Strake wrote on Jul 20
th, 2021 at 9:04pm:
Closed beta started today at noon, I'm still at work. I'll try logging in tonight.
Back when I played DDO... over a decade ago... I would qualify the combat as skill-based. Considering, say, melee characters, I didn't just run into combat and start hitting 1-2-3-4-5 1-2-3-4-5 1-2-3-4-5. I'd run in, grab aggro, throw an intim, trip someone, cleave, great cleave, stun, block, swing. Player and mob position mattered significantly - if you turned around, you wouldn't hit. If a player or non-player target moved, it didn't get hit. Every melee character I had carried upwards of a dozen different weapon sets to handle the large variety of mobs one would encounter in any given dungeon - blunt, slicing, or piercing, various greater banes, specialty weapons like vorpal, banisher, paralyzer, etc. Even how you attacked mattered - twitching after the second or third (I forget which) swing to reset your attacks resulted in higher DPS.
Every game I've played since has had exactly the same combat. Age of Conan, Neverwinter, DCUO, SWTOR, Wildstar are the ones I can think of off the top of my head. It didn't even matter what class you were. Engage mobs, repeatedly cycle through the same hotkeys to build up and expel a power bar. Every. Single. Encounter. Some allowed movement and position to matter - Wildstar in particular, though it was all explicitly telegraphed by zones on the ground. Imagine a red area on the ground warning you that Velah is about to spew fire. Fucking dumb.
I'm not looking for Street Fighter levels of combat, but I definitely don't want Dragon Warrior combat.
I can't stand games that lean very heavily into the "skills-based" concept. Even when I was 16 I couldn't play street fighter competitively and that was a longass time ago. I have tried out a couple of "action" RPGs that were just fucking unplayable, not because it was "too hard" but simply because even basic interaction with the game relied on that sort of thing I don't enjoy it even a little. Any game who's tutorial requires me to demonstrate an active-blocking mechanic is probably a game I won't play.
I like DDO a lot because its right on my level, even now after years of gameplay. Sure it has active blocking but not all builds require it. You can survive as a button masher if you aren't feeling it today. Its got the tiwtch mechanics but its not so far inside its own ass about being an "Action RPG" that it forgets to just be fun and playable.
So yeah, I'll check back and maybe give this game a whirl.