Archmage/Enchater
Neutral
Stats:..........Level 1 (28 pt build)
Strength............8
Dexterity............8
Constitution.......16
Intelligence........18 (+level ups)
Wisdom.............10
Charisma...........8
Stats:..........Level 1 (32 pt build)
Strength............8
Dexterity............8
Constitution.......18
Intelligence........18 (+level ups)
Wisdom.............8
Charisma...........8
Feat Progression:
Level 1 : Maximize Spell
Level 1 : Insightful Reflexes
Level 3 : Heighten Spell
Level 5 : Spell Focus Enchant
Level 6 : Enlarge Spell
Level 9 : Greater Spell Focus Enchant
Level 10 : Empower Spell
Level 12 : Spell Penetration
Level 15 : Greater Spell Penetration
Level 15 : Extend Spell
Level 18 : Quicken Spell
Level 20 : Mental Toughness
Level 21 : Epic Spell Penetration
Level 24 : Master of the Dead
Level 26 : Epic Spellpower
Level 27 : Embolden Spell
Level 28 : Hellball
Level 29 : Arcane Pulse
Level 30 : Ruin
Level 30 : Scion of the ShadowfellAdd Improved Mental Toughness if Human
28 pt Skills:
Level 1 (Wizard)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Heal (+2)
Skill: Search (+2)
Skill: Spellcraft (+4)
Skill: Spot (+1)
Skill: Tumble (+1)
Level 2 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 4 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 8 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 12 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 16 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 17 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 18 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 19 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Level 20 (Wizard)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Add UMD if Human/Drow/32 pt
Also add (full) tumble if Human AND 32 pt
Level 1 (Wizard)
Spell (1): Jump
Spell (1): Shield
Spell (1): Sonic Blast
Spell (1): Protection from Evil
Spell (1): Hypnotism
Spell (1): Magic Missile
Spell (1): Sleep
Level 2 (Wizard)
Spell (1): Disrupt Undead
Spell (1): Feather Fall
Level 3 (Wizard)
Spell (2): Lesser Death Aura
Spell (2): Scorching Ray
Level 4 (Wizard)
Spell (2): Invisibility
Spell (2): Web
Level 5 (Wizard)
Spell (3): Displacement
Spell (3): Acid Blast
Level 6 (Wizard)
Spell (3): Haste
Spell (3): Hold Person
Level 7 (Wizard)
Spell (4): Death Aura
Spell (4): Negative Energy Burst
Level 8 (Wizard)
Spell (4): Dimension Door
Spell (4): Wall of Fire
Level 9 (Wizard)
Spell (5): Eladar's Electric Surge
Spell (5): Niac's Biting Cold
Level 10 (Wizard)
Spell (5): Cloudkill
Spell (4): Solid Fog
Level 11 (Wizard)
Spell (6): Necrotic Ray
Spell (6): Create Undead
Level 12 (Wizard)
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Level 13 (Wizard)
Spell (7): Otto's Sphere of Dancing
Spell (7): Delayed Blast Fireball
Level 14 (Wizard)
Spell (7): Protection from Elements, Mass
Spell (7): Symbol of Weakness
Level 15 (Wizard)
Spell (8): Symbol of Death
Spell (8): Horrid Wilting
Level 16 (Wizard)
Spell (8): Power Word: Stun
Spell (8): Polar Ray
Level 17 (Wizard)
Spell (9): Wail of the Banshee
Spell (9): Hold Monster, Mass
Level 18 (Wizard)
Spell (9): Energy Drain
Spell (9): Meteor Swarm
Level 19 (Wizard)
Spell (9): Power Word: Kill
Spell (8): Black Dragon Bolt
Level 20 (Wizard)
Spell (9): Mordenkainen's Disjunction
Spell (8): Otto's Irresistible Dance
If Drow, add Night Shield.