Asheras wrote on May 31
st, 2017 at 9:51am:
Reaver's Reach was similiar. Monastery had heavy traps usage, puzzles, and a unique puzzle end fight. ETK has a unique puzzle and another unique end fight. Prey on the Hunter has a unique maze and a friendly fire/protection style end fight with an option to fight them anyways at the end. Stealer of Souls is timed quest with a unique, almost raid boss like optional end fight.
That's because Stealer of Souls was SUPPOSED to be a raid, but it was never completed as such because... reasons.
I personally like SoS, I think it's a fun quest and looks great, with an interesting story-line.
But the Purple Named raid boss in a 6-man quest with a long and complicated (re)flagging process and a very dubious (in today's terms) loot payout means it never gets run.
Unless it's those perverse people who are still Reaper streaking at Level 17.

I thought that Reaver's could have new life it they updated the Dragontouched Armours and re-worked the flagging mechanic.
Just adding slots to the armours would likely be enough to get it done, and get the effects scaled to match current lootgen/ crafted.
Make a better barter window too, so the bullshit random runes aren't the same monumental pain they are now.
Then either have SoS Auto-flagged when the 3 dragonshards were handed in or made it so you could remain "perma-flagged" like Titan Awakes (another abandoned raid and quest area).
Alas. Just more Wishful thinking...