Vaultaccount wrote on Dec 11
th, 2016 at 7:22pm:
Got more AC, HP MRR and PRR. The last 2 is what makes you survive.
Taking 3 hits instead of 2 before dying is not impressive. The best way to melee is not getting hit in the first place. 48% dodge is the most valuable thing on that list. I did forget to mention improved evasion, but dodge is still more important.
Vaultaccount wrote on Dec 11
th, 2016 at 7:22pm:
Cancealment and elusive target are the same.
False.
Vaultaccount wrote on Dec 11
th, 2016 at 7:22pm:
Spell resistance, really?
Most builds can't fit that gear.
Vaultaccount wrote on Dec 11
th, 2016 at 7:22pm:
Bluf doesn't matter, they cleave. If not having the aggro was the key,
Bluff does matter. The point is that you have aggro but they are facing the other way.
Vaultaccount wrote on Dec 11
th, 2016 at 7:22pm:
Come on get real guys.. Are you serisously suggesting melee rogues survive as well as paladins, fighters (BF) and rangers? Now you are suggesting they are even better at surviving there? Seriously?
If you're not convinced now, just wait for reaper. Not getting hit in the first place is better than any realistic amount of PRR or HP when the lowliest trash mobs can hit for 4k+.