Frank wrote on Jan 6
th, 2017 at 4:11am:
Yeah, this is just a misinformed opinion.
When my caster starts his rotation by using a 95% hate reduction ability (Imperceptible Casting) and still pulls aggro because mobs that couldn't even see him when he was casting were triggered to him as a threat, or better yet when the melee opens a door and starts cleaving/swinging/intimidating and yet the mobs stream past him and attack my caster who hasn't thrown a single spell yet, there are issues with the aggo mechanics in the game. This is not to be dismissed as players not understanding how to manage their aggro. That is the refuge of an idiot who doesn't understand how the game is played.
U33.2 changed the aggro mechanics for the worse. And I say that as someone who has mostly profited from the change, since they have made it easier for me to group up masses of mobs for AOE destruction.
Being hit by enemy casters through rock walls is BS though, and needs to be fixed. If they can cast on me I should be able to cast on them...
Based on past experience, I expect that about two weeks from now you'll find out that this past week SSG acknowledged there are issues with the current aggro coding due to the recent changes and are working to fix them.
I assumed that people already knew this and it was a given that my prior statement on kiting was based on the new problems/bugs with the recent aggro changes being resolved. I suppose I should have known better. As they say, there's always one...
Additionally, while the aggro system currently has a higher than normal level of stupid in it, even for Turbine/SSG, it's not unmanageable if you have a decent build, play well, and have a good group. The video WFB posted is proof that it can be done, even in Reaper.
Granted, it requires ranged and casters to not immediately go full-retard DPS as soon as line-of-sight on mobs is acquired. It also requires that the ranged and casters do not run/kite half way across the mission map in a blind panic to get away from the scary mobs and subsequently the tank who is trying to catch up and pull aggro. Smart ranged/casters will be glued to their tank's backside as they know who's keeping them alive in the long run. Obviously, those two requirements put said aggro management handily out of reach from a vast majority of DDO's current player pool.