, I know the inevitable anecdote, "But Dave on Wayfinder is levelling his crafting and loves the XP bonus weekend as he's trying to reach level 9 in all schools by Monday to craft his +1 club of meat stroking!".
Good for Dave, but no-one else gives a frack.
  
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Re: Changing Raids to 10 players max?
Reply #19 - Oct 10th, 2015 at 2:20pm
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"Lag. Projectile burst is harder on the server than constant rate of fire. You'll also see us looking at auras come next year to reduce lag that way as well. We are looking at lots of way to reduce lag, from a new datacenter, to individual character abilities to monster spawns to AI pathfinding to perhaps even go so far as to reduce raid maximums to 10 players.


Lag is something we've told the players we are constantly working on.

Sev~"

"Raid Control does not work"- Me. Roll Eyes
  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
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Re: Changing Raids to 10 players max?
Reply #20 - Oct 10th, 2015 at 5:03pm
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DropBear wrote on Oct 10th, 2015 at 7:56am:
I had to lol at the +20% bonus to crafting XP bonus.
Which of the 5 people left playing give a rat's ass about crafting XP.

These muppets just keep recycling the same BS bonuses every week, without a thought to see if any of them are even relevant any more.

Yeah, I know the inevitable anecdote, "But Dave on Wayfinder is levelling his crafting and loves the XP bonus weekend as he's trying to reach level 9 in all schools by Monday to craft his +1 club of meat stroking!".
Good for Dave, but no-one else gives a frack.

A crafting system that caps at making gear for players level 19 and below in a game with a level cap of 28 (soon to be 30) and using a prefix/suffix system that is completely out of date with current loot gen and named items is not something they need to be emphasizing. 

  
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Re: Changing Raids to 10 players max?
Reply #21 - Oct 10th, 2015 at 10:56pm
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Quote:
This is just a excuse on Sev's part, to back up his stupid manyshot alibi.


IIRC, (imagine doddering ole wizard mind) the server tracks every projectile as if it was a character. This was an issue when turbine capped data throughput at 10k then 20k so many years ago. Yes, folks 20k U/D hence why folks used to be able to load and barely play ddo on a dial-up.
  
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Re: Changing Raids to 10 players max?
Reply #22 - Oct 11th, 2015 at 2:32am
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Asheras wrote on Oct 10th, 2015 at 5:03pm:
A crafting system that caps at making gear for players level 19 and below in a game with a level cap of 28 (soon to be 30) and using a prefix/suffix system that is completely out of date with current loot gen and named items is not something they need to be emphasizing. 



Somebody's going to be crafting to 150. I did last the last time or two ago this bonus came up. This time I'm putting up my full stacks of essences on the ASAH.  Cheesy
  

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Re: Changing Raids to 10 players max?
Reply #23 - Oct 11th, 2015 at 3:27am
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oh, and if you really think they consider to reduce the raids to 10 people.... think a bit...

It means having to modify a bit of code that has been here since the begining.... Yup, one of the Spaghetti Code bit...
As stated somewhere else, they probably have no clue what it's also going to impact... so expect lots of broken stuff if something like that happens.
( and lots of broken raids... some of the stuff was meant to be done with a full party, even if we shortman it everyday)

And if they modify it by scrapping the old code to write some new wone ( that is not Spaghetti )... Well even more fun to be had with broken stuff.

It's just Sev Talk... While group induced lag was an issue for Maban Dwagon Instances ( 24 People doing stuff ( hitting mob, casting spell, pulling levers ) + summons doing some more stuff + pets doing even more stuff + gargoyles annoying players + 1 teleporting Dwagon tokeep track of ), it's definitely not the case in raids... The lag issue with Defiler is a problem caused by all the teleporting mob and the raid mechanism. ( light pillars, timers between phases, blades, ... )
  

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Re: Changing Raids to 10 players max?
Reply #24 - Oct 11th, 2015 at 8:26am
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Flav wrote on Oct 11th, 2015 at 3:27am:
oh, and if you really think they consider to reduce the raids to 10 people.... think a bit...

It means having to modify a bit of code that has been here since the begining.... Yup, one of the Spaghetti Code bit...
As stated somewhere else, they probably have no clue what it's also going to impact... so expect lots of broken stuff if something like that happens.
( and lots of broken raids... some of the stuff was meant to be done with a full party, even if we shortman it everyday)

And if they modify it by scrapping the old code to write some new wone ( that is not Spaghetti )... Well even more fun to be had with broken stuff.

It's just Sev Talk... While group induced lag was an issue for Maban Dwagon Instances ( 24 People doing stuff ( hitting mob, casting spell, pulling levers ) + summons doing some more stuff + pets doing even more stuff + gargoyles annoying players + 1 teleporting Dwagon tokeep track of ), it's definitely not the case in raids... The lag issue with Defiler is a problem caused by all the teleporting mob and the raid mechanism. ( light pillars, timers between phases, blades, ... )



I would +1 you, but... You are french.  Undecided
  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
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