Alex DeLarge wrote on Jan 1
st, 2017 at 2:15am:
0 soloability, 0 dps

. Strictly for party play.
ya lol
Lelouch wrote on Jan 1
st, 2017 at 8:15am:
Are lays also nerfed on reaper?
Didnt try em, entirely forgot to test
Yes.
Take a look at Light the Dark. Massive heals for people with lay on hands.
Asheras wrote on Jan 1
st, 2017 at 8:34am:
Is it possible to do dwarf instead? You lose a feat and the hamp but could gain the 4% hp and the prr action boost and the throw your weight around for some damage. I didn't see stats but it looked like a lot of points in con and cha. Strength is probably mid 50's ish?
Lets look and see if dwarf would be better. Keep in mind though that I don't have access to Seagryn's AC spreadsheets.
If you want to do damage and tank then I would go with a monk tank---it can get about 75% of the defensive effectiveness of this with 120 melee power and TWF khopeshes. My front number on this MagicTurtlePig was single digits in reaper, and I didn't feel like I had a lot of time to be doing damage anyway. There are scenarios where you could but throwing renewal on others is more useful.
Before we look at dwarf...
dwarven PRR boost causes -50% movement speed and has a long cooldown
HUMAN
1 feat
1.6 healing amp multiplier
DWARF
4 con
15% shield AC
Radiant Forcefield Dragonmark with only 1min cooldown
4% HP
H-ELF
Diplomatic Impunity (Activate: Reduce physical damage you take by 25% for 15 seconds or until you attack. Until you rest you have -2 Diplomacy (stacks up to 100 times). On a shared cooldown with Half-Elven Social Graces, and your total Diplomacy score must be positive to use this ability. (Cooldown: 1 minute).
CONCLUSION
You could go dwarf for flavor, but you'll make the healer work harder. The marginal increase in health for a substantial increase in healing amp is apples to oranges. I would go with healing amp. Again this build is kinda above my pay grade. I focus on DPS builds. This guy has been making tanks since TOD came out.
Asheras wrote on Jan 1
st, 2017 at 8:34am:
I also wonder about dropping the stalwart defender stuff and doing some Kensai for the power surge and +8 to all stats. That would help the hp and the intim as well as make it a bit more capable in dealing damage. Given the diminishing returns on ac and prr at the highest levels I'm not sure you are giving up much defensively.
A tank with less than optimal defensive set-up might work fine for you.
This is a concept build of the most powerful tank available. (I'm pretty sure AC can't go higher.)
It only took 3 swings from a trash mob in SKULL 10 to kill the Turtle, but it got hit so seldom as to be comedic. We won't know the reaper meta until the rewards hit but this thing is solid.