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Railroader
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Thrown crit bug left out of patch
Oct 26th, 2016 at 8:00pm
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I had heard rumors that they were intending to leave it out and try to pretend it was fixed, and sadly it turns out the rumors appear to be true. 

Here is the link

https://www.ddo.com/en/update-33-patch-1-release-notes

And here are the notes:
Quote:
Update 33 Hotfix Release Notes

Here are the Release Notes for Update 33 Hotfix 1, released on Thursday, October 27th.

News and Notes:

Auction House

Handwraps can once again be purchased on the Auction Houses. They are now located under Exotic Weapons.


Classes

Monk Damage Reduction on handwraps will no longer disappear after zoning or resting.
Favored Soul enhancement "Ascendancy" multi-selector options for the new deities all may target the correct target types now instead of "Self, Friend, or Undead".


Items

Handwraps no longer take durability damage.
The Draught of Midnight works properly again.
Fixed a crashing issue with missile weapons.
Pet collars now properly apply on-hit effects.
Artificer Iron Defender and Druid Wolf Companions are now proficient with handwraps (to allow them to properly use collars).
The Reaper's Helm now displays properly on warforged and Bladeforged.
"Death's Smile" cosmetic helm flavor text is no longer grammatically incorrect.


Monsters

Headless zombies no longer drop treasure bags.
Red and Purple named enemies can no longer erroneously spawn as Champions.


Quests and other Adventure Areas

Getting Ahead in Lordsmarch Plaza no longer has erroneous dungeon event text.
It is no longer possible to close a secret door in Getting Ahead in Lordsmarch Plaza that then prevents quest completion.


As you all can see there is no Crit multiplier bug fix for the Ninja masters, pretty raw deal for 20th level monks if I do say so myself.

Severlin said it would be fixed (in a pretty condescending manner FYI) here is the link:

https://www.ddo.com/forums/showthread.php/479820-Reaper-Preview-2-Run-Review-wit...


Although not my natural forum I'm posting updates here as well just in case as I've been warned that about half a dozen well meaning forumites have made it their business to get my account banned the main forums. They have come after me fairly hard on the forums, but much much more aggressively via PMs and such.

« Last Edit: Oct 26th, 2016 at 8:01pm by »  
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OldCoaly
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Re: Thrown crit bug left out of patch
Reply #1 - Oct 26th, 2016 at 9:08pm
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but much much more aggressively via PMs and such.


There's a subforum here for screenshots of those nasty PMs.

http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?board=Drama
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Thrown crit bug left out of patch
Reply #2 - Oct 26th, 2016 at 9:36pm
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OldCoaly wrote on Oct 26th, 2016 at 9:08pm:
There's a subforum here for screenshots of those nasty PMs.

http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?board=Drama


It's been brought to my attention posting screenshots of PMs may be seen as a Code of Conduct violation and get you banned when Cordovan sees them here while he's reading these forums trying to learn how to replace the Thieve's Tools on his one hotbar with a shortcut to a Cure Moderate Wounds wand.

So, if you'd like to perpetuate the drama (and there's lots of people who would appreciate it if you did, because drama), consider using a different handle than what you use on the other forums and replacing your username in the screenshots with something less identifying.


  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Thrown crit bug left out of patch
Reply #3 - Oct 27th, 2016 at 2:38am
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Did we jump forward in time?
The patch is in ~ 8 hours and the release notes are out already?
Shocked
  
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Re: Thrown crit bug left out of patch
Reply #4 - Oct 27th, 2016 at 10:54am
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"The Reaper's Helm now displays properly on warforged and Bladeforged."

That's cool but what about the Executioner's Helmet? I wasted a mirror on that only to find out it doesn't show at all on any warforged or Bladeforged... Good thing I didn't spend 10k rems on the golden one.
  
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Re: Thrown crit bug left out of patch
Reply #5 - Oct 27th, 2016 at 3:20pm
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PersonaNonGrata wrote on Oct 27th, 2016 at 2:38am:
Did we jump forward in time?
The patch is in ~ 8 hours and the release notes are out already?
Shocked


Yes, release notes are published BEFORE the patch; as usual, you stupid fuck.
  
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Re: Thrown crit bug left out of patch
Reply #6 - Oct 28th, 2016 at 4:08pm
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As much as I agree that it's retarded that they included a bugged ability in a capstone without fully fixing it, I just gotta say:

You are way too fucking invested in this shit. You've been crusading on the mobo for a good while, creating threads and spamming completely unrelated threads, about this bug. Holy shit just get a hobby or something.
« Last Edit: Oct 28th, 2016 at 4:08pm by Sgtgig »  
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Re: Thrown crit bug left out of patch
Reply #7 - Oct 28th, 2016 at 9:06pm
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must be hard to pretend to be almighty badass who knows every damn dev and then look like idiot who cant do shit in front the whole fammily u tied to game
  
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Railroader
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Re: Thrown crit bug left out of patch
Reply #8 - Oct 29th, 2016 at 7:43pm
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Gringo wrote on Oct 28th, 2016 at 9:06pm:
must be hard to pretend to be almighty badass who knows every damn dev and then look like idiot who cant do shit in front the whole fammily u tied to game



That's an interesting post son. I'm sorry if I inadvertently hurt your feelings somehow in game or on the main forums.  It's funny because I don't think of myself as a baddass. Most of us baddasses try not to, it's a baddass thing. Being able to play with my family and stay engaged with my grandkids is one of my greatest joys, I'll let the family know you were asking about them. God bless.

For anyone interested, the crit multiplier buffs for thrown weapons is still bugged as of today. But the Developers are making some headway, it's starting to apply to initial 1 or 2 hits sporadically after the various buff abilities are toggled on and off or you recall. So, some progress.
« Last Edit: Oct 29th, 2016 at 7:49pm by »  
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Re: Thrown crit bug left out of patch
Reply #9 - Oct 30th, 2016 at 1:58pm
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For anyone interested, the crit multiplier buffs for thrown weapons is still bugged as of today.


It's working fine for me.
  
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Railroader
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Re: Thrown crit bug left out of patch
Reply #10 - Oct 30th, 2016 at 8:45pm
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Sgtgig wrote on Oct 30th, 2016 at 1:58pm:
It's working fine for me.


No it's not. Thousands and thousands of or crit confirmation runs prove that. But don't feel bad, it takes some understanding of basic UI tracking, proper use of the combat log, and control conditions to test properly. On the plus side anyone who is so ignorant to have found the answer they want after one or two criticals is just the type to be satisfied with crit multiplier buffs that exist in name only. Ignorance is bliss, even willful ignorance.
  
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Re: Thrown crit bug left out of patch
Reply #11 - Oct 30th, 2016 at 10:38pm
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No it's not. Thousands and thousands of or crit confirmation runs prove that. But don't feel bad, it takes some understanding of basic UI tracking, proper use of the combat log, and control conditions to test properly. On the plus side anyone who is so ignorant to have found the answer they want after one or two criticals is just the type to be satisfied with crit multiplier buffs that exist in name only. Ignorance is bliss, even willful ignorance.


Jesus christ you're a cunt.

I know how the fuck to test a crit multiplier. It's working for me. And I know what you're seeing with the "it only works on the first 1-2 hits" thing. I say several WAI crits in a row.

What build+weapon are you using where you're seeing this?
  
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Railroader
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Re: Thrown crit bug left out of patch
Reply #12 - Oct 30th, 2016 at 10:55pm
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Sgtgig wrote on Oct 30th, 2016 at 10:38pm:
Jesus christ you're a cunt.

I know how the fuck to test a crit multiplier. It's working for me. And I know what you're seeing with the "it only works on the first 1-2 hits" thing. I say several WAI crits in a row.

What build+weapon are you using where you're seeing this?



Hey I'm sorry if that came across wrong, I didn't mean to hurt your feelings I was just trying to point out what was at the root of your flawed conclusions, it wasn't meant to be personal. Honestly I think it's great that your satisfied with how it plays currently, I wish I could be as well. 

I understand that you think you know how to test for a crit  bug properly, but the fact that you don't think one exists is rock solid evidence that you don't know how. I mean just the way you said "I saw several WAI crits in a row" is a flag that you don't understand, because if the bug was fixed you would see the crits properly buff on every crit not just "several".  Also, "several WAI crits"?  anyone who understands the game and how to test properly knows that you need to observe many more crits than just "several" to test out the mechanics properly. That kind of super small sample size...? well it only works for people who want to see a specific answer rather than what is really  happening in the game live. I would suggest that you try not to sweat it too much, a bunch of us who understand how to test properly are testing it daily and we will make sure the Devs sort it out. 

But if you would like to learn how to test sometime you just need to send me your server and I can arrange one of our partners to get in contact with you and invite you to come along the next time we have a novice night for training on your server. It's great fun, and really informative.
« Last Edit: Oct 30th, 2016 at 11:03pm by »  
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Re: Thrown crit bug left out of patch
Reply #13 - Oct 30th, 2016 at 11:08pm
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My limited testing show it working just fine on on a lvl 18 bard thrower with a shuriken.

Can someone please post their test setups where it didn't work so some others of us can validate/reproduce?

  
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Re: Thrown crit bug left out of patch
Reply #14 - Oct 30th, 2016 at 11:41pm
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Hey I'm sorry if that came across wrong, I didn't mean to hurt your feelings I was just trying to point out what was at the root of your flawed conclusions, it wasn't meant to be personal. Honestly I think it's great that your satisfied with how it plays currently, I wish I could be as well. 

I understand that you think you know how to test for a crit  bug properly, but the fact that you don't think one exists is rock solid evidence that you don't know how. I mean just the way you said "I saw several WAI crits in a row" is a flag that you don't understand, because if the bug was fixed you would see the crits properly buff on every crit not just "several".  Also, "several WAI crits"?  anyone who understands the game and how to test properly knows that you need to observe many more crits than just "several" to test out the mechanics properly. That kind of super small sample size...? well it only works for people who want to see a specific answer rather than what is really  happening in the game live. I would suggest that you try not to sweat it too much, a bunch of us who understand how to test properly are testing it daily and we will make sure the Devs sort it out. 

But if you would like to learn how to test sometime you just need to send me your server and I can arrange one of our partners to get in contact with you and invite you to come along the next time we have a novice night for training on your server. It's great fun, and really informative.


"You had a different conclusion than me, so obviously you did it wrong."

Go suck a chode. If this was a professional statistical test you'd be laughed out of your field.

I killed several EH mobs with a non-ranged spec character using a ML4 weapon. That takes a lot of hits when you're doing 15 damage a pop. Thus far, I have never seen a crit with a thrown weapon with a x2 multiplier. It has never happened.

Maybe you should post your fucking build and weapon so we can tell if it's something more complex than the ability just simply not working. Because so far as I can tell, literally only you are claiming the ability is still bugged. It's probably something like crit multiplier doesn't work when you also have a certain feat or some shit, but instead of admitting that it could be something more complicated, you double down on the senility and accuse me, and several other people, of not knowing how to look at fucking numbers.
  
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Re: Thrown crit bug left out of patch
Reply #15 - Oct 31st, 2016 at 9:26am
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Hey I'm sorry if that came across wrong, I didn't mean to hurt your feelings I was just trying to point out what was at the root of your flawed conclusions, it wasn't meant to be personal. Honestly I think it's great that your satisfied with how it plays currently, I wish I could be as well. 

I understand that you think you know how to test for a crit  bug properly, but the fact that you don't think one exists is rock solid evidence that you don't know how. I mean just the way you said "I saw several WAI crits in a row" is a flag that you don't understand, because if the bug was fixed you would see the crits properly buff on every crit not just "several".  Also, "several WAI crits"?  anyone who understands the game and how to test properly knows that you need to observe many more crits than just "several" to test out the mechanics properly. That kind of super small sample size...? well it only works for people who want to see a specific answer rather than what is really  happening in the game live. I would suggest that you try not to sweat it too much, a bunch of us who understand how to test properly are testing it daily and we will make sure the Devs sort it out. 

But if you would like to learn how to test sometime you just need to send me your server and I can arrange one of our partners to get in contact with you and invite you to come along the next time we have a novice night for training on your server. It's great fun, and really informative.


Lol.  What a condescending douchebag. 

Here's how a decent human being would have handled Sgtgig's comment:

"Your results don't match my results.  Let's compare test methodologies, builds, conditions, and data records to find the discrepancy.  I want to solve this problem and welcome discussions with other players who are also testing it.  The last thing we want is for Turbine to get conflicting reports, so we should all work together to all be on the same page and make sure the feature is working as it should be." 

But no.  If you worked with other people, they might realize that A) you aren't doing these massive tests with partners you are just flinging more of your usual shade at everyone you can and B) you can't claim that you are the dev whisperer and take all the credit for any fixes.

Your post just shows it is more important to you that you be able to say "I hold the devs accountable.  Look at me!!!" than it is to have the problem fixed.  It's one thing to fight with the devs about a feature that might not be working and a fix that didn't do what it was supposed to.  But when you start turning on your fellow players, you have lost your way.  Try setting your ego aside and make the crit multiplier the focus rather than yourself. 

« Last Edit: Oct 31st, 2016 at 9:29am by Asheras »  
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Re: Thrown crit bug left out of patch
Reply #16 - Oct 31st, 2016 at 9:37am
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Asheras wrote on Oct 31st, 2016 at 9:26am:
Here's how a decent human being would have handled Sgtgig's comment:



Because that's usually the type of discussions that happen on the intrawebz.

  

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Re: Thrown crit bug left out of patch
Reply #17 - Oct 31st, 2016 at 10:01am
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somenewnoob wrote on Oct 31st, 2016 at 9:37am:
Because that's usually the type of discussions that happen on the intrawebz.



Let me rephrase then:  "Here's how someone who actually cares about getting a crit bug fixed would act:"

Because here is what I saw:

Railroader:  There is a crit bug.

Sgtgig:  I don't see a crit bug.

Railroader:  That's because you are a dumbass who has no clue.

Sgtgig:  That was rude.  I'm not seeing a crit bug in my testing.  What is your build/test method?

Railroader:  I was rude because you are a noob who dared question me.  That you even asked for my proof rather than accepting my word on this is proof of your stupidity.  I work with the devs directly on this and we hold them accountable.  You do not.  Go away and wait for me to be awesome and get this "problem", that I will not discuss in detail or specifc, fixed.  Oh, but if you want to learn from me and my "partners", we may deign to teach your novice ass how to use the LFM panel to find a clue.

Sgtgig:  Look you ass, here is some more info about what I am seeing.  How about posting some details.

Jake:  I am not seeing a problem.  Can I get some details.


To me, if you found a bug, then posting some data, maybe a video of the bug, and your test methodology to allow others to duplicate it and confirm it would make sense.  Build some community support around the idea.  The first step in troubleshooting a software bug is being able to recreate the problem.  Should be simple for Railroader to document it with a video or some data.  Wonder why he seems opposed to doing so?


  
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Re: Thrown crit bug left out of patch
Reply #18 - Oct 31st, 2016 at 11:12am
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Asheras wrote on Oct 31st, 2016 at 10:01am:
To me, if you found a bug, then posting some data, maybe a video of the bug, and your test methodology to allow others to duplicate it and confirm it would make sense.  Build some community support around the idea.  The first step in troubleshooting a software bug is being able to recreate the problem.  Should be simple for Railroader to document it with a video or some data.  Wonder why he seems opposed to doing so?


+1

As much as an ass as I am...

...that's the truth.

Lotta players are arrogant.
« Last Edit: Oct 31st, 2016 at 11:12am by WonderfulFoppyBint »  

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Re: Thrown crit bug left out of patch
Reply #19 - Oct 31st, 2016 at 11:29am
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Asheras wrote on Oct 31st, 2016 at 10:01am:
Let me rephrase then:  "Here's how someone who actually cares about getting a crit bug fixed would act:"

Because here is what I saw:

Railroader:  There is a crit bug.

Sgtgig:  I don't see a crit bug.

Railroader:  That's because you are a dumbass who has no clue.

Sgtgig:  That was rude.  I'm not seeing a crit bug in my testing.  What is your build/test method?

Railroader:  I was rude because you are a noob who dared question me.  That you even asked for my proof rather than accepting my word on this is proof of your stupidity.  I work with the devs directly on this and we hold them accountable.  You do not.  Go away and wait for me to be awesome and get this "problem", that I will not discuss in detail or specifc, fixed.  Oh, but if you want to learn from me and my "partners", we may deign to teach your novice ass how to use the LFM panel to find a clue.

Sgtgig:  Look you ass, here is some more info about what I am seeing.  How about posting some details.

Jake:  I am not seeing a problem.  Can I get some details.


To me, if you found a bug, then posting some data, maybe a video of the bug, and your test methodology to allow others to duplicate it and confirm it would make sense.  Build some community support around the idea.  The first step in troubleshooting a software bug is being able to recreate the problem.  Should be simple for Railroader to document it with a video or some data.  Wonder why he seems opposed to doing so?



tl;dr

Easier to say "Railroader:  Hey everyone, look at me!"

  
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Re: Thrown crit bug left out of patch
Reply #20 - Oct 31st, 2016 at 10:01pm
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Sgtgig wrote on Oct 30th, 2016 at 11:41pm:
"You had a different conclusion than me, so obviously you did it wrong."

Go suck a chode. If this was a professional statistical test you'd be laughed out of your field.

I killed several EH mobs with a non-ranged spec character using a ML4 weapon. That takes a lot of hits when you're doing 15 damage a pop. Thus far, I have never seen a crit with a thrown weapon with a x2 multiplier. It has never happened.

Maybe you should post your fucking build and weapon so we can tell if it's something more complex than the ability just simply not working. Because so far as I can tell, literally only you are claiming the ability is still bugged. It's probably something like crit multiplier doesn't work when you also have a certain feat or some shit, but instead of admitting that it could be something more complicated, you double down on the senility and accuse me, and several other people, of not knowing how to look at fucking numbers.



You seem like your actively trying to be offended here son, take a deep breath alright?

Sgtgig wrote on Oct 30th, 2016 at 11:41pm:
"I killed several EH mobs with a non-ranged spec character using a ML4 weapon. That takes a lot of hits when you're doing 15 damage a pop. Thus far, I have never seen a crit with a thrown weapon with a x2 multiplier. It has never happened.


Oh my, this indicates even worse testing practice or comprehension than the "several" post you made earlier.
I mean where do you even start when dealing with someone who is this angry and uninformed at the same time? 

The good news Sgt, is that we will get it fixed and hold the devs accountable, so just enjoy what your playing and leave it to us old hands to sort out. God bless.
  
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Re: Thrown crit bug left out of patch
Reply #21 - Oct 31st, 2016 at 10:04pm
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Asheras wrote on Oct 31st, 2016 at 9:26am:
.......


Asheras if I don't fall for your trolling on the main forums what makes you think I will fall for it here? On subject, yes we will get the crit bug fixed but really the crit bug is just a symptom of the problem represented by the unresolved Known Issues List which is now impacting new content (as I said would happen several months ago).
  
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Re: Thrown crit bug left out of patch
Reply #22 - Oct 31st, 2016 at 10:11pm
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Asheras wrote on Oct 31st, 2016 at 10:01am:
To me, if you found a bug, then posting some data, maybe a video of the bug, and your test methodology to allow others to duplicate it and confirm it would make sense.  Build some community support around the idea.  The first step in troubleshooting a software bug is being able to recreate the problem.  Should be simple for Railroader to document it with a video or some data.  Wonder why he seems opposed to doing so?



Found a bug? that's pretty rich son, everyone found the crit bug it's been on the Known issues list for two years now so I hardly found it. No, I didn't find the bug I merely am willing to do what I can to make sure it and other bugs are fixed by forcing the developers to stop ignoring the Known Issues list items.  It has been easy for us to document as well, which we have shared around including with the devs during the past few weeks. I'm sorry you're not on the list but my son who is on the PC with you doesn't think much of your integrity or tactics so it seemed wiser to leave you out. No offense meant. God bless.
  
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Asheras
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Re: Thrown crit bug left out of patch
Reply #23 - Oct 31st, 2016 at 10:49pm
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Found a bug? that's pretty rich son, everyone found the crit bug it's been on the Known issues list for two years now so I hardly found it. No, I didn't find the bug I merely am willing to do what I can to make sure it and other bugs are fixed by forcing the developers to stop ignoring the Known Issues list items.  It has been easy for us to document as well, which we have shared around including with the devs during the past few weeks. I'm sorry you're not on the list but my son who is on the PC with you doesn't think much of your integrity or tactics so it seemed wiser to leave you out. No offense meant. God bless.


Lol.  More of the same "I know all.  I'm working directly with the devs and you all are too ignorant and/or unworthy to be involved" asshattery.

No one is impressed and no one thinks you are anything but a typical itg blowhard.

That's ok about not including me. I know who you are In game and who your son is and he's cut from the same condescending self promoting douche bag cloth.  No offense meant.   Smiley  God bless.

« Last Edit: Oct 31st, 2016 at 10:50pm by Asheras »  
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Re: Thrown crit bug left out of patch
Reply #24 - Oct 31st, 2016 at 10:56pm
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Asheras wrote on Oct 31st, 2016 at 10:49pm:
Lol.  More of the same "I know all.  I'm working directly with the devs and you all are too ignorant and/or unworthy to be involved" asshattery.

No one is impressed and no one thinks you are anything but a typical itg blowhard.

That's ok about not including me. I know who you are In game and who your son is and he's cut from the same condescending self promoting douche bag cloth.  No offense meant.   Smiley  God bless.




Boy oh boy you really do hate when others have some success with the devs don't you?  Oh well. And you shouldn't fib, you don't know who my boy is because he has told me he has been very careful with what he has said in the PC considering the types of people on it. Tell me is this tactic of trying to pretend you know who we are and who are toons are some sad attempt at intimidation Ash? has it actually ever worked with anyone?  Or you could prove me wrong and post our names and server right here son, I'm happy to check back.
« Last Edit: Oct 31st, 2016 at 10:57pm by »  
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