Edrein wrote on Jun 13
th, 2017 at 1:08pm:
But honestly; I think Eldritch Knight, Battle Engineer, and Warpriest should all be on the same level as Swashbuckler. Not amazingly good melee trees, but hybrid trees that synergize with class spell potential and other tree potential.
Swash was arguably the best Melee build in the game when it came out.
Obviously, it's been well surpassed, but its combination of Melee DPS, Evasion, Buffs, Self-Healing, UMD, CC and Instakills all based off its strongest stat made it one of the few classes I took all the way to Epic cap (Rogue, Warlock and Paladin being the others).
I don't know that you can make Eldritch Knight THAT good without making it broken. Remember, Wizard and Sorc are f2p classes, so you don't want it to be TOO good (even if they only really shine with p2p races, although Human is f2p so that's not much of a theory).
To my mind, Eldritch Knight was designed to be like Stalwart Defender/Deepwood Stalker/Harper.
It's supposed to be a complimentary tree, not something you take to Capstone or even spend many points in.
Warpriest is a little different... Since Clerics and FvS are already heav(ier) armour types with shield proficiencies and martial weapon options. They lack the sheer nuking power of Arcane classes, and are self-healing, so tweaking a few improvements for Melee use makes sense.
Doing that however, without making Paladin (or Fighter, or Barb) obsolete is the trick.
One look at that new proposed War Domain had me thinking: "This is better than Paladin in every way."
And I'm not even a Meta-game min/max builder.
Anyway, this topic is Old Hat.
Back to my gimps.