SwashbucklerHater wrote on Nov 6
th, 2013 at 5:17am:
You probably got your guildy wrong, the augment gives your weapon a 5% chance to apply one negative level to the mob.
Depending on the difficulty and level of you quest you are running this can be much more than only 5% better than any other augment. Unless you are farming in korthos...
So I asked him to make sure I wasn't talking out of my ass, or that I hadn't heard him wrong, and yea, he went all asian on me.
"It's a lot more than 5-10%. It's more of a 300-500%.
So basically: Neg level proc reduced mob HP by a retarded amount based off of base HP.
One Neg level on a scaled EE mob can be worth anywhere from like 500 to 1k hp. (Or more in the case of some orange names I guess)
200/20 = 10 damage per hit avg. (Ultra worst case scenario for example only)
500/20 = 25 damage per hit avg. (Realistic conservative scenario based on a number of factors such as: prior damage, existance of orangenames that skew the dps increase significantly, and the existence of things that don't get neg leveled that skew it the other way)
1000/20 = 50 damage per hit avg. (An unlikely scenario based on minimal prior damage and the existence of orange names, ignores the (subtraction of a huge amount) as my estimate to correct for the existence of scenarios that prevent neg levels)
Current best redslot augments are 2d6 or 7 per hit.
10 (Ultra Faggotcase scenario) is 143% of that.
25 (conservative estimate scenario) is 357% of that.
50 (more of a better/best case trash only scenario) is 714% of that.
Further, elemental resistances and immunities are prevalent; that 7 elemental per hit isn't actually 7 per hit at all when averaged out over ddo (element respective of course, no comments here element wise). Elemental resistances of magnitudes greater than 7 are found far more often than an immunity to negative levels, making the relative DPS increase far higher as well.
Note: Comments regarding Bosses being immune to neg levels can be partially ignored by the tendency for bosses to have elemental resist as well. The existence of undead (while less prevalent at endgame) however, as well as rednames, leads to the severe gap between the conservative and bestcase scenarios.
Also: All numbers are estimates based off of my best guesses for a nice round average value that takes into partial consideration all prior factors as well as several unlisted. They will be highly affected by scaling and are based on the assumption that you are running epic elite only."