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Very Hot Topic (More than 75 Replies) Sentient weapons is... (Read 45866 times)
5 Foot Step
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Re: Sentient weapons is...
Reply #100 - Nov 25th, 2017 at 8:11am
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Do BtA weapons stay BtA when you awaken them?

If not, do they revert when you unslot them?
  

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Re: Sentient weapons is...
Reply #101 - Nov 25th, 2017 at 2:46pm
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Re: Sentient weapons is...
Reply #102 - Nov 26th, 2017 at 9:40am
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5 Foot Step wrote on Nov 21st, 2017 at 12:07pm:
THF: Riftmaker
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Wraps: Storm's Harness
Swash: Skullsmasher

Is there a list of what all filigree bonuses are available to be slotted? I'm not sure if a thrower would want to sentient a Dawnbringer or an offhand Rebellion.


Definitely not Assassin's Kiss. You're better running slice and dice on a vistani of any flavor; in particular sentient-ing Dice as it's the best DPS dagger at the moment when you consider procs and effects. Assassin's Kiss favors its namesake prestige too much to benefit all vistani flavors.
  
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Re: Sentient weapons is...
Reply #103 - Nov 26th, 2017 at 12:34pm
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Edrein wrote on Nov 26th, 2017 at 9:40am:
You're better running slice and dice on a vistani of any flavor; in particular sentient-ing Dice as it's the best DPS dagger at the moment when you consider procs and effects.


Was planning on this and Celestia..... I'm hoping for good results....
  
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Re: Sentient weapons is...
Reply #104 - Nov 26th, 2017 at 1:24pm
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ZooperDooper wrote on Nov 26th, 2017 at 12:34pm:
Was planning on this and Celestia..... I'm hoping for good results....


I half expect the gems to break Celestia's innate DR by adding magic type.
  
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Re: Sentient weapons is...
Reply #105 - Nov 26th, 2017 at 2:57pm
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Edrein wrote on Nov 26th, 2017 at 1:24pm:
I half expect the gems to break Celestia's innate DR by adding magic type.

Seems likely. 😒
  

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Re: Sentient weapons is...
Reply #106 - Nov 26th, 2017 at 4:07pm
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Edrein wrote on Nov 26th, 2017 at 9:40am:
Definitely not Assassin's Kiss. You're better running slice and dice on a vistani of any flavor; in particular sentient-ing Dice as it's the best DPS dagger at the moment when you consider procs and effects. Assassin's Kiss favors its namesake prestige too much to benefit all vistani flavors.


No, no, no.

Dice is great for high reaper trash, sure. Not for it's DPS though, it's the vorp. Slice sucks though, and the set bonus is ass, so it's double Dice if you go that route.

Best DPS (what you want to fight bosses with) is absolutely going to be double Ass Kiss. Nothing beats an extra crit multiplier, that's like the equivalent of 30 MP when you crit on a 15.
« Last Edit: Nov 26th, 2017 at 4:08pm by 5 Foot Step »  

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Re: Sentient weapons is...
Reply #107 - Nov 26th, 2017 at 4:19pm
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5 Foot Step wrote on Nov 26th, 2017 at 4:07pm:
No, no, no.

Dice is great for high reaper trash, sure. Not for it's DPS though, it's the vorp. Slice sucks though, and the set bonus is ass, so it's double Dice if you go that route.

Best DPS (what you want to fight bosses with) is absolutely going to be double Ass Kiss. Nothing beats an extra crit multiplier, that's like the equivalent of 30 MP when you crit on a 15.

Isn't Pain just straight up better than any dagger now? Vacuum weapon with built in Sov Vorpal and Improved Deception. Does a +1 multiplier beat out 20% more damage from every hit, proc, and sneak attack?
  

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Re: Sentient weapons is...
Reply #108 - Nov 26th, 2017 at 6:00pm
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5 Foot Step wrote on Nov 26th, 2017 at 4:07pm:
No, no, no.

Dice is great for high reaper trash, sure. Not for it's DPS though, it's the vorp. Slice sucks though, and the set bonus is ass, so it's double Dice if you go that route.

Best DPS (what you want to fight bosses with) is absolutely going to be double Ass Kiss. Nothing beats an extra crit multiplier, that's like the equivalent of 30 MP when you crit on a 15.


5.50 base, vorpal, Armor Piercing 20%, and Maiming? Yeah that definitely beats the extra multiplier for the sake of arguing a single dagger for whatever build (be it SWF or DW). That aside; if we're min-maxing dagger DPS then you'll be TWF running Slice and Dice for the set bonus.

5.00 base, the multiplier is arguably washed based on the fact that the base item effects on Kiss suck ass. Greater Incorp Bane? Trash except for Reapers. Improved Deception? Slightly useful I guess, I'll have it slotted somewhere else undoubtedly. Greater Dispel? Alright, pretty unique but not useful. And +6 Assassination? Lmao nice try, yeah I really want to make that my key vistani dagger build DPS endgame weapon.
  
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Re: Sentient weapons is...
Reply #109 - Nov 26th, 2017 at 6:01pm
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Rubbinns wrote on Nov 26th, 2017 at 4:19pm:
Isn't Pain just straight up better than any dagger now? Vacuum weapon with built in Sov Vorpal and Improved Deception. Does a +1 multiplier beat out 20% more damage from every hit, proc, and sneak attack?


Definitely better than ASSassin's Kiss, but I'm still thinking Dice is better.
  
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Re: Sentient weapons is...
Reply #110 - Nov 26th, 2017 at 8:20pm
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Cry
  


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Re: Sentient weapons is...
Reply #111 - Nov 27th, 2017 at 8:04am
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Edrein wrote on Nov 26th, 2017 at 1:24pm:
Celestia


im assuming citw, FoT, Thunderholme, are all considered crafted weapons and wouldnt be surprised to find none of these can be made sentient
  

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Re: Sentient weapons is...
Reply #112 - Nov 27th, 2017 at 8:59am
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eighnuss wrote on Nov 27th, 2017 at 8:04am:
im assuming citw, FoT, Thunderholme, are all considered crafted weapons and wouldnt be surprised to find none of these can be made sentient


Incorrect on CiTW and FoT weapons are "named weapons". You can tell because the CiTW and FoT weapons have names.  (like Celestia, Balizarde, Agony, etc.).  The Thunderholme weapons, like Greensteel, LoB Alchemical, and Legendary Greensteel, do not have names.  Thus they are not "named weapons". 

  
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Re: Sentient weapons is...
Reply #113 - Nov 27th, 2017 at 9:12am
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Asheras wrote on Nov 27th, 2017 at 8:59am:
Incorrect on CiTW and FoT weapons are "named weapons". You can tell because the CiTW and FoT weapons have names.  (like Celestia, Balizarde, Agony, etc.).  The Thunderholme weapons, like Greensteel, LoB Alchemical, and Legendary Greensteel, do not have names.  Thus they are not "named weapons". 



i equate the upgrade process of FoT and citw with cannith challenge gear. do u think those are considered crafted or named in regards to sentience? elemental khopesh of water? mournlode generic-weapon?
  

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Re: Sentient weapons is...
Reply #114 - Nov 27th, 2017 at 9:34am
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A)  They are clearly crafted weapons.  They don't have names. 

B)  They are ML 20.  Sentient is only for ML 21 and higher. 

Here is a quick table:

Question:  Does the item have a "name"? 

Yes - It is a named weapon.

No - It is not a named weapon.

Question:  Does the item drop in game as an equippable item?

Yes - It could be a named weapon.  But it needs to have a "name'.

No-  Then it is probably not a named item.  Most named items come from loot.  Most crafted weapons (and armor) come from turn ins to a barter.  The LoB Alchemical Weapons are an exception to this.

Question:  Do you buy the item with mats from a barter?

Yes - It is probably a crafted weapon.  It also probably doesn't have a name.

No - Then it might be a named item.  if it has a name.

Question:  Can the item be upgraded in any way?

Yes - Doesn't matter.  If it has a name, it is still a named item. 

However, some upgrade systems for named items (like Epic S/S/S systems) are not actually "upgrades".  They are trade ins.  You are consuming the named item and mats in exchange for a new named item that is more powerful.  In these situations, you didn't actually "upgrade" your weapon.  You traded it for a better one.  So everything that was on the old weapon (augments, rituals from stone of change, etc) will be gone.  Think of your upgraded weapon like a car.  If you have a 2006 Ford F150 with custom wheels and after market sterio and go to the dealer and "upgrade" to a 2017 Ford F150 by giving them your 2006 Ford F150 and 20 grand in cash (they don't take tokens of the 12 or astral shards.  I tried.  Sad  ), the new 2017 F150 won't  have the custom wheels you had or the after market stereo.  Because they gave you a different one.

As a result, putting sentient Jewels, augments, and rituals on a named weapon that can be traded in is risky.  Unless you are not planning on trading it in.  If you are, I reccomend you remove the augment and jewels before trading it in.  So you keep them and put them on your new/upgraded named item. 


No -Still doesnt matter.   if it has a name it is definitely a named item.
  
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Re: Sentient weapons is...
Reply #115 - Nov 27th, 2017 at 9:44am
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Asheras wrote on Nov 27th, 2017 at 9:34am:
A)  They are clearly crafted weapons.  They don't have names. 

B)  They are ML 20.  Sentient is only for ML 21 and higher. 

Here is a quick table:

Question:  Does the item have a "name"? 

Yes - It is a named weapon.

No - It is not a named weapon.

Question:  Does the item drop in game as an equippable item?

Yes - It could be a named weapon.  But it needs to have a "name'.

No-  Then it is probably not a named item.  Most named items come from loot.  Most crafted weapons (and armor) come from turn ins to a barter.  The LoB Alchemical Weapons are an exception to this.

Question:  Do you buy the item with mats from a barter?

Yes - It is probably a crafted weapon.  It also probably doesn't have a name.

No - Then it might be a named item.  if it has a name.

Question:  Can the item be upgraded in any way?

Yes - Doesn't matter.  If it has a name, it is still a named item. 

However, some upgrade systems for named items (like Epic S/S/S systems) are not actually "upgrades".  They are trade ins.  You are consuming the named item and mats in exchange for a new named item that is more powerful.  In these situations, you didn't actually "upgrade" your weapon.  You traded it for a better one.  So everything that was on the old weapon (augments, rituals from stone of change, etc) will be gone.  Think of your upgraded weapon like a car.  If you have a 2006 Ford F150 with custom wheels and after market sterio and go to the dealer and "upgrade" to a 2017 Ford F150 by giving them your 2006 Ford F150 and 20 grand in cash (they don't take tokens of the 12 or astral shards.  I tried.  Sad  ), the new 2017 F150 won't  have the custom wheels you had or the after market stereo.  Because they gave you a different one.

As a result, putting sentient Jewels, augments, and rituals on a named weapon that can be traded in is risky.  Unless you are not planning on trading it in.  If you are, I reccomend you remove the augment and jewels before trading it in.  So you keep them and put them on your new/upgraded named item. 


No -Still doesnt matter.   if it has a name it is definitely a named item. 


Close but no cigar:

Quote:
[QUOTE=Cocomajobo]Crafted items are, generally, considered named items. Just a sub-category as far as our internal designations go.

This is why in the OP we specifically mention that Named weapons, excluding those crafted with specific systems, can become sentient. Simply saying named weapons would have included crafted ones.


They excluded specific crafted weapons, but not all.

Quote:
[QUOTE=Steelstar]
Yes, at the moment the level 24 eStar Challenge Weapons accept Sentience, and they can also be broken down for Sentient XP. We still need to finish our pass on what can and cannot be broken down for Sentient XP though, so that's very subject to change.

  
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Re: Sentient weapons is...
Reply #116 - Nov 27th, 2017 at 9:51am
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NoGoodDoc wrote on Nov 27th, 2017 at 9:44am:
Close but no cigar:


They excluded specific crafted weapons, but not all.



I didn't see that post by Steelstar on the estar ones.  That's interesting.  That seems counter to the "no crafted" thing.  I stand corrected.  I suspect they will change that, though.  Allowing crafted weapons to be consumed will create an exploit loophole.
  
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Re: Sentient weapons is...
Reply #117 - Nov 27th, 2017 at 10:05am
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Asheras wrote on Nov 27th, 2017 at 9:51am:
I didn't see that post by Steelstar on the estar ones.  That's interesting.  That seems counter to the "no crafted" thing.  I stand corrected.  I suspect they will change that, though.  Allowing crafted weapons to be consumed will create an exploit loophole. 


My concern is that since crafting often replaces the old item with a new one, the filigrees and jewels will be lost when people upgrade items (like citw and fot ones), just like augments. Going to be lots of unhappy people if that happens.
  
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Re: Sentient weapons is...
Reply #118 - Nov 27th, 2017 at 12:04pm
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I am understanding correctly that the sentient weapon is basically a given; you do a tutorial and they hand it to you. But if you want another one, you'll need to run raids for it. Is that right?
  

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Re: Sentient weapons is...
Reply #119 - Nov 27th, 2017 at 1:12pm
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NoGoodDoc wrote on Nov 27th, 2017 at 10:05am:
My concern is that since crafting often replaces the old item with a new one, the filigrees and jewels will be lost when people upgrade items (like citw and fot ones), just like augments. Going to be lots of unhappy people if that happens.


It has been that way for a long time.   Augment slots and stone ofchange rituals all have been like this for years.  The wiki documents it in most cases. 

The problem is with the word “upgrade”.  They should be calling it a “trade up” or something.  To capture the fact that you are putting your current weapon in the barter box as something that will be consumed to get you the new more powerful item.  Not that you got your item back with more power.  Once people understand what is happening it becomes obvious.   But the terminology is misleading.
  
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Re: Sentient weapons is...
Reply #120 - Nov 27th, 2017 at 1:59pm
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So, does this make Cormyrian weapon roulette worth playing?  I never bothered with it, how much effort and mats would it take to get a base weapon that was worth making sentient?
  
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Re: Sentient weapons is...
Reply #121 - Nov 27th, 2017 at 2:21pm
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Tspoon wrote on Nov 27th, 2017 at 1:59pm:
So, does this make Cormyrian weapon roulette worth playing?  I never bothered with it, how much effort and mats would it take to get a base weapon that was worth making sentient? 


They are probably going to remove the Cormyrian weapons from the system sadly.
  
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Re: Sentient weapons is...
Reply #122 - Nov 27th, 2017 at 2:22pm
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Tspoon wrote on Nov 27th, 2017 at 1:59pm:
So, does this make Cormyrian weapon roulette worth playing?  I never bothered with it, how much effort and mats would it take to get a base weapon that was worth making sentient?

No. Prolly not even worth trading my stockpile of mats for sentient xp. The pain of seeing such a garbage system in action that many times would just cause me to "upgrade" DDO in the "barter window" that asks, "Are you sure you want to delete all files?"
  

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Re: Sentient weapons is...
Reply #123 - Nov 28th, 2017 at 5:57pm
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Rubbinns wrote on Nov 26th, 2017 at 4:19pm:
Isn't Pain just straight up better than any dagger now?


Haven't looked at that one yet. It sounds good, but the problem with vulnerability is that all the stacks go into a common pool. So if you have a group of 12 all with vulnerability weapons, 11 of them would be better off with something else, assuming all else is equal.

Obviously great if you strictly solo, though.

Edrein wrote on Nov 26th, 2017 at 6:00pm:
5.50 base, vorpal, Armor Piercing 20%, and Maiming? Yeah that definitely beats the extra multiplier for the sake of arguing a single dagger for whatever build (be it SWF or DW). That aside; if we're min-maxing dagger DPS then you'll be TWF running Slice and Dice for the set bonus.

5.00 base, the multiplier is arguably washed based on the fact that the base item effects on Kiss suck ass. Greater Incorp Bane? Trash except for Reapers. Improved Deception? Slightly useful I guess, I'll have it slotted somewhere else undoubtedly. Greater Dispel? Alright, pretty unique but not useful. And +6 Assassination? Lmao nice try, yeah I really want to make that my key vistani dagger build DPS endgame weapon.


LOL  Grin
  

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Re: Sentient weapons is...
Reply #124 - Nov 30th, 2017 at 1:00am
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5 Foot Step wrote on Nov 28th, 2017 at 5:57pm:
LOL  Grin


Alright, I'll bite o' grand master of daggers. Explain it to me nice and slow like, I'm a bit old fashioned when it comes to weaponry.
  
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