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Gunga
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Maddmatt
Apr 10th, 2013 at 6:27pm
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Please, feel free to chime in. Is it just me, or do we all just experience lag in instance 2049i?

http://forums.ddo.com/showthread.php?p=4975138#post4975138
« Last Edit: Apr 10th, 2013 at 6:27pm by Gunga »  

Smrti wrote on Mar 22nd, 2013 at 3:00pm:
Gunga is the best.
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Re: Maddmatt
Reply #1 - Apr 10th, 2013 at 6:39pm
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I have been laid several times. He is a virgin.
  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
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Re: Maddmatt
Reply #2 - Apr 11th, 2013 at 1:20am
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http://forums.ddo.com/showpost.php?p=4977556&postcount=20

That is how I remember the urban legend being built, tho I don't remember it being just Orien - I remember it coming about when Cannith Abomination came into being U10 or so; and applying game-wide.

And Vengeance's sentence "I would regret posting the i2049 theory but it got us a dev answer on the actual cause of lag and the devs confirmed that the lag was real and not client side." is spot on.

So Tuhrd, teh_meh, and LeslieWest SnoodleMonger, GFYs.
« Last Edit: Apr 11th, 2013 at 1:20am by karatekid »  
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Re: Maddmatt
Reply #3 - Apr 11th, 2013 at 2:44am
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well, is the following proof enough ?

Each and every time there is party wide lag with lag spikes, and Greek Freeze time, somebody check the magic /loc command, and lo behold, we are in a i2049 instance.

  

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Re: Maddmatt
Reply #4 - Apr 11th, 2013 at 2:54am
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Can a player experience be a proof?

If you are the only one lagging, that I understand, but whenever you are in i2409 and the whole group can't move in FOT, that's a different thing.
  
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Re: Maddmatt
Reply #5 - Apr 11th, 2013 at 5:37am
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Flav wrote on Apr 11th, 2013 at 2:44am:
well, is the following proof enough ?

Each and every time there is party wide lag with lag spikes, and Greek Freeze time, somebody check the magic /loc command, and lo behold, we are in a i2049 instance.



Not at all.

It does give clues to what is going on though.
  
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Re: Maddmatt
Reply #6 - Apr 11th, 2013 at 6:17am
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yep.

i2049-i2051 instances are shared by Crafting halls. Avoid it all times.

Especially in FOT as this raid seems to like the i2049 instance. Everything will go smooth until reaver becomes a pupper of Truthful One, and then it will go downhill very fast.

You will not be able to move or do anything. The entire party will be hit with crippling lag. Once everyone dies, it will disappear and all will be back to normal.  Smiley

  
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Re: Maddmatt
Reply #7 - Apr 11th, 2013 at 7:51am
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This theory has been debunked at least a dozen times.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


Quote:
Eladiun is an awful person
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Re: Maddmatt
Reply #8 - Apr 11th, 2013 at 9:05am
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Until we know what the real definition of an "instance" is, everything else is speculation. 

Everyone's jumping to the conclusion it's a spun off virtual instance, a blade, a vm, or something similar; but MajMal's already said we are making the wrong assumption.
  
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Re: Maddmatt
Reply #9 - Apr 11th, 2013 at 9:53am
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Who the fuck cares about proving or disproving a theory?  Turbine just needs to fix the fucking lag problem.
  
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Re: Maddmatt
Reply #10 - Apr 11th, 2013 at 10:20am
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Carpone wrote on Apr 11th, 2013 at 9:53am:
Who the fuck cares about proving or disproving a theory?  Turbine just needs to fix the fucking lag problem.


Players proving or disproving the theory of what causes a player-harming problem and then making this information part of the public record is essential to the eventual fix.

Turbine's past practice with issues that harm the player experience has been to:

0) say nothing when the issue is discussed
1) after prodding, deny it's existence
2) obliquely acknowledge its existence after the problem has been exhaustively documented multiple times
3) After prodding, assert that it is being studied
4) After more prodding, assert that the problem is more complicated than it looked at first
5) After Rodrak publishes the cause of the problem and the steps needed to fix it, do nothing
5.5) Optional - Ban Rodrak
6) do nothing
7) Tell the players that they've fixed the problem in the development environment
8) eventually fix the problem on the live servers.  Maybe.

Turbine may not be thorough in testing or in version control or in using a spell checker, but they are very very thorough about not skipping any element in this list.

It's their established culture and won't change any time Soon™
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Maddmatt
Reply #11 - Apr 11th, 2013 at 10:25am
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OldCoaly wrote on Apr 11th, 2013 at 10:20am:
Players proving or disproving the theory of what causes a player-harming problem and then making this information part of the public record is essential to the eventual fix.

Turbine's past practice with issues that harm the player experience has been to:

0) say nothing when the issue is discussed
1) after prodding, deny it's existence
2) obliquely acknowledge its existence after the problem has been exhaustively documented multiple times
3) After prodding, assert that it is being studied
4) After more prodding, assert that the problem is more complicated than it looked at first
5) After Rodrak publishes the cause of the problem and the steps needed to fix it, do nothing
5.5) Optional - Ban Rodrak
6) do nothing
7) Tell the players that they've fixed the problem in the development environment
8) eventually fix the problem on the live servers.  Maybe.

Turbine may not be thorough in testing or in version control or in using a spell checker, but they are very very thorough about not skipping any element in this list.

It's their established culture and won't change any time Soon™


Brilliant.
  

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Re: Maddmatt
Reply #12 - Apr 11th, 2013 at 12:11pm
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OldCoaly wrote on Apr 11th, 2013 at 10:20am:
Players proving or disproving the theory of what causes a player-harming problem and then making this information part of the public record is essential to the eventual fix.

Turbine's past practice with issues that harm the player experience has been to:

0) say nothing when the issue is discussed
1) after prodding, deny it's existence
2) obliquely acknowledge its existence after the problem has been exhaustively documented multiple times
3) After prodding, assert that it is being studied
4) After more prodding, assert that the problem is more complicated than it looked at first
5) After Rodrak publishes the cause of the problem and the steps needed to fix it, do nothing
5.5) Optional - Ban Rodrak
6) do nothing
7) Tell the players that they've fixed the problem in the development environment
8) eventually fix the problem on the live servers.  Maybe.

Turbine may not be thorough in testing or in version control or in using a spell checker, but they are very very thorough about not skipping any element in this list.

It's their established culture and won't change any time Soon™


This post is made of win.
  

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Re: Maddmatt
Reply #13 - Apr 11th, 2013 at 3:28pm
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OldCoaly wrote on Apr 11th, 2013 at 10:20am:
Players proving or disproving the theory of what causes a player-harming problem and then making this information part of the public record is essential to the eventual fix.

Turbine's past practice with issues that harm the player experience has been to:

0) say nothing when the issue is discussed
1) after prodding, deny it's existence
2) obliquely acknowledge its existence after the problem has been exhaustively documented multiple times
3) After prodding, assert that it is being studied
4) After more prodding, assert that the problem is more complicated than it looked at first
5) After Rodrak publishes the cause of the problem and the steps needed to fix it, do nothing
5.5) Optional - Ban Rodrak
6) do nothing
7) Tell the players that they've fixed the problem in the development environment
8) eventually fix the problem on the live servers.  Maybe.

Turbine may not be thorough in testing or in version control or in using a spell checker, but they are very very thorough about not skipping any element in this list.

It's their established culture and won't change any time Soon™


You should expect to be banned now for posting inside information.
  

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Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

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Re: Maddmatt
Reply #14 - Apr 11th, 2013 at 11:34pm
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OldCoaly wrote on Apr 11th, 2013 at 10:20am:
Players proving or disproving the theory of what causes a player-harming problem and then making this information part of the public record is essential to the eventual fix.

Turbine's past practice with issues that harm the player experience has been to:

0) say nothing when the issue is discussed
1) after prodding, deny it's existence
2) obliquely acknowledge its existence after the problem has been exhaustively documented multiple times
3) After prodding, assert that it is being studied
4) After more prodding, assert that the problem is more complicated than it looked at first
5) After Rodrak publishes the cause of the problem and the steps needed to fix it, do nothing
5.5) Optional - Ban Rodrak
6) do nothing
7) Tell the players that they've fixed the problem in the development environment
8) eventually fix the problem on the live servers.  Maybe.

Turbine may not be thorough in testing or in version control or in using a spell checker, but they are very very thorough about not skipping any element in this list.

It's their established culture and won't change any time Soon™


You forgot 6.5 Nerf random class saying their (thf, twf, multiple magic missles, multi-shot, etc. is the real reason for lag. Smiley

Saal Smiley
  

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Kimberlite wrote on Oct 11th, 2013 at 12:30pm:
They don't just settle for shooting themselves in the foot. Turbine uses a repeating crossbow.
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Re: Maddmatt
Reply #15 - Apr 12th, 2013 at 9:02am
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I know someone who knows something that could go some way to helping prove this, but I also know they can't and never will post it (see 5.5 above). Which is a shame as maddmatt appears to be a dickless know-it-all and what's worse one in the wrong.
  
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Re: Maddmatt
Reply #16 - Apr 12th, 2013 at 11:24am
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I know this is about his take on lag

but now that fucker thinks hes a cleric expert and that clerics have it so hard right now with limited options...

once again so sick of people who never truly played the damned class talking about it, I really am going to play on Lama this time and give full feedback even if its ignored I refuse to let them put this system through on the advice of guys like maddmatt fuck that shit.
  

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Re: Maddmatt
Reply #17 - Apr 12th, 2013 at 12:04pm
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Listen. I just wanted to hit the thread and disagree with the douche, claiming my opinion was proof enough. I don't actually give a shit whether he's right or not.
  

Smrti wrote on Mar 22nd, 2013 at 3:00pm:
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Re: Maddmatt
Reply #18 - Apr 12th, 2013 at 1:35pm
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Kalari wrote on Apr 12th, 2013 at 11:24am:
I know this is about his take on lag

but now that fucker thinks hes a cleric expert and that clerics have it so hard right now with limited options...

once again so sick of people who never truly played the damned class talking about it, I really am going to play on Lama this time and give full feedback even if its ignored I refuse to let them put this system through on the advice of guys like maddmatt fuck that shit.


Well I don't know what he said, but Clerics are getting screwed if what is seen on L-Land goes to live.

Basically , you need to spend 44 Points in the Healing tree to be a Radiant Servant.
Compare that to having to spend 42 points overall  to be able to do the same thing right now... those 4 Points you spent in Racial Toughness and the 6 points you spent in Racial Stat count right now they won't count after.

In itself the Healing tree is not bad, though some enhancements are weird ( Divine Vitality Exclusive-Or Divine Healing... and all those that are linked to that ), some are restricting ( 2 Stat at Tier 3 and 4 ( and you have to choose Charisma Exclusive-Or Wisdom ) instead of 3 in wis and 2 in Cha.

The Protection Tree is basically made just to make Shade have an orgams, it's just Buff other ( more AC, more Temp HP, ... ) and Buff Self ( same more AC, more HP )

There's no spell casting enhancement, no spell casting critical enhancement, no spell oriented enchancement at all ( beside healing that is )...
There's no melee oriented enhancements... Come on Warpriest is a Must Have.

I've screenshot&printed my two main clerics enhancements and I'm going to try to reproduce them with the new system... Then I'm going to start spamming the Bug report system.
  

Yes my avatar is an Hermine eating a Greenland Lemming for brunch.
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Re: Maddmatt
Reply #19 - Apr 12th, 2013 at 1:53pm
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Flav he claimed that on live not lamania that clerics have limited options anyway, blade barriers suck blah blah a lot of talking out of his ass to defend why clerics should embrace the healer domain on Lama, I have been playing around on Lama with my level 25 and I really don't think the healing domain will be for me at all. And the protection ugh, the only thing that slightly excited me was getting elven arcanum but even that seems a bit lacking.

I really think the developers need to get feedback from players who really love the cleric class not just those who roll them up to heal raids for this class to get any kind of decent system.

We already get crappy loot if any in raids,
We are expected to be heal bots and if we dare complain were snotty elitist who wont heal...
And now more idiots will go "see Turbine wants you to sit back and heal" they based the new system on it hyuk..all with guys like Madmatt chiming in because he like many others think "if you want to cast damage spells play an arcane.." ugh im aggravated but this time I will seriously be participating to do what I can to not have clerics be over looked again.
  

It's not my fault you were born one gigantic asshole..

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Re: Maddmatt
Reply #20 - Apr 12th, 2013 at 1:58pm
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Kalari wrote on Apr 12th, 2013 at 1:53pm:
I really think the developers need to get feedback from players who really love the cleric class not just those who roll them up to heal raids for this class to get any kind of decent system.


Pretty much why I'm staying out of that end of the discussion. Yeah, I've done a couple fvs lives and still keep the clonk around, but I don't truly have enough love for clerics to make a truly informed set of suggestions there. mostly due to my inability to split my attention enough ways at a time to play an actual cleric properly. (Hey, at least I'm honest about it?)
« Last Edit: Apr 12th, 2013 at 1:59pm by »  
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Re: Maddmatt
Reply #21 - Apr 12th, 2013 at 2:04pm
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Quote:
Pretty much why I'm staying out of that end of the discussion. Yeah, I've done a couple fvs lives and still keep the clonk around, but I don't truly have enough love for clerics to make a truly informed set of suggestions there. mostly due to my inability to split my attention enough ways at a time to play an actual cleric properly. (Hey, at least I'm honest about it?)



This is what is driving me absolutely bonkers. As someone who doesn't play a barbarian and has no desire to play one, I don't give two squirts of piss what their tree looks like. My feedback for the barb might as well be me just facerolling the keyboard (some would argue that's already how I post). Breaking up the trees to be released at different times is fucking asinine. Whoever made that decision should get their nuts repeatedly slammed in a silverware drawer for thinking that would be a good idea.
  
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Re: Maddmatt
Reply #22 - Apr 12th, 2013 at 2:21pm
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Flav wrote on Apr 12th, 2013 at 1:35pm:
There's no spell casting enhancement, no spell casting critical enhancement, no spell oriented enchancement at all ( beside healing that is )...
There's no melee oriented enhancements... Come on Warpriest is a Must Have.


This isn't quite true on the casting enhancements. Every point spent in those trees helps spell casting.
Healing Domain 1pt = 1.5 positive, 1 light
Protection Domain 1pt = 1 universal

There are a couple dev explanations on why they did away with a lot of the spell critical stuff and an overall increase of base critical hit damage from +50% to +100%. So expect those to be missing from all the casting trees.




I expect the next domain will probably be War to fit in with the old Warpriest PrE that was supposed to happen in the long long ago. PnP War grants free martial weapon proficiency in diety's favored weapon. Magic Weapon/Spiritual Weapon/Magic Vestment/Divine Power/Flame Strike/Blade Barrier/Power Word Blind, Stun, Kill are on the domain spell lists.

The lack of it at launch will seriously hurt a lot of builds though.
  
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Re: Maddmatt
Reply #23 - Apr 12th, 2013 at 2:22pm
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rest wrote on Apr 12th, 2013 at 2:04pm:
This is what is driving me absolutely bonkers. As someone who doesn't play a barbarian and has no desire to play one, I don't give two squirts of piss what their tree looks like. My feedback for the barb might as well be me just facerolling the keyboard (some would argue that's already how I post). Breaking up the trees to be released at different times is fucking asinine. Whoever made that decision should get their nuts repeatedly slammed in a silverware drawer for thinking that would be a good idea.


I'm wondering if it was a misguided attempt to make the volume of feedback manageable. Do they have the bandwidth to deal with 40 simultaneous enhancement trees worth of bug reports and bitching? Not that its a good reason to do so. 

The other thought is they engineered the schedule specifically to drive people to test the full tiers of pure or mostly pure class characters. Looking at the release schedule, they haven't paired many of the popular class combos for deep splashes in one preview. Yeah there are a lot of 12/6/2 builds with ranger and fighter as 18 of the levels, but they didn't throw in the rogue or monk at the same time. Monk, paladin, bard and barbarian all in the same preview? Can't be a coincidence.
  

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Re: Maddmatt
Reply #24 - Apr 12th, 2013 at 2:53pm
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Quote:
Pretty much why I'm staying out of that end of the discussion. Yeah, I've done a couple fvs lives and still keep the clonk around, but I don't truly have enough love for clerics to make a truly informed set of suggestions there. mostly due to my inability to split my attention enough ways at a time to play an actual cleric properly. (Hey, at least I'm honest about it?)


Yep and I respect that fully, what pisses me off are the ones who do not really care about the class, already in their mind deem them to be only worth amping up healing and f anyone who wants to play a cleric with their own personal flair especially if they dare try to combat cast or be weapon focused.

I'm just sick of part time clerics giving the most feed back on a class that really needs love. If they really open up more versatility maybe more people would play the damn class and see what those of us who have worked for years on our builds do.
  

It's not my fault you were born one gigantic asshole..

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