Skoodge wrote on Jul 22
nd, 2017 at 5:45pm:
I didn't even give up on the restless isles as quickly as I did slavers. Even jumping in to help a guildie pull something from the end chest takes like 10 damn minutes just to run through to the end. I appreciate they were trying to make something big and epic, but I personally think they failed miserably. Long, boring and worthless for TRing. Fuck that pack.
The sad thing is, Slavers was actually much LONGER than these quests we got.
If you recall, there's a section where you talk to a golem (or whatever it's called) by the Slave Pens and a door that LOOKS like it should go somewhere, but is locked and has no switch to open?
In the PnP, there is an entire other dungeon behind that door. There are similar places in the other 2 quests. (Think "Drow Optional" in Search and Rescue, where the optional is longer than the actual quest proper).
The town of Suderham should have been it's own public area, as well as the town where Dame Gold is stationed.
So if they we shooting for Epic, they missed by a wide mark.
(I will spare you my rant about ToEE here)
To the OP:Dragonblood Prophecy- Some nice stuff. Not as terrible as it could have been.
The Mines of Tethyamar- A clear winner for updates in the last year or more.
The Temple of Elemental Evil - for the OP heroic craftable weapons.
Trials of the Archons- More decent stuff. Scales well into Epics, from what I've heard.
Devil's Gambit and Heart of Madness... I run them if I need the XP or favour. Which is almost never. The gear is "meh" as well.
The recent Mines of Tethyamar has given me some small flicker of hope that better things may be coming down the pike post-Turbine... But I remain wary of false hope.