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Very Hot Topic (More than 75 Replies) Purey Shuri (Read 145134 times)
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Re: Purey Shuri
Reply #300 - Nov 27th, 2018 at 12:08am
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harharharhar wrote on Nov 26th, 2018 at 8:44pm:
I played for a long time with Reaper. Shuri attack speed with level drains and Sov Vorp was a joke in reaper

R8+.  By the time you neg level anything more than once or twice, it would already be dead in a proper group of melee DPS.  Then there's the rednameds and bosses.

It's not that shuris are bad.  They're still better than melee in a few specific scenarios.  They're just not optimal vs what melee can do across the full spectrum of encounters anymore.
« Last Edit: Nov 27th, 2018 at 12:15am by Digimonk »  
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Re: Purey Shuri
Reply #301 - Nov 27th, 2018 at 1:42am
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ok if melees can do damage now than you can just DPS with the thrower. 14/6 in Fury doesn't seem to have been nerfed at all unless I'm missing something? Although I did here that glass shards was nerfed
  
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Re: Purey Shuri
Reply #302 - Nov 27th, 2018 at 2:02pm
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Head-Meat wrote on Nov 26th, 2018 at 11:09am:
I couldn’t do it.


/sigh

You asked for an endgame build. You didn't play an endgame build.

Head-Meat wrote on Nov 26th, 2018 at 5:35pm:
I mean.. I wasn't MAXING sneak from gear. I was using backstab gloves, deception and imp deception. Plus I had deception on my offhand kama. Not sure that helps.. All the ninja ENH, AND I ran in SD. I saw sneak damage on mobs and the ship dummy, etc.

The main problem for me was the rate of fire. Even hasted with whirling wrists twisted, it was just meh. 10k was good damage but not amazing. In LD with a full blitz, 10k, and haste boost, the damage was above average, but it still wasn't amazing.

Then I switch to melee monk and magically my base dps is probably just as good as my best 10k stars dmg.

So, if I'm missing something, please share. My dex wasn't amazing. But, I have a 4 or 5 tome, completionist, I took all the enhs, full levels, ship, I think a 7 dex item and and a 3 exceptional at that level. So, I mean, I know it would get a lot higher later, but I should have seen something decent, right?

Ki regen? I had all three (ocean stance, contemplation from HM, and the twist from GMOF). I switched to wind stance at times when I didn't need more ki. It wasn't a lot better than ocean + haste.

What else obvious might I be missing? Maybe it's something super obvious. I was spamming falcon attacks pretty regularly. But, I forgot the mass blind one at times.

I definitely utilized IPS as much as practical. I mean, I'm sure I could have been more optimal with it. But, I definitely was trying regularly to hit multiple mobs, lining them up and kiting backward to hit the whole line, etc.

It seemed like it was mainly a rate of fire issue for me or maybe a crappy thrower? I used Lit II, Ash II, Some sonic cormyrian one, and the ML 10 one from Ravenloft which is pretty good. 


Full retard should have been full blitz + 10k + full archer's focus + damage boost + sneak of shadows. Racial AP is a big deal, I'm guessing you don't have 12?  Did you maintain 100% uptime on action boosts (for +1W and +50% helpless damage). Did you maintain 100% uptime on killer instinct? Did you stay in sneak attack range? What difficulty were you running? Most people don't try to level on high skulls.
« Last Edit: Nov 27th, 2018 at 2:03pm by 5 Foot Step »  

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Re: Purey Shuri
Reply #303 - Nov 27th, 2018 at 2:13pm
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5 Foot Step wrote on Nov 27th, 2018 at 2:02pm:
/sigh

You asked for an endgame build. You didn't play an endgame build.



Full retard should have been full blitz + 10k + full archer's focus + damage boost + sneak of shadows. Racial AP is a big deal, I'm guessing you don't have 12?  Did you maintain 100% uptime on action boosts (for +1W and +50% helpless damage). Did you maintain 100% uptime on killer instinct? Did you stay in sneak attack range? What difficulty were you running? Most people don't try to level on high skulls.



Mainly EE and 1 skull.

I already said I suck as a player, though. I was using dmg boosts. I didn't use killer instinct. I'm sure I was outside sneak range at times. But, I DID do all those things SOMETIMES. (minus KI).

I don't have ANY racial APs. I have heroic completionist (triple on monk, ftr, cleric) like 3 iconic PLs (2BF and 1 DG), and like 2 etrs. Not optimal at all. But, not pure noob either.

I may try again after gear and levels with another LR.

Or maybe I suck too much. VERY possible.

  


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Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: Purey Shuri
Reply #304 - Nov 27th, 2018 at 7:33pm
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harharharhar wrote on Nov 27th, 2018 at 1:42am:
ok if melees can do damage now than you can just DPS with the thrower. 14/6 in Fury doesn't seem to have been nerfed at all unless I'm missing something? Although I did here that glass shards was nerfed

You're missing a lot, but I'm pretty sure it's because you want to at this point.  Multiple people have pointed it out and you keep responding with denials and counters based on outdated info from when you actively played how many months ago?   

By all means, keep rolling with the shuri if you want.  They're not bad.
« Last Edit: Nov 27th, 2018 at 7:34pm by Digimonk »  
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Re: Purey Shuri
Reply #305 - Nov 27th, 2018 at 8:25pm
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Digimonk wrote on Nov 27th, 2018 at 7:33pm:
You're missing a lot, but I'm pretty sure it's because you want to at this point.  Multiple people have pointed it out and you keep responding with denials and counters based on outdated info from when you actively played how many months ago?   

By all means, keep rolling with the shuri if you want.  They're not bad.


enlighten me what I'm missing. Has DPS changed somehow for throwers? Or have melee just been buffed? Before shuri's were very far ahead of melees.

  
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Re: Purey Shuri
Reply #306 - Nov 27th, 2018 at 9:44pm
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harharharhar wrote on Nov 27th, 2018 at 8:25pm:
enlighten me what I'm missing. Has DPS changed somehow for throwers? Or have melee just been buffed? Before shuri's were very far ahead of melees.


This was already asked and answered in this thread.  In other threads on this board over the past 6-9 months, too. 

Melee have been king of the DPS hill for a long time and it just gets worse for shuris as the skulls go higher due to ranged damage being reduced more than melee.
« Last Edit: Nov 27th, 2018 at 9:44pm by Digimonk »  
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Re: Purey Shuri
Reply #307 - Nov 28th, 2018 at 12:36pm
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Not really, but the big dumb fat HP buff makes them the new shiny.
  

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Re: Purey Shuri
Reply #308 - Nov 28th, 2018 at 2:36pm
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5 Foot Step wrote on Nov 28th, 2018 at 12:36pm:
Not really, but the big dumb fat HP buff makes them the new shiny.

No.  Melee DPS builds were the new meta long before that stupid feat was put in.

All the HP feat did was distract the casuals and mouthbreathers on the mobos from their incessant whining about not being able to run a melee without dying.  Those players are still doing shit damage and still dying in R1s, just like they were before the new feat while the good players just bumped up their standard rxp dailies up another skull or two.

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« Last Edit: Nov 28th, 2018 at 2:48pm by Digimonk »  
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Re: Purey Shuri
Reply #309 - Nov 29th, 2018 at 10:45am
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I'm not disputing that they are popular.

All I'm saying is that they do not lead kills when I raid/quest with them. I think we can safely agree that there are at least an equally proportionate number of casuals running a shuri build wrong as there as there are casuals running a melee wrong. I would assume much more than equally, since melee is less finicky about getting the DPS out of it.
  

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Re: Purey Shuri
Reply #310 - Nov 29th, 2018 at 12:30pm
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Depends on how fast and consistent a thrower can bring that damage to bear. In LD thrower times are way behind melee times. Fury is clearly ahead of melees in LD on bursts, and close to or ahead on boss kills when only sustaining adrenaline charges through vorpal. But it is not as active as blitz stacks and boosts are for melees.

The kills come from being ahead on initiative since the ranged build will be able to damage from afar before melees get to close in, and getting full dps from aoe through IPS. Where glancing blows and cleaves are weaker in comparison on higher skulls by not being able to doublestrike ( and having drastically reduced damage than basic attacks while being unable to crit in the case of glancing blows ).

Which is why Dance of Death is so ridiculous.

Also prowess is dumb as fuck. 75 mp on demand with the drawback being "only" 10 seconds left of haste boost when it runs out.

Throwers are still good. Even if your LD boss time is 40 seconds, that is still good in this game. Combined with the opportunity to have more time dealing damage and a better aoe ability helps make up for it. Despite the reaper debuff hurting ranged and casters more than melees ( it's the equivalent of ranged/caster being in 12 skulls while melees are in 9 skulls comparatively ).
  

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I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Purey Shuri
Reply #311 - Nov 29th, 2018 at 1:16pm
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Rubbinns wrote on Nov 29th, 2018 at 12:30pm:
Depends on how fast and consistent a thrower can bring that damage to bear. In LD thrower times are way behind melee times. Fury is clearly ahead of melees in LD on bursts, and close to or ahead on boss kills when only sustaining adrenaline charges through vorpal. But it is not as active as blitz stacks and boosts are for melees.

The kills come from being ahead on initiative since the ranged build will be able to damage from afar before melees get to close in, and getting full dps from aoe through IPS. Where glancing blows and cleaves are weaker in comparison on higher skulls by not being able to doublestrike ( and having drastically reduced damage than basic attacks while being unable to crit in the case of glancing blows ).

Which is why Dance of Death is so ridiculous.

Also prowess is dumb as fuck. 75 mp on demand with the drawback being "only" 10 seconds left of haste boost when it runs out.

Throwers are still good. Even if your LD boss time is 40 seconds, that is still good in this game. Combined with the opportunity to have more time dealing damage and a better aoe ability helps make up for it. Despite the reaper debuff hurting ranged and casters more than melees ( it's the equivalent of ranged/caster being in 12 skulls while melees are in 9 skulls comparatively ).



Another boost to kill counts is attack speeds. When you're tossing 3-4 shuris, you're more likely to get the last hit than a melee doing 1-2 hits in the same time.

I don't have any math to back up the kill times or DPS. But, this should be true regardless. 
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: Purey Shuri
Reply #312 - Nov 29th, 2018 at 1:17pm
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5 Foot Step wrote on Nov 29th, 2018 at 10:45am:
. I think we can safely agree that there are at least an equally proportionate number of casuals running a shuri build wrong as there as there are casuals running a melee wrong.



I resemble that remark.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: Purey Shuri
Reply #313 - Nov 29th, 2018 at 1:50pm
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Head-Meat wrote on Nov 29th, 2018 at 1:16pm:
Another boost to kill counts is attack speeds. When you're tossing 3-4 shuris, you're more likely to get the last hit than a melee doing 1-2 hits in the same time.

I don't have any math to back up the kill times or DPS. But, this should be true regardless. 


Yep. What I think isn't an absolute all of the time. More that I agree with what digi said, and I think many think this way too.

Digimonk wrote on Nov 27th, 2018 at 12:08am:
It's not that shuris are bad.  They're still better than melee in a few specific scenarios.  They're just not optimal vs what melee can do across the full spectrum of encounters anymore.

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Purey Shuri
Reply #314 - Nov 29th, 2018 at 9:59pm
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5 Foot Step wrote on Nov 29th, 2018 at 10:45am:
All I'm saying is that they do not lead kills when I raid/quest with them.

No offense, but this doesn't mean much without any context, videos, etc.

You could be running with scrubs, your server could be severely lacking in highly skilled end-game melee players, maybe your server has good melee players but they haven't figured out the top tier melee builds, you could be cherry-picking kills, etc. etc.

There's a reason the end-game guilds that are doing high skull RL raids and pushing the envelope on Killing Time skulls are mostly full of melee DPS these days.  Their effectiveness is proven by their success at doing the hardest content in the game.

And again, it's not that shuricannons are bad.  Aside from the idiotic, larger damage reduction they get hit with in reaper versus melee, they're as good now as they were before all the powercreep melee have gotten lately.  They're just not king of the hill anymore.
« Last Edit: Nov 30th, 2018 at 12:09am by Digimonk »  
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Re: Purey Shuri
Reply #315 - Nov 30th, 2018 at 12:05am
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Head-Meat wrote on Nov 29th, 2018 at 1:16pm:
Another boost to kill counts is attack speeds. When you're tossing 3-4 shuris, you're more likely to get the last hit than a melee doing 1-2 hits in the same time.

I don't have any math to back up the kill times or DPS. But, this should be true regardless. 

It's not. 

If a shuricannon is hitting 2x as fast but for only 1/2 the damage per hit, the chance of getting the kill is the same as another toon hitting 1/2 as fast but for 2x the damage per hit.

Highest DPS is what determines which toon is most likely to get the kill.
  
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Re: Purey Shuri
Reply #316 - Nov 30th, 2018 at 4:29pm
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Digimonk wrote on Nov 30th, 2018 at 12:05am:
It's not. 

If a shuricannon is hitting 2x as fast but for only 1/2 the damage per hit, the chance of getting the kill is the same as another toon hitting 1/2 as fast but for 2x the damage per hit.

Highest DPS is what determines which toon is most likely to get the kill. 


That is only the case when the killing blow requires more than half the "DPS increment" if it does not then the 2x speed half DPS damage will take the kill every time.
« Last Edit: Nov 30th, 2018 at 4:31pm by Tspoon »  
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Re: Purey Shuri
Reply #317 - Nov 30th, 2018 at 6:37pm
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Digimonk wrote on Nov 30th, 2018 at 12:05am:
It's not. 

If a shuricannon is hitting 2x as fast but for only 1/2 the damage per hit, the chance of getting the kill is the same as another toon hitting 1/2 as fast but for 2x the damage per hit.

Highest DPS is what determines which toon is most likely to get the kill.


Very wrong bad math.

Tspoon wrote on Nov 30th, 2018 at 4:29pm:
That is only the case when the killing blow requires more than half the "DPS increment" if it does not then the 2x speed half DPS damage will take the kill every time.


Very correct good math.

Thanks for the useful people who have offered actual advice and feedback (everyone except Digimonk).

One thing that still is not clear to me: was there any actual buff or debuff outside of melee's getting more HP since Ravenloft came out?

Thanks in advance
  
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Re: Purey Shuri
Reply #318 - Dec 1st, 2018 at 1:01am
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harharharhar wrote on Nov 30th, 2018 at 6:37pm:
was there any actual buff or debuff outside of melee's getting more HP since Ravenloft came out?


A few melee upgrades and the spite proc nerf.

Spite proc was a large chunk of the dps. It takes less than 10 seconds to fully stack onto a target when using 10K Stars. Depending on the dexterity score and doubleshot.

I remember one of your posts saying something around 7~ stars thrown per attack while under a 10k Stars with a 75 dex? The fix lowered the LD or Shadowdancer times. And the in between cooldown times of fury builds; spite also really hurts.


« Last Edit: Dec 1st, 2018 at 1:02am by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Purey Shuri
Reply #319 - Dec 1st, 2018 at 1:32pm
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harharharhar wrote on Nov 30th, 2018 at 6:37pm:
Very wrong bad math.


Very correct good math.

Thanks for the useful people who have offered actual advice and feedback (everyone except Digimonk).

Assume one "attack round", second, or whatever measurement of time (t) you want to pick.

If toon X hits for 10k once per (t), they are doing 10k dmg/(t).  Thus, the mob's HPs have to be below 10k for their next hit to kill it.  Once the mob's HPs drop to 10k or less, they will have 1 chance to kill it within that (t).

If toon Y hits for 1k ten times per (t), they are also doing 10k dmg/t. But their kill chance only occurs on the hit that takes place when the mob's HPs drop to or below 1k.  Any hits that they land during the (t) while the mob's HPs are above 1k have a 0% chance of getting the kill.  That means they only have one chance during that (t) for a kill shot. 

Now, if toon Y were hitting for 500 dmg ten times per (t), the mob's HPs would have to be below 500 for the next hit to kill it, which means the mob's HPs would have to be below 5k at the start of (t) for toon Y to have any chance of killing it.

If toon Y is only doing 5k dmg/(t), toon X would have two chances to kill the mob versus toon Y since toon X could kill it while the mob's HPs are between 5001 and 10,000 HPs which would be outside of toon Y who is doing 1/2 the dmg/(t). 

Another way to put it is that the mob's HPs would be within toon X's kill shot range for two units of (t) versus only one unit of (t) for toon Y.
« Last Edit: Dec 1st, 2018 at 2:41pm by Digimonk »  
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Re: Purey Shuri
Reply #320 - Dec 1st, 2018 at 9:59pm
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Rubbinns wrote on Dec 1st, 2018 at 1:01am:

A few melee upgrades and the spite proc nerf.

Spite proc was a large chunk of the dps. It takes less than 10 seconds to fully stack onto a target when using 10K Stars. Depending on the dexterity score and doubleshot.

I remember one of your posts saying something around 7~ stars thrown per attack while under a 10k Stars with a 75 dex? The fix lowered the LD or Shadowdancer times. And the in between cooldown times of fury builds; spite also really hurts.




ah, got it thanks dude. So I never did find someone with a write up of a wisdom thrower using Falconry. Is that still legit? Or was it good and then nerfed from space?
  
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Re: Purey Shuri
Reply #321 - Dec 2nd, 2018 at 10:06am
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Tspoon wrote on Nov 30th, 2018 at 4:29pm:
That is only the case when the killing blow requires more than half the "DPS increment" if it does not then the 2x speed half DPS damage will take the kill every time.

The 3-4 shuris are thrown at the same time and hit at the same time, so there's no effective difference in terms of raw damage distribution between 1 large hit or 4 small hits. That argument is valid if their throw animation is also significantly quicker, but that doesn't seem to be what was being discussed.

A kill count bias is mostly going to be from procs and crits. A shuri build using spite will usually kill more undead than other dps builds because they have 3-4 chances to proc disruption each throw animation. A two-hander will have more spiky crit damage due to having less hits per animation, whereas a shuri build's crits damage will be more consistent per animation.
  
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Re: Purey Shuri
Reply #322 - Dec 2nd, 2018 at 11:05am
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harharharhar wrote on Dec 1st, 2018 at 9:59pm:
ah, got it thanks dude. So I never did find someone with a write up of a wisdom thrower using Falconry. Is that still legit? Or was it good and then nerfed from space?

Most monk builds use it as a secondary tree for helpless damage and wisdom based KTA.

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Purey Shuri
Reply #323 - Dec 2nd, 2018 at 7:20pm
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on a pure it makes total sense but on a 14/6 ranger split I feel like you'd still be T5 DWS, T4 NjS, and then dip into Harper still?

Been a while
« Last Edit: Dec 2nd, 2018 at 7:22pm by harharharhar »  
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Re: Purey Shuri
Reply #324 - Dec 3rd, 2018 at 11:11am
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harharharhar wrote on Nov 30th, 2018 at 6:37pm:
One thing that still is not clear to me: was there any actual buff or debuff outside of melee's getting more HP since Ravenloft came out?


The biggest change that no one has mentioned thus far is ranged combat receiving a reliable no-save helpless proc from Perfect Pinnacle. That's why I revamped the build to stack 50% base, 50% combat brute, 60% no mercy, 30% sense weakness, 10% silent avenger, 5% ship buff (= 305% damage) immediately when Ravenloft came out.

Wasting party slots on CC is a joke when your DPS characters can do it for free.
  

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Cannith Crafting Planner link

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