5 Foot Step wrote on Nov 30
th, 2017 at 11:59am:
Assassin's Kiss:
Having a +1 multiplier on a 15 crit range is like adding the base damage of 6 extra regular attacks per 20 attacks.
6d4+100x6=690 average, 1552.5 w/ 125 MP
also an extra multiple on 20 seeker: 20x6=120, 270 w/125 MP
Improved Deception is actually a huge deal, because having it on a weapon stacks with having ID on an accessory, making you twice as likely to SA and shed aggro, and is otherwise not really available on high end weaponry. I won't factor this into DPS though.
=1822.5
Epic Dice:
Greater Maiming adds 16.8 on average, 336 over 20 attacks.
Sovereign Vorpal adds 15 on average vs bosses, 300 over 20 attacks, assuming you confirm every vorpal.
.5[d4]+5 with a 15-20x4 crit(and OC) adds 243.75 over 20 attacks, 548.4375 w/ 125 MP
2 quality sneak attack adds 38 over 20 attacks (assuming you always sneak attack), 109.25 w/ 125 MP
2 quality seeker 15-20x4(and OC) adds 52 over 20 attacks (assuming you confirm all crits), 117 w/ 125 MP
Insightful Seeker 6 with a 15-20x4 crit (and OC) adds 156 over 20 attacks(assuming you confirm all crits), 351 w/ 125 MP
Armor Piercing 20% and Insight Sneak Attack +6 are available in non-weapon slots in greater quantity and so are redundant
=1761.6875
Epic Slice:
Greater Bleed adds 456 over 20 attacks (assuming they bleed)
Heartseeker 6 adds 429 over 20 attacks
2 quality sneak attack adds 38 over 20 attacks (assuming you always sneak attack), 109.25 w/ 125 MP
2 quality seeker with a 15-20x4 crit (and OC) adds 52 over 20 attacks(assuming you confirm all crits), 117 w/ 125 MP
Insightful Seeker 6 with a 15-20x4 crit (and OC) adds 156 over 20 attacks(assuming you confirm all crits), 351 w/ 125 MP
Destruction isn't necessary, but can be slotted if desired.
=1462.25
As you can see, Ass Kiss beats them hands down, singly or together, without even factoring the comparative advantages of increased SA frequency, and increased leverage out of % damage boosters such as helplessness, relentless fury, shadow mastery, etc that do not scale procs.
I do admit it was closer than I thought it would be though.
Well then. Thanks for proving me wrong even if it visually looks like it shouldn't be worth a damn. How about the newest iteration of the Nightmother's weapons. Think that dagger would actually be useful?
I should add; the reason I ask this is due to the Nightmother's weapons supposedly having +2 dice to the normal range of the weapon. IE: The dagger should be 5(1d8) instead of 5(1d4) like other daggers. Also having 9d6 evil damage is an unique damage source, as I recall most mobs aren't immune to evil damage strangely enough.