Dr Faustus wrote on Jul 1
st, 2016 at 11:54am:
I've done the math though its largely in spreadsheets - though I will say I haven't done it including the force spell power boost since I wasn't using that imbue before. I will have to redo it including that as well. I'll give the breakdown later today.
Losing sniper shot is huge - a lot bigger of a deal than most people would make out. Sniper shot + adrenaline is your bread and butter combo and accounts for a large amount of your total dps. I don't think 20% doubleshot during 10k is going to make up for it. At best that averages to 10% doubleshot full time. This is 10% or less dps gain depending on where your doubleshot is. Best case scenario: sniper shot is 20% of your total dps. x {sniper shot} =? (.8)(1.1)x {18/2} -> x =? .88x -> sniper shot wins. This is an extremely rough calculation - obviously if you aren't taking sniper shot your going to be playing differently (i.e. probably lose a lot less autos). Still I think you will find it isn't better damage.
I actually prefer to 10k stars then furyshot on arraetrikos simply because there seems to be a bit more lag at the beginning of the round, and I want to have full vulnerability stacks before I start furyshotting. Still largely a preference thing - also lgs shuriken (if you have the right combo) does more damage per shuriken than tf does to harry

. Still I think debating a level 26 feat is pointless - at most its ~40-80 dps difference.
/flameoff
It's VERY hard to calculate with any level of accuracy the exact benefit of higher constant proc damage versus bigger burst numbers from Adrenaline + Sniper/Slayer. The reason is because of Time to Kill as a variable (TTK). The bigger your burst, the lower your TTK usually is for most mobs. That itself makes small constant procs less valuable.
This is why in red named tests, I believe, my results always showed that maxing base damage (and seeker) in Fury was always the superior combo. Every point of base damage is magnified so much, and regen on Adrenaline combined with cooldown shortness of Sniper Shot (so crucial on these builds) are so fast, that there is just no catching up by having some extra sneak. Sneak of Shadows is temporary, and so is SA immunity removal and fort lowering debuffs. All of that combined with needing to shed agro makes SA damage something I honestly think you can forget about/prioritize LAST on a Fury of the Wild Shuriken build.
If you want to hyper-specialize in SD or LD for SA damage, fine, but I still think you will lag hard on killing bosses. I dont know, since I never did it and no one posts those results.
I completely agree, and tested Pure and 18/2 back in Update 29/30 at the height of my Fury build(ing) to see. I also have spreadsheets showing that lack of sniper and lower base damage as a trade off for more 10k Doubleshot (from Monk levels) is a net loss od DPS. 18/2 Thrower is definitely not a top DPS build in Fury. You NEED Sniper shot to rotate. I completely agree with Faustus on this, as I have argued ad naseum here and on the main forums in previous build threads that losing Sniper Shot on a Fury build significantly cuts your DPS. This was proiven out in Red Named kobold tests I did and published showing something like 20 second differnce in just having Slayer versus Sniper + Slayer (Pure Monk was 90 some seconds, and 14Monk/6Ranger was 73'ish I think).
Very big difference.
TLDR: Do not max you Monk levels on a FoTW Shuri at the cost of Sniper Shot. The same logic also points to the superiority of Aborea as your feat choice for the increased base damage.
Also, the reason I never recommended Aborea on my builds was because I liked to take the one that gave greater vamprisim because with some healing Amp, I could drop Cocoon and heal insane amounts in short time by throwing stars at shit which was awesome and fun.