Revaulting wrote on May 31
st, 2017 at 9:18am:
What's the fun in protecting 100 spiders from friendly fire? Spiders, for fuck's sake. What are we, vegans? Video game players for the most part, feel disappointed by things you can't kill, and outright punished by things you aren't supposed to kill.
I will say, it's one of the few quests a warlock's/necromancer's aura makes harder.
While it is not one of my favorite quests, I appreciate the occasional quest with unique mechanics. If all quests were substantially the same objectives, that gets old.
One of the things that I always liked about the old Vale is that it has some of the best variety in mechanics: Dust and the friendly fire issue, Rainbow and the darkness issue, Coal Chamber and the mario skills, RWTD and the light damage and good mobs, Rit Sac is the most "normal" and it includes a brief "protect the NPC" segment.
Reaver's Reach was similiar. Monastery had heavy traps usage, puzzles, and a unique puzzle end fight. ETK has a unique puzzle and another unique end fight. Prey on the Hunter has a unique maze and a friendly fire/protection style end fight with an option to fight them anyways at the end. Stealer of Souls is timed quest with a unique, almost raid boss like optional end fight.
These were released back to back in 2008. Some of the better content in the game, imo.