Revaulting wrote on Jul 31
st, 2016 at 10:46am:
Keen II adds 0.5(WPN). Keen III adds 1(WPN), etc. Except even at ML 30, new gear only has Keen I.
I stand corrected.
Quote:I've still got several Feeding/Draining I through IV items. The only thing that scaled was number of temp Hp/Sp gained on a proc.
I found them in the U20 Patch 1 release notes. Levels from 1-7 for both. It's interesting that the wiki does not have a page for either effect. It's a nice effect, even at a sole level drained. They should definitely keep it on the tables, and scaling.
Quote:You know how they're going to "fix" this issue as well as I do: We will soon not be able to craft fort 100 at ML 7.
Well, yeah. This is dead with the arrival of NewCC and the removal of the Masterful Craftsmanship shards. Who knows what people will be able to do with their Cannith urns or whatever. It was a grind to get enough favor just to be able to buy them, I hope they don't just become junk in my green bag.
And who knows where Fort will be at L7 in the new system. But looking at the items I've picked up that were twice that level or more and didn't get to 100, it's not looking good.
Quote:Palemasters cried buckets over it, and now it's gone.
Take a look at Any of the
armor drops in the legendary raids. Who knows why a 27% negative energy absorption is called "Deathblock IX" (maybe it's 3% per?), but it's there. Why would palemasters bitch about this? It's not like there's more than a trivial PvP aspect to DDO. Unless it absorbs incoming negative heals, which would be a bug they should fix rather than considering removing the effect because that's easier than fixing a bug.
Quote:7) Bug note is missing for #7.
You'll need to talk to Revaulting about that. He's the one who skipped 7 and used 10 twice. I figured he was high, thought it was funny, and rolled with it.
Frank wrote on Jul 30
th, 2016 at 2:36am:
And of course all of that stupid will be built in to NewCC on the ground floor. I saw people gushing about being able to craft a +X Stat +Y Insight Stat item in the three long NewCC threads. I could be wrong but I don't think that's possible given the limitations of the slot1/slot2 lists and the restrictions of what effects can go on what kind of items.
I double-checked. Stats (NoWorries called them 'Attributes' and I'm going to assume that means stats like STR, DEX, etc.) are a Group 3 effect. So no items with Str and Ins Str on them. And in addition all Group 3 effects require a +100 skill for some stupid reason (and Group 2 a +50 skill). And in further addition there are item slot restrictions on what stats can go where, and they are eliminating flexible shards.
Someone on the forums took the time to point out in careful detail how arbitrary and unbalance the stat breakdown is. Odds on them changing any of it based on a nice piece of factual evidence that they did it wrong?
She did say they
might take a look at the level of stats and tweak the system to allow them to be higher at lower levels, which since NewCC is based on NRL would also adjust all items currently in existence. Odds that this will happen?