Page Index Toggle Pages: 1 [2] 3 4 5 Send TopicPrint
Very Hot Topic (More than 75 Replies) Magic Turtle /// Reaper Tank from Skull 10 Lamma (Read 39215 times)
WonderfulFoppyBint
Completionist (i.t.p.)
******
Offline


Poooop

Posts: 5947
Location: stockholm victim of hag master
Joined: Oct 23rd, 2013
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #25 - Jan 3rd, 2017 at 9:48pm
Print Post  
5 Foot Step wrote on Jan 3rd, 2017 at 5:48pm:
You think people are going to sit around waiting for a perfect party with 4 slots dedicated to archetypes that no one plays anymore? Screw that. Ain't nobody got time.


maybe you need a better guild,
=p
^^
we have tanks, healers, dedicated CC
all sorts of silliness
« Last Edit: Jan 3rd, 2017 at 9:48pm by WonderfulFoppyBint »  

OUR GOD: https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination: https://www.youtube.com/watch?v=-8bqQ-C1PSE

volt_ wrote on Mar 23rd, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
Back to top
 
IP Logged
 
Revaulting
Completionist (i.t.p.)
******
Offline



Posts: 10143
Location: Not in my pants
Joined: Apr 3rd, 2014
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #26 - Jan 4th, 2017 at 5:18am
Print Post  
How well does this interact with Warlock temp HP cheese? Was wondering if could be made more boring.
  

Silence is golden, but I only get silver rolls.
Back to top
 
IP Logged
 
crunch
Stormreaver Piker
*
Offline



Posts: 745
Location: Europe
Joined: Mar 20th, 2012
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #27 - Jan 4th, 2017 at 8:40am
Print Post  
temporary hit points are not nerfed.
but they are less useful when mobs usually oneshot you anyway.

they definitely make low-skull completions easy/possible because the healing penalty does not bother you.
« Last Edit: Jan 4th, 2017 at 8:41am by crunch »  
Back to top
 
IP Logged
 
()
Special Attention
*
Offline


Hamster cocks expert

Posts: 376
Location: Gayer & Retardia
Joined: Nov 1st, 2015
Gender: Female
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #28 - Jan 4th, 2017 at 8:56am
Print Post  
WonderfulFoppyBint wrote on Jan 3rd, 2017 at 3:22pm:
people keep saying this but honestly I don't see it


Because 1 : they are clueless morons and/or 2 : they haven't tryed it.  Wink
  

Halfmaniac wrote on Nov 26th, 2015 at 8:16pm:
I'm pretty sure it is safe to say that KNN has brought a BUNCH of stupid from users on this forum out in the open

Halfmaniac wrote on Nov 26th, 2015 at 8:16pm:
Some of you got baited real bad in an attempt to troll him back.
Back to top
 
IP Logged
 
RemRemi
Ex Member
*


I Love Drama!

Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #29 - Jan 4th, 2017 at 8:56am
Print Post  
WonderfulFoppyBint wrote on Jan 3rd, 2017 at 9:48pm:
5 Foot Step wrote on Jan 3rd, 2017 at 5:48pm:
You think people are going to sit around waiting for a perfect party with 4 slots dedicated to archetypes that no one plays anymore? Screw that. Ain't nobody got time.

maybe you need a better guild,
=p
^^
we have tanks, healers, dedicated CC
all sorts of silliness



Eeeeeeeeeeeeeeeeeeexactly! Hell it's the best part of having a tight guild or crew that identify challenges and adjust accordingly as a group, doesn't anyone remember when casters were taking the bullet and respec'ing into Transmuters for epic Orchard? or all the respec'ing done to make FOT completeable? It was great. 

I'm surprise 5FS isn't in to it, customizing groups is like the gold standard of building. Roll Eyes Roll Eyes Roll Eyes
« Last Edit: Jan 4th, 2017 at 9:01am by RemRemi »  
Back to top
 
IP Logged
 
()
Special Attention
*
Offline


Hamster cocks expert

Posts: 376
Location: Gayer & Retardia
Joined: Nov 1st, 2015
Gender: Female
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #30 - Jan 4th, 2017 at 9:01am
Print Post  
Digimonk wrote on Jan 3rd, 2017 at 3:31pm:
If SSG gave reaper mobs 2x max player runspeed and auto-teleporting to the player after 5-10s of being unable to reach them via normal pathing = kiting and platform cheesing fixed.Of course, it would be glorious to see the mass outrage on the motherboards from all the ranged and caster players who have no idea how to manage their aggro.  Which also happens to be exactly why it will likely never happen.


That would  make ranged builds unplayable on reaper. If you can't kite what's the point on building a low PRR ranged toon who can't  take 1 hit and will be doing less damage than any well build melee
  

Halfmaniac wrote on Nov 26th, 2015 at 8:16pm:
I'm pretty sure it is safe to say that KNN has brought a BUNCH of stupid from users on this forum out in the open

Halfmaniac wrote on Nov 26th, 2015 at 8:16pm:
Some of you got baited real bad in an attempt to troll him back.
Back to top
 
IP Logged
 
Alex DeLarge
Epic Poster
*****
Online


Get ready for some of
the 'ol in-out, in-out

Posts: 3467
Location: Foggy Albion
Joined: May 11th, 2013
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #31 - Jan 4th, 2017 at 9:28am
Print Post  
WonderfulFoppyBint wrote on Jan 3rd, 2017 at 9:48pm:
all sorts of silliness


one would not need a better guild for all sorts of silliness, when one can be all silly by himself.
  

Back to top
 
IP Logged
 
davenot
Ex Member


Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #32 - Jan 4th, 2017 at 11:39am
Print Post  
This build looks so boring for the poor guy stuck playing it.
  
Back to top
 
IP Logged
 
Bigjunk
Horoluth Raider
****
Offline


Hjeal meh!

Posts: 2686
Joined: Feb 2nd, 2011
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #33 - Jan 4th, 2017 at 12:21pm
Print Post  
5 Foot Step wrote on Jan 3rd, 2017 at 5:48pm:
Everyone brings cocoon so they can tag each other with it.



That's not healing yourself Smiley
  
Back to top
 
IP Logged
 
Bigjunk
Horoluth Raider
****
Offline


Hjeal meh!

Posts: 2686
Joined: Feb 2nd, 2011
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #34 - Jan 4th, 2017 at 12:22pm
Print Post  
5 Foot Step wrote on Jan 3rd, 2017 at 5:48pm:
You think people are going to sit around waiting for a perfect party with 4 slots dedicated to archetypes that no one plays anymore? Screw that. Ain't nobody got time.


I wouldn't have to, I tell my minions "get your cleric" and they get their cleric.

Keep your pimp-hand strong.
  
Back to top
 
IP Logged
 
Bigjunk
Horoluth Raider
****
Offline


Hjeal meh!

Posts: 2686
Joined: Feb 2nd, 2011
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #35 - Jan 4th, 2017 at 12:25pm
Print Post  
Quote:
This build looks so boring for the poor guy stuck playing it.


While leveling it will fucking suck (just don't, LR into it) actually playing it in 10 skulls like how playing a tank in Epic LOB used to be.   Since the whole quest kinda revolves around you there's fun to be there.

We've got some "5 Skull" tanks in the works that aren't this boring, still need a trial by fire before we know they're more than just theory-craft.
  
Back to top
 
IP Logged
 
Fred Astaire
Korthos Resident
*
Offline



Posts: 95
Joined: Aug 29th, 2010
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #36 - Jan 4th, 2017 at 1:57pm
Print Post  
/question

wouldn't half elf make more sense for a Zero deps door stop tank build?

if I recall correctly (and i could be mistaken), half elf can intim twice.

It seems like you'd want one intim to grab aggro and then the other in case someone lets loose with lot of dps or large crit.

  
Back to top
 
IP Logged
 
Asheras
Completionist (i.t.p.)
******
Offline


This is why we can't have
nice things.

Posts: 10230
Location: Ohio
Joined: Jun 9th, 2010
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #37 - Jan 4th, 2017 at 2:54pm
Print Post  
Fred Astaire wrote on Jan 4th, 2017 at 1:57pm:
/question

wouldn't half elf make more sense for a Zero deps door stop tank build?

if I recall correctly (and i could be mistaken), half elf can intim twice.

It seems like you'd want one intim to grab aggro and then the other in case someone lets loose with lot of dps or large crit.



Posts 4, 5 and 6 of this thread discuss that.  I agree with you.  I think the double intims would be more valuable than the slight defense/hamp boost you get from human.
  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #38 - Jan 4th, 2017 at 5:20pm
Print Post  
So what you're saying is I need to build a 250AC 350AC Thrower?

Sounds like fun
« Last Edit: Jan 4th, 2017 at 5:25pm by harharharhar »  
Back to top
 
IP Logged
 
WonderfulFoppyBint
Completionist (i.t.p.)
******
Offline


Poooop

Posts: 5947
Location: stockholm victim of hag master
Joined: Oct 23rd, 2013
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #39 - Jan 4th, 2017 at 9:01pm
Print Post  
harharharhar wrote on Jan 4th, 2017 at 5:20pm:
So what you're saying is I need to build a 250AC 350AC Thrower?

Sounds like fun


they can get 200?

calcs look like getting 170 is kinda the point where it becomes more useful.
Sweetspot is prolly 250
  

OUR GOD: https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination: https://www.youtube.com/watch?v=-8bqQ-C1PSE

volt_ wrote on Mar 23rd, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
Back to top
 
IP Logged
 
WonderfulFoppyBint
Completionist (i.t.p.)
******
Offline


Poooop

Posts: 5947
Location: stockholm victim of hag master
Joined: Oct 23rd, 2013
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #40 - Jan 4th, 2017 at 9:02pm
Print Post  
Monster's chance to hit: (Monster's Attack Bonus + 10.5) / (Target's Armor Class * 2)
Note: from testing, monster's Attack Bonus is typically 2.5*CR.



~~~ http://ddowiki.com/page/Armor_Class
« Last Edit: Jan 4th, 2017 at 9:03pm by WonderfulFoppyBint »  

OUR GOD: https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination: https://www.youtube.com/watch?v=-8bqQ-C1PSE

volt_ wrote on Mar 23rd, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #41 - Jan 5th, 2017 at 2:18pm
Print Post  
I hit like 220 without really trying at all in Mountain Stance on my Terror Arrow life (lots of wis and lots of Dex). Far from maximized. I think 275 is doable, breaking 300 will be hard without a shield, but we'll see.
  
Back to top
 
IP Logged
 
WonderfulFoppyBint
Completionist (i.t.p.)
******
Offline


Poooop

Posts: 5947
Location: stockholm victim of hag master
Joined: Oct 23rd, 2013
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #42 - Jan 5th, 2017 at 4:11pm
Print Post  
when you maximize that shit post it up dude!
« Last Edit: Jan 5th, 2017 at 4:11pm by WonderfulFoppyBint »  

OUR GOD: https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination: https://www.youtube.com/watch?v=-8bqQ-C1PSE

volt_ wrote on Mar 23rd, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
Back to top
 
IP Logged
 
Frank
Puppy Farmer
****
Offline


I Love Drama!

Posts: 1429
Joined: Jan 14th, 2016
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #43 - Jan 6th, 2017 at 4:11am
Print Post  
Digimonk wrote on Jan 3rd, 2017 at 3:31pm:
If SSG gave reaper mobs 2x max player runspeed and auto-teleporting to the player after 5-10s of being unable to reach them via normal pathing = kiting and platform cheesing fixed.

Of course, it would be glorious to see the mass outrage on the motherboards from all the ranged and caster players who have no idea how to manage their aggro.  Which also happens to be exactly why it will likely never happen.


Yeah, this is just a misinformed opinion.

When my caster starts his rotation by using a 95% hate reduction ability (Imperceptible Casting) and still pulls aggro because mobs that couldn't even see him when he was casting were triggered to him as a threat, or better yet when the melee opens a door and starts cleaving/swinging/intimidating and yet the mobs stream past him and attack my caster who hasn't thrown a single spell yet, there are issues with the aggo mechanics in the game.  This is not to be dismissed as players not understanding how to manage their aggro.  That is the refuge of an idiot who doesn't understand how the game is played.

U33.2 changed the aggro mechanics for the worse.  And I say that as someone who has mostly profited from the change, since they have made it easier for me to group up masses of mobs for AOE destruction.

Being hit by enemy casters through rock walls is BS though, and needs to be fixed.  If they can cast on me I should be able to cast on them...
« Last Edit: Jan 6th, 2017 at 4:14am by Frank »  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
Back to top
 
IP Logged
 
Fred Astaire
Korthos Resident
*
Offline



Posts: 95
Joined: Aug 29th, 2010
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #44 - Jan 6th, 2017 at 9:18am
Print Post  
Frank wrote on Jan 6th, 2017 at 4:11am:
U33.2 changed the aggro mechanics for the worse.  .

Being hit by enemy casters through rock walls is BS though, and needs to be fixed.  If they can cast on me I should be able to cast on them...


agreed
  
Back to top
 
IP Logged
 
Digimonk
Puppy Farmer
****
Offline



Posts: 1573
Joined: Apr 7th, 2015
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #45 - Jan 6th, 2017 at 12:34pm
Print Post  
Frank wrote on Jan 6th, 2017 at 4:11am:
Yeah, this is just a misinformed opinion.

When my caster starts his rotation by using a 95% hate reduction ability (Imperceptible Casting) and still pulls aggro because mobs that couldn't even see him when he was casting were triggered to him as a threat, or better yet when the melee opens a door and starts cleaving/swinging/intimidating and yet the mobs stream past him and attack my caster who hasn't thrown a single spell yet, there are issues with the aggo mechanics in the game.  This is not to be dismissed as players not understanding how to manage their aggro.  That is the refuge of an idiot who doesn't understand how the game is played.

U33.2 changed the aggro mechanics for the worse.  And I say that as someone who has mostly profited from the change, since they have made it easier for me to group up masses of mobs for AOE destruction.

Being hit by enemy casters through rock walls is BS though, and needs to be fixed.  If they can cast on me I should be able to cast on them...

Based on past experience, I expect that about two weeks from now you'll find out that this past week SSG acknowledged there are issues with the current aggro coding due to the recent changes and are working to fix them. 

I assumed that people already knew this and it was a given that my prior statement on kiting was based on the new problems/bugs with the recent aggro changes being resolved.  I suppose I should have known better.  As they say, there's always one...

Additionally, while the aggro system currently has a higher than normal level of stupid in it, even for Turbine/SSG, it's not unmanageable if you have a decent build, play well, and have a good group.  The video WFB posted is proof that it can be done, even in Reaper.

Granted, it requires ranged and casters to not immediately go full-retard DPS as soon as line-of-sight on mobs is acquired.  It also requires that the ranged and casters do not run/kite half way across the mission map in a blind panic to get away from the scary mobs and subsequently the tank who is trying to catch up and pull aggro.  Smart ranged/casters will be glued to their tank's backside as they know who's keeping them alive in the long run.  Obviously, those two requirements put said aggro management handily out of reach from a vast majority of DDO's current player pool.
« Last Edit: Jan 6th, 2017 at 7:33pm by Digimonk »  
Back to top
 
IP Logged
 
Wipe
VoD Slasher
*****
Offline



Posts: 1917
Joined: Mar 26th, 2012
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #46 - Jan 6th, 2017 at 12:48pm
Print Post  
So what's the Intim needed for today's game, Sorjek, Xyzzy, Kitty, Mitanu, Devil ?
And is that 130+ necessary for incoming Reaper ?
  
Back to top
 
IP Logged
 
WonderfulFoppyBint
Completionist (i.t.p.)
******
Offline


Poooop

Posts: 5947
Location: stockholm victim of hag master
Joined: Oct 23rd, 2013
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #47 - Jan 6th, 2017 at 2:13pm
Print Post  
137 Xyzzy no fail give or take 2
she's the highest I'm aware of

some of the shroud pt2 bosses are only 110 or something no fail
« Last Edit: Jan 6th, 2017 at 2:14pm by WonderfulFoppyBint »  

OUR GOD: https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination: https://www.youtube.com/watch?v=-8bqQ-C1PSE

volt_ wrote on Mar 23rd, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #48 - Jan 6th, 2017 at 3:11pm
Print Post  
WonderfulFoppyBint wrote on Jan 4th, 2017 at 9:01pm:
they can get 200?

calcs look like getting 170 is kinda the point where it becomes more useful.
Sweetspot is prolly 250


I've got just under 200 on my balls-out DPS thrower without really trying. Clicking over to Mountain Stance would add 20% to that...
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
Revaulting
Completionist (i.t.p.)
******
Offline



Posts: 10143
Location: Not in my pants
Joined: Apr 3rd, 2014
Gender: Male
Re: Magic Turtle /// Reaper Tank from Skull 10 Lamma
Reply #49 - Jan 7th, 2017 at 3:20am
Print Post  
Digimonk wrote on Jan 6th, 2017 at 12:34pm:
SSG acknowledged there are issues with the current aggro coding due to the recent changes and are working to fix them. 

Since it's their work to fix the old aggro "problem" that caused the current aggro problem, confidence is low. SSG has yet to prove they can say things that correspond more than 10% - 20% with what actually happens in-game. i.e., the Turbine ceiling.

Digimonk wrote on Jan 6th, 2017 at 12:34pm:
my prior statement on kiting was based on the new problems/bugs with the recent aggro changes being resolved.

I think you're being um, admirably? optimistic.

Digimonk wrote on Jan 6th, 2017 at 12:34pm:
Smart ranged/casters will be glued to their tank's backside as they know who's keeping them alive in the long run.  Obviously, those two requirements put said aggro management handily out of reach from a vast majority of DDO's current player pool.

Spot on.


All things considered, I'd like to congratulate you and Frank both on keeping it civil-ish. This has been a refreshing aggro change of its own.
  

Silence is golden, but I only get silver rolls.
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 [2] 3 4 5
Send TopicPrint