Arkat wrote on Oct 1
st, 2013 at 9:06am:
-5 to a red or purple boss' AC means squat especially with the advent of FoS's Accuracy suffix
That's not true, there is no such thing as "missing only on 1 ", there was thread with good discussion recently about to hit still making a difference.
It started about oversized twf , even a dev chimed in I think, wish I could find it.
There are some EE red nameds when you can see more misses than you might like.
Arkat wrote on Oct 1
st, 2013 at 9:06am:
Also, what's the point of lowering red or purple named boss' Fort saves?
Dark monk life, I remember sundering Elite Horoth, Harry or whatever to get its fort save lower enough to keep triple dark finisher up. - 10 fortification from sunder + another 25 from dark finisher is a big deal raidwide for melees on any high fort boss.
Hell, bring improved destruction on armour for another - 8 if you want.
Depending on individual fort bypass, it can make significant difference, especially for unbridled these days.
More sneak attacks from that rogue ( and yes I remember being reminded by rogue to improved sunder Sully or whatever when tanking on fighter at 4 am my time by , immediately after they started not getting SA on every attack heh )
That - 15 fort save on boss might help that palemaster land necrotic ray for full damage EVERY time in rotation.
Or Avenging Light for divines.
Some affixes on weapons have fort save for half damage, some folks might be using those.
Didn't know about imp sunder directly affecting QP, it's not that clear from the description, and just have not played monk recently, running 2 or more legend TRs are kinda too much.