5 Foot Step wrote on Nov 28
th, 2016 at 10:51am:
Unlike blind players, blind mobs can use their listen skill to detect you within a certain range. You still get attacked less, but not less than a mob that is turned around 98% of the time. If they aren't detecting anything with listen, then they usually run around like idiots, effectively neutering your party's melee DPS.
This is factually inaccurate. Blind mobs move in very small areas, very slowly, listening for stuff to walk toward. Given range of a thrower, most of the time they never find you. So, to summarize:
50% concealment that bypasses True Seeing
Causes mob to be largely unable to target
100% Concealment (effective) versus ranged and caster mobs with long duration (while you kill more immediate melee threats)
Does not require a non-DPS equipment slot (like Deception on an offhand)
The closest thing we have to Mass Displacement in game
Obviously play how you choose, and with a more SA dependant build I can understand why you choose two deception procs. I just don't agree, for my build at least. Even for your I question it, but hey.
5 Foot Step wrote on Nov 28
th, 2016 at 10:51am:
I find vacuum is almost always a waste since there's a ridiculous number of sources of vulnerability stacks and they all pool into the same debuff. (Pally cleaves, warpriest smites, air savant, arcane archer, arcanotechnician, 1st degree burns, etc. Most mobs were constantly fully vulnerability stacked before LGS even came out. It's awesome when you solo, but even then a few swings fully stacks it and then you're better off swapping to a DPS weapon.
This is like people who pick flowers in public places knowing they shouldn't because "most people wont except me". Perhaps more importantly, there are still other DPS choices for red names, I like Triple electric when no electric immunity. I always just check and if it's 20 stacked and being kept up in a party/raid I will switch. For trash though its rare they get 20 stacked immediately without someone Vacuuming.
5 Foot Step wrote on Nov 28
th, 2016 at 10:51am:
Parrying 7 on TS armor > Riposte 12 on ToEE.
Like, imperceptibly
5 Foot Step wrote on Nov 28
th, 2016 at 10:51am:
Improved Deception Statistics:
10% rate, 4 second duration, 5 attacks per second.
Single stack:
1 second/5 procs: 59.049% chance of not proccing
2 seconds/10 procs: 34.86784401% chance of not proccing
3 seconds/15 procs: 20.5891132094649% chance of not proccing
This. With 1 Imp Deception Item, Sniper Shot (which is always spammed), and blindness, I just don't see the argument that I'd get better uptime on SA, and I'd be having to use a shitty Imp Deception offhand and lack previously asserted defensive benefits of blindness. I guess I'm just not convinced