Quote:Server side. Where the lag is.
Well there's still some lag that comes from PNAP notwork... but otherwise I'm going to agree that most of the lag we see nowadays is Server Induced.
It seems that some latency generated in the backend network appears on the frontr end network... While nowadays It would be considered bad coding
( single thread, single process stuff, nothing in parallel ), at the time DDO was released it wasn't completely weird... even on a server software.
But that doesn't means that they are Windows Servers and especially that doesn't means that the servers uses .NET...
As I said, only the launcher uses it client side, mainly to talk to the AAA server ( the GLS server ) and also to get the command line organized to launch the client.
The rest of the game is .NET free.