harharharhar wrote on Jul 8
th, 2020 at 10:27pm:
Yup these are all important considerations to be sure. I know at least one person on this boards you would respect who is running a deep alch split for exactly the reasons you list above. DPS trade off is minor (90% of it is front loaded in VKF/Simple Weapon Expertise/High Dex/Feats/ED (Shiradi or Fury, generally. Tho SD is fun with infinite SA), but the utility you can exchange for a small amount of SA dice is quite large.
My next split I'm going to try is 14 Pally/4 Cleric FvS/2 Rogue. Lose Sniper Shot, but gain a lot of other fun things, and Pally spell casting is now quite strong (14RP/10% Doubleshot/14PRR+MRR/+3-4 Luck Damage/Heals/LoH), and Tier 1-4 of Warpriest are pretty neat including saving 8AP in Harper for KTA by using Divine Might (which buffs Attack and Damage with Wisdom to doubledip on Will saves), Enflame, Vulnerability stacks from any weapon, AoE heal, 10% Doubleshot.
I need them to put lamma up before I'll decide, but "fun" is a big factor for me as well (so long as its still competitive), so I'm actually leaning towards the alch split now.
SD is fun in general right now because so many of the abilities are "broken" in a way that they work for almost any build, though shiradi is still the best imo (fury situationally for certain quests/raids).
I'm a bit confused by your split you list here. I'm not sure the 2 rogue / evasion is worth the trade off of MRR cap (for endgame - also one of the reasons people are avoiding monk based throwers)? It sounds like a fun build, strong consistent damage but it does raises the question of whether or not that's worth the trade off of burst. I've found that in addition to burst being fun, it is extremely necessary nowadays for dealing with doom reapers. The loss of sniper shot here seems like it would hurt?
Anyways, thanks for the productive convo - it has me actually spreadsheeting again in prep for lamma, which is to say that I'm excited to try some new stuff.