gibbon wrote on Jun 28
th, 2016 at 5:18pm:
This is pants on head. Everything lately keeps pointing to how great the returns are when you pair ranged power and SA. The build already has sniper shot so you don't actually need to make any allowances for gear. Not that I'm buying your implication that having to "focus gear" is such a pain. At most it's deception and improved deception.
I'm starting to think a good yardstick for ranged builds is SA damage after ranged power and ranged SA distance. Two numbers, call it effective SA rating.
Also, I think it's a shitty argument to try to say that elemental damage is better. There's no reason you can't do both. Sure you are forced into a choice for the level 30 feat but trying to make it an either/or argument for the build overall is pants on head again.
And on the topic of that feat, Hide/3 * RP will beat 10 extra elemental power being applied to at best 9d8 elemental imbue.
How the hell are you making throwers and advocating against SA? Unzip the fly and take a look.
Did you forget the part where lvl 30 feats dont just provide elemental power but a separate scaling proc? You sort of leave that out when you mention Hide/3 * RP.
If your Hide is 150 Perma, that's 50dmg * (180RP*1.5) = 135dmg (very good, when it procs). 2d20 from Scion of Air * 500 Spell power is 100 avg damage, and you dont have a range or Sneak Attack requirement on it. The damage portion is basically a wash if youve slotted deception gear and have LOTS of Armor piercing, and extended SA range. Even then calling it a wash is being a little generous but whatever. And that's just on stuff that has fort, not SA attack immune.
You might be on crack.
I'm not advocating against SA. I made the original SA thrower build (Dark Stars) like 2 years ago. BEFORE scalling and RP. But SA never applied 100% of the time, and with range issue, ON A THROWER, its far less than 100% of the time. I know this from years of playing throwers. SA is awesome on thrower, but it should be your tertiary concern AFTER
1. Throw Speed (Easy to max since mostly feats + haste, but still number 1)
2. Missile Proc Rate (SE/ANT/Doubleshot)
3. Physical Damage
4. Elemental/Alignment proc dmg/missile
5. SA Damage
*If you dont want to be a piece of shit noob who can only kill trash.