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Very Hot Topic (More than 75 Replies) New World (Read 8630 times)
noamineo
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Re: New World
Reply #50 - Oct 5th, 2021 at 1:58pm
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My guess is the lag is caused because they are trying to host the game "in the Amazon Cloud". No offence to Amazon but their amorphous blob of distributed systems with a wacky extra abstraction layer really doesn't suit itself well to serving an MMO. Remember when DDO moved from physical servers to VMs? Imagine its like that, except the storage subsystem is really slow.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: New World
Reply #51 - Oct 5th, 2021 at 2:18pm
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noamineo wrote on Oct 5th, 2021 at 1:58pm:
My guess is the lag is caused because they are trying to host the game "in the Amazon Cloud". No offence to Amazon but their amorphous blob of distributed systems with a wacky extra abstraction layer really doesn't suit itself well to serving an MMO. Remember when DDO moved from physical servers to VMs? Imagine its like that, except the storage subsystem is really slow.

Given the behavior, it seems like it relates to how they manage group and mob positions in relation to one another. I rather doubt Amazon servers are the problem.
  
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Re: New World
Reply #52 - Oct 5th, 2021 at 2:36pm
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Strake wrote on Oct 5th, 2021 at 2:18pm:
Given the behavior, it seems like it relates to how they manage group and mob positions in relation to one another. I rather doubt Amazon servers are the problem.


Ah but would the system work any better if it were running on more suitable hardware? You can get around a lot of hardware shortcomings using software optimization, but that is far and away more difficult than simply getting adequate hardware.

One of the things I've often found interesting is despite the HUGE market for MMOs there appears to be next to zero effort by hardware manufacturers to provide better solutions.

What do MMOs need to do? They need to manage an imperial shitton of incoming and outgoing connections(like a mainframe) and then do an assload of processing on the backend(like an application server), then store it all on a very fast database. Game companies get by through splitting the games across different systems none of which is really optimized for their needs. One company tried back in the late 2000s; they paired an IBM mainframe with some very fast processing blades and created the "game frame". It sadly never caught on.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: New World
Reply #53 - Oct 5th, 2021 at 2:46pm
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noamineo wrote on Oct 5th, 2021 at 2:36pm:
Ah but would the system work any better if it were running on more suitable hardware?

This assumes that the existing hardware is unsuitable. Naturally, I have next to no evidence of anything, but the one thing that sticks out to me is that I rarely see this issue when playing solo, even when around a bunch of other people. And when I do see it solo, it's nowhere near as bad.
  
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Re: New World
Reply #54 - Oct 5th, 2021 at 2:55pm
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To be fair I'm just speculating too. And talking shit about AWS's storage subsystem.
  

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Re: New World
Reply #55 - Oct 5th, 2021 at 3:09pm
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noamineo wrote on Oct 5th, 2021 at 2:55pm:
To be fair I'm just speculating too. And talking shit about AWS's storage subsystem.

I can't really comment on that. I work with AWS every day, but my experience has been very positive. That said, I'm not trying to run game servers, hah.
  
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Re: New World
Reply #56 - Oct 5th, 2021 at 3:41pm
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Strake wrote on Oct 5th, 2021 at 3:09pm:
I can't really comment on that. I work with AWS every day, but my experience has been very positive. That said, I'm not trying to run game servers, hah.


Their storage system is fantastic for all of the general shit AWS does(hosting apps, being netflix, hosting websites, running amazon, etc, etc, etc). Its really great if you need low-speed access to a lot of data in a highly distributed environment(in a nutshell, AWS's storage system consists of thousands of individual drives. A file system sits on top of it which replicates files across those drives. So for example if you want something like Netflix(which lives entirely in the amazon cloud) you simply replicate each copy of Stranger Things 8,000 times(thats what people use netflix for, right?) and store it across a hundred different data centers, making the file very high availability and getting around the low read-speeds of the infrastructure.

Its not so great for running something like an MMO, where you need high speed/high availability storage in a centralized place(for example: if Strake mines some ore while being in NY, then the ore needs to immediately appear as gone if Flav wants to mine it from wherever the fuck France is(somewhere in Asia, right?)). This doesn't work so well if they're both reading off of separate copies of the database distributed all over the world.

But that's just my 2 cents. Someone did apparently get Lustre working on the Amazon cloud and managed to get like a million IOPs, so I guess anything is possible?
  

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Re: New World
Reply #57 - Oct 5th, 2021 at 3:51pm
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noamineo wrote on Oct 5th, 2021 at 3:41pm:
wherever the fuck France is(somewhere in Asia, right?))

Smiley Smiley Smiley

At least Flav won't get offended if we call him Oriental Tongue
  
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Re: New World
Reply #58 - Oct 5th, 2021 at 3:56pm
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noamineo wrote on Oct 5th, 2021 at 3:41pm:
Their storage system is fantastic for all of the general shit AWS does(hosting apps, being netflix, hosting websites, running amazon, etc, etc, etc). Its really great if you need low-speed access to a lot of data in a highly distributed environment(in a nutshell, AWS's storage system consists of thousands of individual drives. A file system sits on top of it which replicates files across those drives. So for example if you want something like Netflix(which lives entirely in the amazon cloud) you simply replicate each copy of Stranger Things 8,000 times(thats what people use netflix for, right?) and store it across a hundred different data centers, making the file very high availability and getting around the low read-speeds of the infrastructure.

That's pretty interesting. And, seemingly, remarkably wasteful.

It's funny, I spent 20 years as an embedded software engineer. I know my shit. But for the past year or so, I've been working a blend of cyber security, systems administration, and DevSecOps. It's crazy how there is SO MUCH out there that I have no clue about, despite being a seasoned engineer.
  
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Re: New World
Reply #59 - Oct 5th, 2021 at 4:21pm
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Strake wrote on Oct 5th, 2021 at 3:51pm:
Smiley Smiley Smiley

At least Flav won't get offended if we call him Oriental Tongue


I prefer "Asiental", it sounds slightly more half-assed and euro-centric.

Strake wrote on Oct 5th, 2021 at 3:56pm:
That's pretty interesting. And, seemingly, remarkably wasteful.



Well its all about the use-case. If you want high-availability data you have 2 options: find a way to let everyone access the same file very fast, or make a ton of copies of the file to let everyone access independently. Assuming the file isn't constantly being updated(like a database), then the second option is a great solution. Cheaper TCO and the added bonus of greater redundancy for your users.

When AWS is hosting databases(which, let's be fair, is really the backend of most things we use), its not a big deal if the DB is distributed and periodically syncs. If it takes you 2 seconds longer to see a post show up on Facebook, you're really not going to notice or care. So AWS is great for social media and porn(that's like 95% of the internet, right?) not so good for everything.


Strake wrote on Oct 5th, 2021 at 3:56pm:
It's funny, I spent 20 years as an embedded software engineer. I know my shit. But for the past year or so, I've been working a blend of cyber security, systems administration, and DevSecOps. It's crazy how there is SO MUCH out there that I have no clue about, despite being a seasoned engineer.


What's scarier to me is how insanely fragile this shit is. Were you around for the infamous left-pad incident? Heartbleed was even worse, it turned out the whole of internet security rested on the shoulders of two random volunteers named Steve.
  

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Re: New World
Reply #60 - Oct 5th, 2021 at 5:15pm
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noamineo wrote on Oct 5th, 2021 at 4:21pm:
What's scarier to me is how insanely fragile this shit is. Were you around for the infamous left-pad incident? Heartbleed was even worse, it turned out the whole of internet security rested on the shoulders of two random volunteers named Steve.

Nope, had to Google both. Have to LOL at Heartbleed, though. Seems like my embedded SW experience would have come in handy there - bounds-checking inputs becomes second nature after a while in that segment.
  
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Re: New World
Reply #61 - Oct 5th, 2021 at 7:18pm
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Strake wrote on Oct 5th, 2021 at 5:15pm:
Nope, had to Google both. Have to LOL at Heartbleed, though. Seems like my embedded SW experience would have come in handy there - bounds-checking inputs becomes second nature after a while in that segment.


OpenSSL was(as the name implies) and open-source project being maintained by two random guys in their spare time(they weren't getting paid for it). Wasn't exactly there idea for literally the entire internet to use it Tongue

The leftpad one was even worse because it was brought about by abject lazyness. The package was 11 god damn lines of code that anyone with half a brain could have written themselves - and it broke the Internet. Literally.

The over-reliance on randomly gluing together packages instead of writing your own code is a big chunk of why so much of our shit us unreliable these days(imagine DDO, for example). There's was an hilarious case from the HPC world last year - super computers can literally cost millions of dollars per hour to run, so it makes sense to optimize the crap out of everything you're doing. A researcher managed to improve the efficiency of a data run by writing the instructions himself from scratch in C, instead of the usual method of bashing shit together out of python packages.

He managed to reduce the time of the run by 700%.
  

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Re: New World
Reply #62 - Oct 5th, 2021 at 8:41pm
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noamineo wrote on Oct 5th, 2021 at 7:18pm:
The leftpad one was even worse because it was brought about by abject lazyness. The package was 11 god damn lines of code that anyone with half a brain could have written themselves - and it broke the Internet. Literally.

I kind of disagree here. Yes, the code was simple, but look at it more carefully. It in itself is relying on capabilities external to the code itself. For example, the String() function. Or the fact that it doesn't need to do any memory allocation or bounds checking on the underlying character array. If you expand the utility inherent in that code, it's probably a thousand lines.

And therein lies my disagreement: the issue was not abject laziness on the part of developers using leftpad. In fact, if everyone wrote their own implementation, 5% or more of said implementations would have a bug. The issue comes down to npm not establishing a secure dependency system. The dude should not have been allowed to delete his code. Developers who used the code do share some of the blame: they didn't perform due diligence (ensuring perpetual availability) on the code they were using.

noamineo wrote on Oct 5th, 2021 at 7:18pm:
The over-reliance on randomly gluing together packages instead of writing your own code is a big chunk of why so much of our shit us unreliable these days(imagine DDO, for example). There's was an hilarious case from the HPC world last year - super computers can literally cost millions of dollars per hour to run, so it makes sense to optimize the crap out of everything you're doing. A researcher managed to improve the efficiency of a data run by writing the instructions himself from scratch in C, instead of the usual method of bashing shit together out of python packages.

He managed to reduce the time of the run by 700%.

Well, yeah, that's C vs python for ya.

Give it a bit and some old-ass Assembly Troll will come out of the woodwork and drop the run time down another 700% Grin
« Last Edit: Oct 5th, 2021 at 8:41pm by Strake »  
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Re: New World
Reply #63 - Oct 5th, 2021 at 8:55pm
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Strake wrote on Oct 5th, 2021 at 8:41pm:
I kind of disagree here. Yes, the code was simple, but look at it more carefully. It in itself is relying on capabilities external to the code itself. For example, the String() function. Or the fact that it doesn't need to do any memory allocation or bounds checking on the underlying character array. If you expand the utility inherent in that code, it's probably a thousand lines.

And therein lies my disagreement: the issue was not abject laziness on the part of developers using leftpad. In fact, if everyone wrote their own implementation, 5% or more of said implementations would have a bug. The issue comes down to npm not establishing a secure dependency system. The dude should not have been allowed to delete his code. Developers who used the code do share some of the blame: they didn't perform due diligence (ensuring perpetual availability) on the code they were using.


There's definitely room for a lot of blame to go around. Regardless of what bit of code we're talking about, the fact is the entire system is based on a house of cards. The more you rely on other people's packages, the more room there is for things to go catastrophically wrong.

Strake wrote on Oct 5th, 2021 at 8:41pm:
Well, yeah, that's C vs python for ya.

Give it a bit and some old-ass Assembly Troll will come out of the woodwork and drop the run time down another 700% Grin


Nah assembly can't do much in HPC these days. The systems have gotten much too complex. You *might* be able to do it but the time you finished writing it the super computer you were designing it for would be burned down for metal extraction in Guyayui China.
  

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Re: New World
Reply #64 - Oct 11th, 2021 at 5:59pm
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Re-ran the first group quest again last night, the lag-like issues were gone. After playing solo for so long, it was nice to get into a group. That is one thing I think DDO got right, despite all the derision and their eventual capitulation: requiring group play  in a game that has "multiplayer" in its genre title. I don't know why every single modern MMO is basically a single-player game with occasional but rare grouping until end game, where you must suddenly find people to group up with or leave the game.

I suppose an argument can be made that DDO just shifted that transition downward, and possibly cost them a large chunk of potential players as well. It just felt... right.

Amusingly, NW does not have any kind of group finder, apart from a global "recruitment" channel. I guess it's mostly unnecessary as there isn't a lot of group content (if we ignore the PvP stuff, which is probably not fair to do... end game looks to be faction-vs-faction PvP, and it sounds like a hoot from what I've read in chat).

This game is definitely addictive. I don't know how, but they somehow made gathering and crafting enjoyable. After spending years collecting trinkets (what were they called? Collectables?) in DDO, only to have them use completely new ingredients when they finally brought in crafting, it is weird to have a game where EVERYTHING has value. The vendor-less economy is shockingly booming. Abundant, easily farmed raw materials sell for good money on the trading post (auction house). It's crazy, but I get it... you're trying to level up one of the crafting trees and need 100 doodads. Sure, you could run out and farm them, or you could just hop on the trading post and drop a little coin and get that crafting level now.

I'm still blown away by the beauty of the world. Graphics and textures have come a long way, that's for sure. Nothing feels repetitive - it's not the same 3-4 buildings over and over. Each zone has a unique feel and look. The environment is massive and very immersive. The lighting, shadows, and general environment movement (think leaves on trees, grass in fields) is unbelievable. And, impressively, it doesn't seem to be much of a strain on hardware. My rig was built five years ago, and admittedly it had high end stats for the time. I'm playing on a 4k monitor at native resolution with all settings maxed while also running a second 4k monitor with an interactive map, on a GTX 980ti... no problems at all.

Don't get me wrong, it's not perfect.

- Combat, particularly when in a group, is very visually loud. Between all of the nameplates, health bars, and damage numbers, you can easily lose your character in the assault on your ocular nerves. It significantly detracts from combat, IMO. I suspect the answer lies in changing text sizes and some color palette updates, but I'm no human factors engineer, so I really can't say exactly how to fix it.

- There is a lot of walking, and there are no mounts. I don't really disagree with the decision on no mounts - the world is large, but not prohibitively so. There are some limited teleportation capabilities that take the edge off, especially once you learn how to ration those abilities wisely. But, also, gathering resources is a big part of the game, and you find those resources by wandering the world. Plus, the world is beautiful!

- Some of the storyline questing takes weird paths that result in a player getting stuck until they figure out what they missed. The details are boring, and the issues are minor and common to all new MMOs. It's not really a big deal but it can be annoying.

- You cannot manage inventory on the run. You can do other things, like read your quest journal and look at the map, but inventory management stops all activities. I suspect this is very intentional, as it puts a soft cap on dynamic gear loadouts (meaning, it's harder to change gear mid-combat, beyond the limited weapon set switching inherent to the combat system). It's just, you know, there's a lot of walking, and I'd like to read item descriptions while on the run.
  
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Re: New World
Reply #65 - Oct 11th, 2021 at 6:18pm
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I can never tell when its time to get into a new MMO. Launch never feels right, but then if I join in late I feel like I missed out...
  

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Re: New World
Reply #66 - Oct 11th, 2021 at 6:28pm
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noamineo wrote on Oct 11th, 2021 at 6:18pm:
I can never tell when its time to get into a new MMO. Launch never feels right, but then if I join in late I feel like I missed out...

"Exploit early, exploit often."

The later you get in, the more exploits you miss out on. I think my exploit of Wildstar was pretty fucking epic, particularly given the internal attention it received from Carbine. Grin
  
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Re: New World
Reply #67 - Oct 11th, 2021 at 6:53pm
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Strake wrote on Oct 11th, 2021 at 6:28pm:
I think my exploit of Wildstar was pretty fucking epic, particularly given the internal attention it received from Carbine. Grin


I just read through most of that... fucking epic! lol You know its bad when you're crashing the logging system.
  

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Re: New World
Reply #68 - Nov 2nd, 2021 at 6:13pm
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Whew... tough times for New World right now. Bugs galore. It seems like nothing works as described. Massive dupes going on - it got so bad that they have completely shut down all forms of wealth transfer. You can't give someone money or items, you can't use the trading post (auction house). I've heard you can't pay your property taxes, and companies (guilds) can't maintain the towns they own. This means all crafting stations will soon be downgraded to the lowest tier.

Amusingly, many of the exploits should sound very familiar to folks here... dragging your window around to freeze/render your character invincible, using rate limiters and storage sheds (banks) to duplicate items, unsanitized chat windows, etc. One of the more recent ones is even more low-tech. You can use Steam to share your library with friends, essentially enabling you to spawn endless free NW accounts. People were doing that, zerging through the first couple starter bits, then transferring that ~500gp to their character. Rinse/repeat and you can earn a lot of money in a small amount of time... particularly if you're a gold farmer with 10 bots running at once.
  
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Re: New World
Reply #69 - Nov 2nd, 2021 at 6:23pm
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Strake wrote on Nov 2nd, 2021 at 6:13pm:
Massive dupes going on -


This time, how much of it is the work of a single solitary player from upstate new york?
  

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Re: New World
Reply #70 - Nov 2nd, 2021 at 6:47pm
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noamineo wrote on Nov 2nd, 2021 at 6:23pm:
This time, how much of it is the work of a single solitary player from upstate new york?

Hah! I missed the duping fun by a decade. But I did do a lot of window holding to get past the original goggles room in Abbot!

I am willing to bet that my favorite exploit is still in place in DDO, though no one cares anymore. Way back in the day, back when there were maybe 3 raids, our guild used to hold massive farming trains on Velah. I'd park Qwijy inside the door at the end of VoN 5. We'd send a group in to take her down, but before we killed her, everyone would leave except one person. That person would kill her and get two pieces of raid loot - which, if I remember correctly, could still be passed to other group members.

Then, people would join the group, run upstairs in VoN 5, /death next to the door. Qwijy would grab their stone, place it on the other side of the door, and throw them a rez. VoN 6 would reset to a new instance after everyone left it.

We would get all of the alts of the entire guild flagged for VoN 6 during the week, then run the VoN 6 train for hours upon hours upon hours... sometimes days, I think... burning one flag per run (sometimes two if a piece popped that someone wanted). Then we'd start recruiting non-guild friends too, to use their flag.

Anyway, $10 says this still works Grin
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Re: New World
Reply #71 - Nov 2nd, 2021 at 6:49pm
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Oh, and the net result was a lot of mule toons with a lot of raid gear that no one else wanted, heh.
  
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Re: New World
Reply #72 - Nov 2nd, 2021 at 7:05pm
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Strake wrote on Nov 2nd, 2021 at 6:47pm:
Hah! I missed the duping fun by a decade. But I did do a lot of window holding to get past the original goggles room in Abbot!


I meant the massive dupes going on in New World, which this thread is about Tongue
  

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Re: New World
Reply #73 - Nov 2nd, 2021 at 11:05pm
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noamineo wrote on Nov 2nd, 2021 at 7:05pm:
I meant the massive dupes going on in New World, which this thread is about Tongue

The "this time" qualifier threw me off, as though it were implying there were a previous time.

Not that I'm against duping or anything, of course.

I forgot to mention that one of the big "exploits" going around involves canceling your attack animation. That should sound familiar to old school DDOers Smiley
  
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Re: New World
Reply #74 - Nov 3rd, 2021 at 9:17pm
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Strake wrote on Nov 2nd, 2021 at 6:47pm:
That person would kill her and get two pieces of raid loot - which, if I remember correctly, could still be passed to other group members.


Fairly sure that method stopped working when they shifted away from the 2 guaranteed drops and into the raid loot only drops in the chest approach they currently use.

Quote:
I forgot to mention that one of the big "exploits" going around involves canceling your attack animation. That should sound familiar to old school DDOers


I'm loving this with the light staff. Skills can be fired immediately after a shot. Dodging interrupts the basic attack cooldown, and basic attacks reduce skill cooldowns.  You can basically fire it 50% faster than "intended" without even realising that you're "exploiting"
« Last Edit: Nov 3rd, 2021 at 9:20pm by Munkenmo »  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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