Bear with me a moment, because this build sounds really stupid... and probably is.
14 wizard levels gets you into lvl 7 spells and all the fun buffs, that's part of the idea, here. 6 fighter - specifically bastard swords and SWF(hey, wizard, rune arm in the off-hand.
Hardpers tree for Int to Damage (Strategic Combat II in case you're wondering) Eldritch Knight for some extra fun buffs and permanent Tenser's Transformation Palemaster for Undead form(vampire at least, shade if humanly possible)
Warforged(bladeforged would be better, but this saves a +1 heart and gives you the option to do both an epic and a heroic TR on 1 life)
Undead robot fightermage!
Again: no idea how effective this will be, but I might play it irregardless because it looks like a lot of fun and I want to melee/spellcast, damnit!
If anyone can think of a better use for the fighter-feats I'm all ears, though.
Keep in mine I'll be playing this on a character with +7 tomes and about 14+ past lives.
EDIT/UPDATE:
I thought I'd add some information in here about how the build ultimately played out.
1. Race. Going Warfoged/bladeforged was entirely unnecessary. Human would likely be a better choice for the free extra feat.
2. Armor. You can easily use medium armor.. Eldrich Knight tree lets you get past 15% arcane spell failure, no problem. I didn't got for an AC build personally but if you've got the right gear you could get very high AC.
3. PRR. Splash a few points for Stalwart Stance, Eldrich Knight improved Shield, and some gear. I was able to reach 100 PRR pretty easily, more could be possible with better gear.
4. Miss Chances. I liked running Displacement with the Wraith 25% Incorporeality. Improved Shrouding would have been nice, but I barely had enough points into PM to get Wraith Form. You could also probably pull off dodge but I didn't really bother with it.
5. Crowd Control! Which I enjoyed quite a bit. That was my favorite part, just CC stuff and melee.
6. Spells In General. Try to focus on just a few. Running out of buttons is my biggest challenge on casters as it is(Gonna fix that, methinks). I went for Ice Storm and Cloudkill. CloudKill was an unexpected winner.
7. Melee DPS. I'll be honest, it's fairly lackluster. I went for THF/AOE type effects and did well enough. The DPS isn't bad, I saw some good crits. THF is DEFINITELY recommended over SWF. You won't be leading the board on kill counts either way, but AOS DPS is more important than single-target in most cases. The DPS may not be tops, but you can fight your way out if you get in a touch spot.
8. INT vs. STR. I've been going back and forth on this one the whole time. Hapers Int to Hit is easy to get into, Int to Damage is a bit more of an investment. Personally, I had so much STR-enhancing gear that up until level 26 my STR and INT were about even(despite putting all leveling points into INT). Over all STR wins out by virtue of freeing up more points to spend in other areas, but there is enough goodness in Harpers that it may be worth giving up some defense in order to get the Int to Damage. I may respec into it myself.
9. Fun. Oh yes. I started looking at this for flavor, I really liked being a wraith but also enjoy being a melee. Having permanent Tensers also looks cool, especially while gliding around and just exuding death. This build could be a challenge or it coulde just be a flavor, either way it's a lot of fun to play.
Over all, build is totally viable if you're grouping. Hang back and let the tanks do their job and you can really have a lot of fun. A better player than I could probably solo EE content, and really I did well enough in EE with groups. In fact, at higher levels with better gear available I've been doing really well.
FINAL THOUGHTS:
TRd out of the build last night, even haphazardly-geared was doing pretty well. At the higher-end(28+) the build does fine in LH content. Its not top-shelf but you won't be a drain on the team needing constant rezes. Was fun and may be seeing a re-visit down the road.
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