Well since this saw new life yesterday...
5 Foot Step wrote on Oct 18
th, 2017 at 7:28pm:
Sor 5
20 Cleric
Is this a Sorc 5, or a 20 Cleric? I know, I know, but don't blame me for your stupid names.
SirValentine wrote on Oct 20
th, 2017 at 6:35am:
The Olladra d6 has the same uptime as the flat +4 from Aureon, and the +3 Spell Pen isn't useless since they did whatever to Spell Resistance in Reaper. Even the Turn portion is good in Heroic.
5 Foot Step wrote on Oct 23
rd, 2017 at 1:24pm:
Olladra's clicky full heals you as well, and gives a d6 buff to each stat.
Yes, a 10 minute cool-down for a possible +3 to some stat is worth building around. (That's sarcasm, son!)
Friendship wrote on Dec 18
th, 2017 at 1:46pm:
Thanks. The main reason I asked is that I recently ran fiend pack warlock and I found the fire immunity to be very frustrating, and was hence concerned here.
Maybe with the light spells it's less of an issue than I think. Earth domain also has the same light/element synergy.
Fire spells is a tiny weakness compared to the benefits. For your Warlock you got hurl and consume and 2x fingers. For your cleric you got frog and implosion and various death spells. Trading DPS for instant kills is rarely a fail in this game unless you can't build for it. So you turn off the pact damage against iron golems and just ignore the fire immune mobs otherwise, while laying out the instant kills regardless of any fire immunities. Complaints? Yeah, you will run into death warded champs, but very few of them are also fire immune.
Bottom line: It's not a horrible build. And you also have strong buffs and really great heals. So why not?