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Lammaland Update 15 Patch 2 release notes
Sep 25th, 2012 at 4:29pm
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Lamannia Release Notes: Update 15 Patch 2

Welcome to the Lamannia Update 15 Patch 2 Release Notes for Dungeons & Dragons Online! These release notes were posted on Monday, October 1st, 2012. These notes are subject to changes and additions.

News & Notes

Of Special Note

Airships

NEW: The Phiarlan Inspiration ship buff is now a Morale bonus.
Classes

The Arcane Marksman Artificer path no longer claims to receive the Revive Pet feat twice.
Attempting to create a Halfling Druid on the Nature's Warrior path will no longer display an error when the "Create" button is pressed.
Fixed an issue where druids would not always animate their attacks while in wolf form, if they were only wearing a shield.
NEW: Artificers now correctly receive their last copy of Artificer Knowledge: Scrolls at level 13.
NEW: Pale Masters in a Shroud of Undeath form as now properly able to benefit from spell point recovering drinks in taverns.
Combat

NEW: Bluffed targets will no longer run up to players before turning around, and bluffed targets will no longer move or turn if they are paralyzed, entangled, fascinated, stunned, petrified, or asleep.
Enhancements

Fixed a typo in the Druid's Blood Moon Frenzy.
The Angel of Vengeance's Condemnation ability is no longer dispelled by Bless effects.
The Radiant Servant's Positive Energy Aura and Burst now function regardless of the currently-selected target.
The Paladin Divine Might and Divine Light enhancements are no longer listed under the "Unknown" type.
NEW: The Deepwood Sniper's Sniper Shot now performs a ranged attack with a +4 bonus to-hit, +2 to critical threat range, and +2 to critical threat multiplier. If the character successfully damages its target, the target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the Bluff skill.
The Deepwood Sniper feat no longer claims that Sniper Shot doesn't break stealth.
NEW: Bard Spellsong Vigor and Sustaining Song can now be in effect at the same time.
Epic Destinies

Shiradi Champion's Audience with the Queen now provides an immediate heal.
Shiradi Champion's Stay Good now properly adds 7% extra light damage at rank three.
Only one Shiradi stance can now be active at one time.
The Draconic Incarnation's Go Out With A Bang effect now has a lightning bolt attached to it.
Fixed a tooltip error in Draconic Incarnation's Dragonhide description to better explain the bonuses provided.
The Magister's Charisma/Intelligence enhancement now uses the proper icon for Charisma.
The Magister's Transmutation Familiarity has been renamed Transmutation Augmentation.
NEW: The Magister's "Imperceptible Casting" enhancement now properly reads that it lasts for 30 seconds.
NEW: The Magister's Arcane Tempest visual effect now lasts for the full duration of the spell.
The Fatesinger's Bound Fate now correctly scales its vulnerabilities to various magic types.
The Fatesinger's Harmonic Resonance icon is now correctly square.
NEW: Fatesigner's Glitter of Fame now grants a permanent +1 Constitution instead of temporary hit points.
Removed "DNT" text upon login for some Dragonic Incarnation and Magister enhancements.
The Grandmaster of Flowers' "Light as a Feather" enhancement now always functions properly.
Fatesigner's Harmonic Resonance now correctly shows a +1 to Arcane level, while Repertoire has had it's incorrect +1 Arcane level description removed.
Magister and Draconic Incarnation no longer provides a bonus to arcane caster levels at level zero, and now provide a bonus to arcane caster levels at level 5. Magister and Draconic Incarnation now provide an additional +50 maximum spell points at level 5, for 300 total spell points. Many Draconic Incarnation abilities can now be used while moving (or standing and then moving while the ability goes off.)
Fatesigner's Music of the Spider Queen now requires Fascinate to purchase.
Shadowdancer's Improved Invisibility no longer starts with a backwards tumble, and activates while attacking.
Shadowdancer's Pierce the Gloom's text has been updated to make it clear that you don't get 100% bonus to your existing attack bonus, but rather that you automatically hit unless the attack roll is a one.
NEW: Fixed the Known Issue where the cost of resetting Epic Destinies was being deducted in copper instead of platinum.
NEW: Astral Vibrance now has the correct icon in the Exalted Angel tree.
NEW: The Legendary Dreadnought's Tactical Genius benefit now properly resets cooldowns of Tactical feats.
NEW: Exalted Angel: Ascendance now does what it says, and also says what it already did and still does. You still gain temporary HP sometimes when you smite things, you are an Angel Outsider, your character's health doesn't matter for Astral Vibrance or Angelic Prescence, and Astral Vibrance still doesn't cost SP while you are an Angel. Now you also properly sometimes grant temporary HP when casting healing spells on allies, and sometimes gain temporary SP when casting light spells on enemies. The text also now tells you what it was already secretly doing, which is that you deal extra light damage on vorpal hits, and even more light damage on critical hits against undead, and your unarmed attacks deal light damage instead of bludgeon. The end.
Events

Mabar, Festival of Endless Night

Festive beholders will no longer give away their presence before the appropriate time.
Undead giants no longer knock players back.
NEW: The Oil of Incandescence now has a buff icon while active.
Favor

NEW: The Blessing of the Silver Flame favor reward now automatically applies when claimed. An item is no longer required to gain the blessing.
Feats

The Resilience feat no longer toggles off when a spell is cast.
Hirelings

Fixed the Stay Frosty Epic Enhancement on Tarlov Snowtrack's hotbar.
DDO Store-purchased Shadowdancer hirelings can now be summoned anywhere in a dungeon.
Fixed a typo in Veil's Action Boost: Damage II benefit.
Items

Great Crossbows no longer incorrectly reduce their wielder's Armor Class by four.
The Big Top's bandana is red again.
Warforged can now consume the delicious larvae of the Xachosian Eardweller.
The description for the Stunning item effect has been updated to properly explain that the 3% chance to stun on attack only applies to Stunning on a weapon, while the DC bonus to Stunning Blow and Stunning Fist applies when Stunning is on any piece of equipment.
Golden Guile is now properly bound when upgraded to its Epic form.
Physical attacks from weapons that do not have a physical damage type (such as the Flame Blade) now properly respect both immunities and vulnerabilities to that energy type on their targets.
War Wizard robes now appear properly on female Half-Orcs.
NEW: Rune arms can now be used in the Stone of Change for Adamantine rituals, and to attune them.
NEW: Stone of Change Adamantine Rituals will no longer strip off existing Adamantine upgrades when players try to upgrade items and do not have enough materials to do so, or attempt to upgrade to the non-existent sixth tier of Adamantine Ritual. Adamantine Rituals are also now named properly in the success or failure text.
NEW: All Cannith Alchemical raid weapons now have their weapon damage dice increased and standardized to 2[W].
Monsters

Driders will no longer use web line snares through walls and floors.
Monsters which "phase out" will do so less often, and for a shorter period of time.
Giants are now more awesome, and less glitchy.
Shadows summoned by monsters now attack players.
NEW: Umbral and shadow creatures no longer explode on death.
Monster Manual

Exterminator and Slayer deeds are now classified with Roman numerals.
Tomes of Learning and XP potions now increase experience gained from Deeds.
Fixed an issue where Warforged were listed as having no resistances.
Umbral Gargoyle Lords and Fire Mephits are now recorded in the Monster Manual.
Kobold Hunter is now set to 72 kobolds.
The Earth Elemental Hunter requirement was set too high, making the top tier Hunter unachievable. This has now been lowered to 24 Earth Elemental types.
Fixed an issue where Wolf Exterminator achievements were not always displaying.
Quests and Adventure Areas

NEW: City, Tavern, and low-ranked food hit point regeneration has been increased slightly. Humanoid artificers with Construct Essence should now sometimes benefit from public regeneration.
NEW: Bear Traps now have a chance to provide Mechanical Trap Parts when disabled.
NEW: The "floating epic token" graphic has been removed from Epic chests.
Eveningstar

Removed a stuck spot.
The Lost Thread

NEW: The Grandmaster of Flowers' Everything is Nothing and Void Strike IV abilities no longer have the chance to erase Ana, causing the quest to become uncompletable.
Outbreak

NEW:Healing stone charges can no longer drop into negative numbers.
Overgrowth

Sylvie can no longer sometimes get stuck while exiting her tree.
Removed the potential for several stuck spots.
The Portal Opens

NEW: The Grandmaster of Flowers' Everything is Nothing and Void Strike IV abilities can no longer erase the Priestess of Lolth, causing the quest to become uncompletable.
Thorn and Paw

The focus orb for plant nodes has been improved.
Reincarnation

Fixed an issue where crashing during Lesser or Greater Reincarnation could result in the loss of Epic XP.
NEW: Reincarnation now awards all needed experience up-front, to avoid the possibility of incorrect XP values during the reincarnation process. The process of actually leveling up remains unchanged.
NEW: Reincarnation dialog windows should no longer stay open after leaving the Heart of Wind.
Spells

The Druid spells Align Fang, Frostbite, and Magic Fang now state that their effects are cancelled if the Druid switches weapons.
Gust of Wind's tooltip has been fixed to explain that all creatures get a saving throw.
NEW: The trap form of the Druid spell Fire Seeds now correctly explode when an enemy steps on them.
NEW: The Druid's Pack Presence now now more appropriately-themed special effects.
NEW: The Druid's Wild Shape Elemental Toughness is now applied equally, whether in Fire or Water form.
UI

Fixed an issue where using the search bar in the Adventure Compendium would clear quest listings.
Several outdated loading screen tips have been removed, and new ones have been added for Spell Power and Physical Resistance Rating.
The Campaign System now supports events like Mabar.
NEW: Chat notification "dings" are no longer overly loud.
« Last Edit: Oct 1st, 2012 at 4:29pm by QuantumFX »  

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Re: Lammaland Update 15 Patch 2 release notes
Reply #1 - Sep 25th, 2012 at 4:36pm
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I will miss the multiple Shiradi stances.

And it's nice to see that they are continuing on the trend of keeping Deepwood Sniper not worth the points spent on it.

Hopefully they did a good job on Mabar updates.
  
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Re: Lammaland Update 15 Patch 2 release notes
Reply #2 - Sep 25th, 2012 at 4:43pm
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Glenalth wrote on Sep 25th, 2012 at 4:36pm:
Hopefully they did a good job on Mabar updates.


Um. How long have you been playing?

  

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Re: Lammaland Update 15 Patch 2 release notes
Reply #3 - Sep 25th, 2012 at 5:46pm
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Shiradi champion now worthless.  I blame Mabar.
  

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Re: Lammaland Update 15 Patch 2 release notes
Reply #4 - Sep 25th, 2012 at 10:09pm
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Glenalth wrote on Sep 25th, 2012 at 4:36pm:
Hopefully they did a good job on Mabar updates.


Based on the previous iterations of:
1) Deploy Mabar,
2) receive feedback that it has non-trivial "quality of life problems"
3) turn off Mabar
4) After some time passes, repeat step 1 without addressing any feedback



Instead of hoping for disappointment, Hope for plausible outcomes!

Hope for another Bag-A-Palooza.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Lammaland Update 15 Patch 2 release notes
Reply #5 - Sep 25th, 2012 at 11:06pm
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OldCoaly wrote on Sep 25th, 2012 at 10:09pm:
Based on the previous iterations of:
1) Deploy Mabar,
2) receive feedback that it has non-trivial "quality of life problems"
3) turn off Mabar
4) After some time passes, repeat step 1 without addressing any feedback



Instead of hoping for disappointment, Hope for plausible outcomes!

Hope for another Bag-A-Palooza.


You did miss...
3.14) Mass bannings
  
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Re: Lammaland Update 15 Patch 2 release notes
Reply #6 - Sep 25th, 2012 at 11:23pm
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Yeah, I'm sure adding doomspheres really helps the lag. That and throwing three dozen level 25s with EDs going off left and right in an instance together.
  
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Re: Lammaland Update 15 Patch 2 release notes
Reply #7 - Sep 26th, 2012 at 12:03am
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Glenalth wrote on Sep 25th, 2012 at 11:06pm:
You did miss...
3.14) Mass bannings


There could not have been any "mass bannings" because the circumstances around every player ban are very carefully evaluated on a case-by-case basis.  There certainly could not be any automated bannings.  I know this is true because I read it on the internet.

Some small number of people were banned during the first Mabar event, but they were MORE than compensated by "sorry" and a number of turbine points with three digits to the left of the decimal point.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Lammaland Update 15 Patch 2 release notes
Reply #8 - Sep 26th, 2012 at 2:11am
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cdr wrote on Sep 25th, 2012 at 11:23pm:
Yeah, I'm sure adding doomspheres really helps the lag. That and throwing three dozen level 25s with EDs going off left and right in an instance together.


You forgot Giants... Giants and Doomspheres are going to kick the lag out of Delera's
  

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Re: Lammaland Update 15 Patch 2 release notes
Reply #9 - Sep 26th, 2012 at 9:29am
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cdr wrote on Sep 25th, 2012 at 11:23pm:
Yeah, I'm sure adding doomspheres really helps the lag. That and throwing three dozen level 25s with EDs going off left and right in an instance together.


They mean doomspheres, or are "festive beholders" the punkin-headed ones?
  
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Re: Lammaland Update 15 Patch 2 release notes
Reply #10 - Sep 26th, 2012 at 12:49pm
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I'm hoping they give mabar items a nice boost.  Specifically, I'm looking for a +3 necro focus on the robe/docent for the level 25 version if there is one. 

Lots of good bug fixes in this update.  I'm glad they're spending time to fix things up, even if it means people will play less due to lack of new content.  I think it'll be a good thing in the long run. 

There's one thing I don't like about this update however:

Quote:
The Radiant Servant's Positive Energy Aura and Burst now function regardless of the currently-selected target.


The burst is supposed to come from within you. 
  
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Re: Lammaland Update 15 Patch 2 release notes
Reply #11 - Sep 26th, 2012 at 1:00pm
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AtomicMew wrote on Sep 26th, 2012 at 12:49pm:
I'm hoping they give mabar items a nice boost.  Specifically, I'm looking for a +3 necro focus on the robe/docent for the level 25 version if there is one. 

Lots of good bug fixes in this update.  I'm glad they're spending time to fix things up, even if it means people will play less due to lack of new content.  I think it'll be a good thing in the long run. 

There's one thing I don't like about this update however:


The burst is supposed to come from within you. 


One thing has been bugging me about Mabar.  I recall a Turbine employee saying that they had brand new items for the Cove when they mentioned that the Cove was postponed until next year, but I don't ever recall seeing anything about new items for Mabar.  Has that actually been mentioned, or are people just making assumptions?
  

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Re: Lammaland Update 15 Patch 2 release notes
Reply #12 - Sep 26th, 2012 at 1:03pm
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AtomicMew wrote on Sep 26th, 2012 at 12:49pm:
I'm hoping they give mabar items a nice boost.  Specifically, I'm looking for a +3 necro focus on the robe/docent for the level 25 version if there is one. 


Level 24, not 25. They already said they were adding level 24 versions of items. They should be in the data files already but we don't have Rodrak to spoonfeed us anymore.
« Last Edit: Sep 26th, 2012 at 1:04pm by cdr »  
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Re: Lammaland Update 15 Patch 2 release notes
Reply #13 - Sep 26th, 2012 at 1:53pm
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OldCoaly wrote on Sep 26th, 2012 at 12:03am:
There could not have been any "mass bannings" because the circumstances around every player ban are very carefully evaluated on a case-by-case basis.  There certainly could not be any automated bannings.  I know this is true because I read it on the internet.

Some small number of people were banned during the first Mabar event, but they were MORE than compensated by "sorry" and a number of turbine points with three digits to the left of the decimal point.

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Re: Lammaland Update 15 Patch 2 release notes
Reply #14 - Sep 26th, 2012 at 2:02pm
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I don't see where it says this patch won't completely crash the servers.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: Lammaland Update 15 Patch 2 release notes
Reply #15 - Sep 27th, 2012 at 6:34am
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Other than the time they wasted on the paths, looks like a half decent list.
  

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Re: Lammaland Update 15 Patch 2 release notes
Reply #16 - Sep 27th, 2012 at 7:05am
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AtomicMew wrote on Sep 26th, 2012 at 12:49pm:
The burst is supposed to come from within you. 



thats what she said..
  

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Re: Lammaland Update 15 Patch 2 release notes
Reply #17 - Sep 27th, 2012 at 8:41pm
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Well, checked out the 'new' items. Now I'm having fantasies about Feather's guts on a fishhook. Again. You'd think I'd stop being surprised.
  
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Re: Lammaland Update 15 Patch 2 release notes
Reply #18 - Sep 27th, 2012 at 8:47pm
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Quote:
Well, checked out the 'new' items. Now I'm having fantasies about Feather's guts on a fishhook. Again. You'd think I'd stop being surprised.


Details?
  

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Re: Lammaland Update 15 Patch 2 release notes
Reply #19 - Sep 27th, 2012 at 8:51pm
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QuantumFX wrote on Sep 27th, 2012 at 8:47pm:
Details?


Pretty much phoned in:
Add a level 24 version, up a few numbers, no slots.
Except of course for monks that get an AoE proc.
Deliberately designed to be worse than EE loot.

eta: I had to log before I managed to get myself baned/a restraining order. Sure someone'll come along with specifics.
« Last Edit: Sep 27th, 2012 at 8:54pm by »  
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Re: Lammaland Update 15 Patch 2 release notes
Reply #20 - Sep 27th, 2012 at 9:02pm
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Well, that’s one way to combat lag I guess.
  

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Re: Lammaland Update 15 Patch 2 release notes
Reply #21 - Sep 28th, 2012 at 9:24am
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Grabbin sunburst wraps, maybe another cloak and gettin the fack oot
  

                                                                      
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Re: Lammaland Update 15 Patch 2 release notes
Reply #22 - Sep 28th, 2012 at 9:45am
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Maxwell Edison wrote on Sep 28th, 2012 at 9:24am:
Grabbin sunburst wraps, maybe another cloak and gettin the fack oot


I need one or two cloaks, maybe upgrade my PM's robe, and that's it. 

  

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Re: Lammaland Update 15 Patch 2 release notes
Reply #23 - Sep 28th, 2012 at 10:11am
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Eladiun wrote on Sep 26th, 2012 at 2:02pm:
I don't see where it says this patch won't completely crash the servers.

That's in Known Issues, not Patch Notes.
  
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Re: Lammaland Update 15 Patch 2 release notes
Reply #24 - Sep 28th, 2012 at 10:13am
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Quote:
That's in Known Issues, not Patch Notes.


Good one.
  

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