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Mr Reilly
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Where we try to give some direction
May 21st, 2015 at 10:52am
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So in the recent leak of the PC forums we see that Munk had voiced one of the biggest problems in DDO lately.

Quote:
Homogenization of the classes. (Here, everybody have hp, dodge, hamp, movement speed, crit profiles)


And I think the issue is that Turbine never bothered to figure out what each classes role in the game should be.  So in this thread we try to give some direction by pointing out what should be fucking obvious to anyone working at Turbine.  You need to have a plan for each class.

Here I've listed a few of the classes and my idea of where they should be in terms of damage, support, crowd control, etc...

In no way am I an expert on most of these classes.  The only one I'd claim to be an expert on is Rogue and even then I'm sure people would disagree with some of what I put.  The point is to just give Turbine some damned direction.

Supreme, Excellent, Moderate, Fair, Poor

Barbarian

(DPS)
Base Attack Damage - Supreme
Magic Attack - Poor
Crit Profile - Moderate
Magic Crit - Poor
Self Healing - Fair
Crowd Control - Fair
Support - Poor
Stealth - Poor

Notable Barbarians - Conan the Barbarian, the Incredible Hulk


Paladin

(Tank) - Sacred Defender
Base Attack Damage - Moderate
Magic Attack - Poor
Crit Profile - Fair
Magic Crit - Poor
Self Healing - Moderate
Crowd Control - Excellent
Support - Moderate
Stealth - Poor

Notable Paladins - Captain America, Superman

Wizard

(Support) - Enchantment Focused
Base Attack Damage - Poor
Magic Attack - Moderate
Crit Profile - Poor
Magic Crit - Moderate
Self Healing - Variable
Crowd Control - Supreme
Support - Supreme
Stealth - Moderate

(DPS) - Evocation Focused
Base Attack Damage - Poor
Magic Attack - Excellent
Crit Profile - Poor
Magic Crit - Excellent
Self Healing - Variable
Crowd Control - Moderate
Support - Excellent
Stealth - Moderate

(Summoner) - Pale Master
Base Attack Damage - Poor
Magic Attack - Moderate
Crit Profile - Poor
Magic Crit - Fair
Self Healing - Variable
Crowd Control - Excellent
Support - Excellent
Stealth - Moderate

Notable Wizards - Gandalf, Albus Dumbledore

Sorcerer

(DPS) - Any Savant
Base Attack Damage - Poor
Magic Attack - Supreme
Crit Profile - Poor
Magic Crit - Excellent
Self Healing - Variable
Crowd Control - Moderate
Support - Moderate
Stealth - Moderate

Notable Wizards - He who must not be named, Emporer Palpatine, Queen Elsa


Rogue

(DPS) Assasin
Base Attack Damage - Poor
Magic Attack - Moderate
Crit Profile - Supreme
Magic Crit - Poor
Self Healing - Moderate
Crowd Control - Moderate
Support - Excellent
Stealth - Supreme

(Support) Mechanic
Base Attack Damage - Moderate
Magic Attack - Moderate
Crit Profile - Excellent
Magic Crit - Poor
Self Healing - Moderate
Crowd Control - Moderate
Support - Excellent
Stealth - Excellent

(DPS) Thief Acrobat
Base Attack Damage - Excellent
Magic Attack - Moderate
Crit Profile - Excellent
Magic Crit - Poor
Self Healing - Moderate
Crowd Control - Moderate
Support - Moderate
Stealth - Moderate

Notable Rogues - Mr Teatime, the Motherfucking Batman


Feel free to add your own opinions on classes.
« Last Edit: May 21st, 2015 at 10:58am by Mr Reilly »  

- Zorro
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Mr Reilly
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Re: Where we try to give some direction
Reply #1 - May 21st, 2015 at 11:08am
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So already, we see one of the biggest offenders.  Paladin, a class which should have a moderate crit profile, has one of the best crit profiles in the game.  It's just given to them.  No splash needed, so special stuff required.  Take improved crit, throw on holy sword, and find a weapon that has a sweet starting crit profile and you're set.

Meanwhile, the assasin should have a supreme crit profile.  They have crap base attack damage but make up for it in sneak attacks, critical hits, and a faster attack speed.  At least this is what rogues are like in most other games.  Instead of giving them a bonus to critical threat range - to bring them up to at least level with Paladin - Turbine decided to show some restraint.

This is why holy sword is overperforming.  It's not overperforming, it's wrong for the class it was given to.

To fix holy sword, it should be scrapped and done over.

My suggestion would be to make it give the weapon holy damage type and a +5 bonus to enhancement level on the weapon being used.  This would stack with artificer deadly weapons but not artificer holy weapons or artificer enchant weapon or anything equivalent to that.
  

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Mr Reilly
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Re: Where we try to give some direction
Reply #2 - May 21st, 2015 at 11:18am
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Here is the template I used for classes.

Code
Select All
[color=#009900]Supreme[/color], [color=#009999]Excellent[/color], [color=#0000ff]Moderate[/color], [color=#ff00ff]Fair[/color], [color=#ff0000]Poor[/color]

[size=20]Class Name[/size]

[size=12](TYPE)[/size]
[b]Base Attack Damage[/b] -
[b]Magic Attack[/b] -
[b]Crit Profile[/b] -
[b]Magic Crit[/b] -
[b]Self Healing[/b] -
[b]Crowd Control[/b] -
[b]Support[/b] -
[b]Stealth[/b] -

Notable Class Names -  

  

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Re: Where we try to give some direction
Reply #3 - May 21st, 2015 at 11:21am
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Munk was just crying that Barbs > Monks
  

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Re: Where we try to give some direction
Reply #4 - May 21st, 2015 at 11:39am
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what are those? what ass did you pull out those criteria from?

Mr Reilly wrote on May 21st, 2015 at 11:08am:
My suggestion would be to make it give the weapon holy damage type and a +5 bonus to enhancement level on the weapon being used.  This would stack with artificer deadly weapons but not artificer holy weapons or artificer enchant weapon or anything equivalent to that.

seems garbage
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Where we try to give some direction
Reply #5 - May 21st, 2015 at 12:29pm
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You list notable mages don't mention of Elminster, Khelben Blackstaff, Bigby, Tenser, or Mordenkainen?  You go with Queen Elsa and Emporer Palpatine?

You list notable rogues and ignore Gord?  Assassins and you ignore Altair or Ezio or Artemis Entreri?

Don't even get me started on your notable paladins.  Neither of which bear any resemblance to the paladin class besides being lawful good heroes.

Lame.
  
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Re: Where we try to give some direction
Reply #6 - May 21st, 2015 at 2:40pm
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I think Superman's a wizard.
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Where we try to give some direction
Reply #7 - May 21st, 2015 at 2:58pm
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Seems like an awful lot of effort for a post that is once again, opinion paraded as fact *shrug*
  
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Re: Where we try to give some direction
Reply #8 - May 21st, 2015 at 3:11pm
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Quote:
Turbine never bothered to figure out what each classes role in the game should be.

I don't think that's true. I think the game is the way it is now due to player response, and that's how they chose to figure out the roles. A large part of the player base wanted, and very likely given the server sizes still wants, to be able to solo / shortman. That means less reliance on defined roles and needing others.

Educated guess: I think it's deliberate and because of us.

Caveat: I'm not saying I agree with what they did.
  
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Mr Reilly
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Re: Where we try to give some direction
Reply #9 - May 21st, 2015 at 3:27pm
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Ah Pook wrote on May 21st, 2015 at 2:40pm:
I think Superman's a wizard.


I think Superman is a Mary Sue.

Rubbinns wrote on May 21st, 2015 at 11:39am:
seems garbage


Yep, when you compare it to this:



I made this thread earlier when I was trying to procrastinate from work, and probably didn't explain it well.  Every class is getting all the same stuff because there doesn't seem to be any general idea of what role that class is supposed to have.  There is no plan.  Turbines just throwing anything at any class to try to make them more appealing without any thought about what the role of each class should be.

Paladins never struck me as a class that would get a lot of critical hits.  Now their crits are awesome.  Holy sword gives them +1 to threat and multiplier at 14 plus a +1 enhancement bonus.

On the other hand, assassin rogue seems like a class that should get a lot of crits.  Or at least a class that would get more crits than a paladin.  Instead they showed restraint and only gave a multiplier bonus at lvl 18.

So the question is, what roles would you assign as a baseline for each class, and how would you balance them if you were on the players council?
  

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Re: Where we try to give some direction
Reply #10 - May 21st, 2015 at 5:44pm
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Any list of "notable wizards" that doesn't include Raistlin Majere is gay and retarded, much like the original post.
  

Fuck Off, That is all
Strakeln wrote on Feb 10th, 2016 at 9:17pm:
WC can do whatever he wants.


[] wrote on Feb 6th, 2017 at 11:26pm:
Public Service Announcement: your servers are not dead; if you can't find groups, it means you suck and/or nobody likes you.
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Re: Where we try to give some direction
Reply #11 - May 21st, 2015 at 6:28pm
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How could Turbine make it more clear that they are not interested in player input that does not affirm their already established intentions?


OP, if you want Turbine to act on your input, you need to
1) make it appear to have been their idea all along
2) have it be trivially monetizable
3) require a new system
4) obsolete an existing system
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Where we try to give some direction
Reply #12 - May 21st, 2015 at 6:39pm
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I don't know what game the OP is refering to. But I do know I wouldn't have the slightiest interest in a game like the one he is proposing.

It sounds stupid
  
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Re: Where we try to give some direction
Reply #13 - May 21st, 2015 at 6:53pm
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Mr Reilly wrote on May 21st, 2015 at 10:52am:
You need to have a plan for each class.

Turbine has a plan. Their plan is homogenization.


kum-gulp wrote on May 21st, 2015 at 3:11pm:
Educated guess: I think it's deliberate and because of us.

This would be a fair guess, except you're missing the fact that Turbine gives no shits about what the players think.

Turbine did all that stuff so that more players would group together.
  

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Re: Where we try to give some direction
Reply #14 - May 21st, 2015 at 9:57pm
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Mr Reilly wrote on May 21st, 2015 at 3:27pm:
So the question is, what roles would you assign as a baseline for each class, and how would you balance them if you were on the players council?

there isnt any balance. any one who thinks they can are super delusional. holy sword is too OP, then why are all the record speed runs in barb or shiradi?
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Where we try to give some direction
Reply #15 - May 21st, 2015 at 11:42pm
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Revaulting wrote on May 21st, 2015 at 6:53pm:
Turbine has a plan. Their plan is homogenization.

= D3.  zzzzzzz.  If anybody but Blizzard had put that out, it would have folded in two weeks.
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Where we try to give some direction
Reply #16 - May 21st, 2015 at 11:58pm
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Who Cares wrote on May 21st, 2015 at 5:44pm:
Any list of "notable wizards" that doesn't include Raistlin Majere is gay and retarded, much like the original post.


Don't forget Pug and Quickben!
  
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Re: Where we try to give some direction
Reply #17 - May 22nd, 2015 at 12:25am
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Rubbinns wrote on May 21st, 2015 at 9:57pm:
there isnt any balance. any one who thinks they can are super delusional. holy sword is too OP, then why are all the record speed runs in barb or shiradi?


Some shiradi builds can use wings, barbs have speed boosts - these help, no?

I don't know if holy sword is too OP, but it seriously beats fighter.

I kinda think barbs are the easy button now - all you have to do is take the right enhancements and you don't even have to worry about pressing buttons to heal, you just kill stuff and you're good. Paladins have to actually press a button to heal. And if they're targeted on undead, they lose the healing (and hopefully die, b/c that's funny).

But, seriously, DDO is too fucking easy now. I just TRd to turn a twf fighter into a twf paladin and, wow, everything dies ridiculously fast. The only issue I have is sometimes forgetting to watch my health bar and then panic-healing. This game used to be challenging, elite used to be scaled for 4 people (was it 6 before that?).
  
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