SpaceGoat wrote on Jan 5
th, 2018 at 3:31pm:
Looking forward to it. Definitely a lot of updated possibilities.
11 ranger 6 monk 3 wizard asimar scourge.
Visanti based tree
So far I’m at lvl 23 with a 5 piece prowess on a sentient agony, and the lvl 10 barovian dagger offhand. Lol
This build is very very tight.
I’m getting over 110% doublestrike at lvl 22 with my reaper action boost running. Standing 75% doublestrike without visanti coins and reaper actionboost.
It’s a trash eater for sure, and if you know the spirit mechanics you can maintain tree form indefinitely with this build.
Ac will be 200 ish endgame, prr 260 ish in tree form, doublestrike fully buffed will be in the 130 range at lvl 30 geared up.
My whirlwind attacks when I’m over 100% doublestrike have the chance to proc 8-12 hits. It’s ridiculous.
Running in wind stance I give up a crit mod on19-20 rolls, but I find the extra 9% doublestrike worth it.
I don’t know if it will stack with legendary pendant of the warriors focus. Will check once I get to 28. If not sun stance for the extra x1 crit mod.
Been soloing r2 no problem so far. Eveningstar 1,2,3 the well, spies in house etc. No deaths. No issues with spirit regen. Visanti stacks nicely with tree.
Extra cleave from EK gives you another fast attack
Cleave, great cleave, whirlwind attack, ek cleave, trip, sunder, stunning blow and (at 30) dire charge. All fast attacks. Never have a time when I’m on cool down and have to use something slow.
However the slow visanti attack for the extra 10 seconds of 10% doublestrike might be worthwhile once in a while, even though you would sacrifice a fast attack or 2 with the slow animation.
However with the visanti extra melee alacrity with daggers, and visanti haste boost running, tree actually attacks not too ridiculously slow, even with full animation actions.
All told it’s a very nice looking build so far. Once I get it to 30 and see how it does in legendary reaper shit I might take points out of Deepwood (lose killer doublestrike bonus) and put it into ninja spy/Shintao for more surviveability. We’ll see how it goes.
And for whoever asked about kobold beat down numbers on a tree build, you can’t do it.
Kobold area on lamania is a “auto shrine” zone, and it removes your spirit pool every 15 seconds or so, taking you out of tree form and making it impossible to keep up spirit during a kobold whooping. Tree will never be able to get good kobold numbers.
However doing DPS testing in Cabal for One on the first rednamed mob, and that 300k hp giant in storm horns Trackers Trap, my old tree build was getting 15k DPS no problem. Sustained. And that’s AOE damage. In top tree form DPS is 50k+, but you can only keep that going for 4 or 5 melee rotations before you have to jump out of tree. Burst DPS gets ridiculous with crits though
With the addition of reaper doublestrike bonuses, reaper melee power, prowess sentient items (adds 75 melee power for 10 secs during action boosts, as well as a flat 20 melee power from the filigrees) and visanti doublestrike/melee power... add on racial past lives and asimar scourge doublestrike, asimar lay on hands (useable in tree form) I think I’ll get far better numbers with this build at cap than I did 10 months ago with my old tree.
Situationally I should be up over 300 melee power and 100 doublestrike with this new build. And standing I’ll be at least 30% doublestrike and 50 ish melee power higher than my old tree build.
Visanti vs Kensai (old build) looks to be the way to go.
However, if they fix kensai so that it actually adds the crit mods to unarmed attacks like it says it should (Druidic weapons or monk weapons I believe) then kensai would be better. (Possible +1 crit mod and +1 threat range addition iirc, but it’s never actually applied to unarmed attacks in general, let alone tree builds)
In that case it would be 12 fighter 5 monk 3 wizard kensai/vistani build. (Kensai t5+4th core, vistani all cores)
Just need a TOEE dagger to upgrade for that set bonus offhand for the additional 20 melee power there too.
I’ll let you know how it runs