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5 Foot Step
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Artificer Build Paths for Beginners
Apr 20th, 2017 at 1:07pm
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Arcanotechnician
Stats:..........Level 1 (28 pt build)

Strength............8
Dexterity...........10
Constitution.......16
Intelligence........18(+ level ups)
Wisdom.............8
Charisma...........8

Stats:..........Level 1 (32 pt build)

Strength............8
Dexterity............8
Constitution.......18
Intelligence........18(+ level ups)
Wisdom.............8
Charisma...........8

Feat Progression:
Level 1   : Point Blank Shot
Level 3   : Precise Shot
Level 4   : Insightful Reflexes
Level 6   : Maximize Spell
Level 8   : Empower Spell
Level 9   : Skill Focus UMD
Level 12 : Mental Toughness
Level 12 : Quicken Spell
Level 15 : Spell Focus Evocation
Level 16 : Greater Spell Focus Evocation
Level 18 : Improved Mental Toughness
Level 20 : Heighten Spell
Level 21 : Epic Spell Focus
Level 24 : Epic Mental Toughness
Level 26 : Epic Spellpower
Level 27 : Ruin
Level 28 : Hellball
Level 29 : Arcane Pulse
Level 30 : Greater Ruin
Level 30 : Scion of the Plane of Fire

Add Quick Draw if Human

Skills: Concentration, Disable Device, Open Lock, Search, Spellcraft, Spot (22), UMD, Diplomacy (22), Heal (18), Tumble (2)

Swap Heal for Repair if Warforged
Add Jump if Human/Drow

Code
Select All
Level 1 (Artificer)
Spell (1): Enchant Weapons
Spell (1): Conjure Bolts

Level 2 (Artificer)
Spell (1): Curative Admixture: Cure Light Wounds

Level 3 (Artificer)
Spell (2): Elemental Weapons

Level 4 (Artificer)
Spell (1): Enchant Armor

Level 5 (Artificer)
Spell (2): Curative Admixture: Cure Moderate Wounds

Level 6 (Artificer)
Spell (3): Flame Turret

Level 7 (Artificer)
Spell (3): Positive Energy Infusion

Level 8 (Artificer)
Spell (3): Curative Admixture: Remove Disease

Level 9 (Artificer)
Spell (4): Armor of Speed

Level 10 (Artificer)
Spell (4): Cold Iron Weapons

Level 11 (Artificer)
Spell (4): Thundering Armor

Level 12 (Artificer)
Spell (5): Prismatic Strike

Level 13 (Artificer)
Spell (5): Planar Weapons

Level 14 (Artificer)
Spell (5): Silver Weapons

Level 15 (Artificer)
Spell (6): Blade Barrier

Level 16 (Artificer)
Spell (6): Tactical Detonation

Level 17 (Artificer)
Spell (5): Radiant Forcefield

Level 18 (Artificer)
Spell (5): Curative Admixture: Remove Curse

Level 19 (Artificer)
Spell (4): Curative Admixture: Remove Poison

Level 20 (Artificer)
Spell (3): Curative Admixture: Cure Serious  Wounds  


« Last Edit: May 3rd, 2017 at 10:32am by 5 Foot Step »  

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Re: Artificer Build Paths for Beginners
Reply #1 - Apr 20th, 2017 at 1:07pm
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Battle Engineer
Stats:..........Level 1 (28 pt build)

Strength............8
Dexterity...........16(+ level ups)
Constitution.......15
Intelligence........16
Wisdom.............8
Charisma...........8

Stats:..........Level 1 (32 pt build)

Strength............8
Dexterity...........16(+ level ups)
Constitution.......14
Intelligence........18
Wisdom.............8
Charisma...........8

Feat Progression:
Level 1   : Point Blank Shot
Level 3   : Precise Shot
Level 4   : Rapid Shot
Level 6   : Precision
Level 8   : Weapon Focus Ranged
Level 9   : Skill Focus UMD
Level 12 : Improved Critical Ranged
Level 12 : Spell Focus Evocation
Level 15 : Greater Spell Focus Evocation
Level 16 : Improved Precise Shot
Level 18 : Weapon Focus Thrown
Level 20 : Quicken Spell
Level 21 : Overwhleming Crit
Level 24 : Combat Archery
Level 26 : Epic Spellpower
Level 27 : Epic Spell Focus Evo
Level 28 : Doubleshot
Level 29 : Elusive Target
Level 30 : Watchful Eye
Level 30 : Scion of Arborea

Add Quick Draw if Human

Skills: Concentration, Disable Device, Heal, Search, Spellcraft, Spot, UMD

Swap Heal for Repair if Warforged
Add Open Lock if Human/Drow/32 point
Also add Diplomacy if Human AND 32 point

Code
Select All
Level 1 (Artificer)
Spell (1): Enchant Weapons
Spell (1): Conjure Bolts

Level 2 (Artificer)
Spell (1): Curative Admixture: Cure Light Wounds

Level 3 (Artificer)
Spell (2): Elemental Weapons

Level 4 (Artificer)
Spell (1): Enchant Armor

Level 5 (Artificer)
Spell (2): Curative Admixture: Cure Moderate Wounds

Level 6 (Artificer)
Spell (3): Flame Turret

Level 7 (Artificer)
Spell (3): Positive Energy Infusion

Level 8 (Artificer)
Spell (3): Curative Admixture: Remove Disease

Level 9 (Artificer)
Spell (4): Armor of Speed

Level 10 (Artificer)
Spell (4): Cold Iron Weapons

Level 11 (Artificer)
Spell (4): Thundering Armor

Level 12 (Artificer)
Spell (5): Prismatic Strike

Level 13 (Artificer)
Spell (5): Planar Weapons

Level 14 (Artificer)
Spell (5): Silver Weapons

Level 15 (Artificer)
Spell (6): Blade Barrier

Level 16 (Artificer)
Spell (6): Tactical Detonation

Level 17 (Artificer)
Spell (5): Radiant Forcefield

Level 18 (Artificer)
Spell (5): Curative Admixture: Remove Curse

Level 19 (Artificer)
Spell (4): Curative Admixture: Remove Poison

Level 20 (Artificer)
Spell (3): Curative Admixture: Cure Serious  Wounds  

« Last Edit: May 3rd, 2017 at 10:33am by 5 Foot Step »  

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Re: Artificer Build Paths for Beginners
Reply #2 - Apr 20th, 2017 at 4:49pm
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5 Foot Step wrote on Apr 20th, 2017 at 1:07pm:
Level 4   : Augment Summoning

Do you hate new players?

Skill Focus: anything is bad enough. Let the poor bastards have Point Blank, and Precise Shot. Or do you think if they start using a repeater, they'll discover Arcanotechnician is a punishment for not choosing Battle Engineer? Which itself is a punishment for not buying Harper, or splashing at least 5 Rogue.
  

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Re: Artificer Build Paths for Beginners
Reply #3 - Apr 20th, 2017 at 5:28pm
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Maybe. I was originally gonna do it more hybridy. It got harder to justify the high end caster stuff if you take PBS, PS, RS, and IC and it seems like a shame to suck at both. Besides, BE is gonna end up being the hybrid

Revaulting wrote on Apr 20th, 2017 at 4:49pm:
Do you hate new players?


Seems like half of AT is dog enhancements. They're gonna use it either way.
  

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Re: Artificer Build Paths for Beginners
Reply #4 - Apr 20th, 2017 at 6:21pm
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5 Foot Step wrote on Apr 20th, 2017 at 5:28pm:
Seems like half of AT is dog enhancements. They're gonna use it either way.

Aren't you just naming the real challenge of making viable beginner paths? I know it's said "the way out is through", but the way out of this particular trap is not through encouraging dog enhancements.


5 Foot Step wrote on Apr 20th, 2017 at 5:28pm:
It got harder to justify the high end caster stuff if you take PBS, PS, RS, and IC and it seems like a shame to suck at both. Besides, BE is gonna end up being the hybrid

There are only two trees. They both have to be hybrids. Arcanotech can't justify the extra dex. All I'm suggesting is PBS & PS instead of two feats you're throwing in the garbage anyway.

The beautiful theory is that repeaters can help when spells/rune arm are on cooldown. The reality is a repeater in heroics is better than most of an arti's attack spells (and more than one buff seems designed specifically for casting on repeaters). That aside, PS can single-target the mobs that spells can't. It does fill a gap, rather than simply being sucky at the other enhancement tree's thing.
  

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Re: Artificer Build Paths for Beginners
Reply #5 - Apr 20th, 2017 at 6:58pm
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Revaulting wrote on Apr 20th, 2017 at 6:21pm:
All I'm suggesting is PBS & PS


Edited. Happy?

Edit: Also added BE.
« Last Edit: Apr 20th, 2017 at 7:15pm by 5 Foot Step »  

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Re: Artificer Build Paths for Beginners
Reply #6 - Apr 20th, 2017 at 8:42pm
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5 Foot Step wrote on Apr 20th, 2017 at 5:28pm:
Seems like half of AT is dog enhancements. They're gonna use it either way.


The passive bonuses for Imbue Defender and Arcane Engine (The spell power boosts) don’t require the dog to be out.  And spending the 6 APs just for the passives provides +30 Electric SP, and +18 USP.
  

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Re: Artificer Build Paths for Beginners
Reply #7 - Apr 21st, 2017 at 7:03pm
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5 Foot Step wrote on Apr 20th, 2017 at 6:58pm:
Edited. Happy?

Edit: Also added BE.

Cool. Seriously, it's better this way.

5 Foot Step wrote on Apr 20th, 2017 at 1:07pm:
Add Augment Summoning if Human

I can't be totally happy though, since this is still there. Remember the arguments over Dodge in Heavy Armor? It would be less of a waste to add Dodge. But let's just give humans the Heavy Armor proficiency, instead.

Level 4   : Rapid Shot Reload

Rapid Reload speeds up Xbows faster than RS. The Battle Engineer should have both, though. I'd sub out the Battle Engineer's Skill Focus UMD & add Rapid Shot. UMD is plentiful now.


Newbs don't know they should be jumpcasting, so the Battle Engineer might benefit more from Quick Draw than from an extra weapon focus. The Arcanotech would benefit more from Quick Draw or Rapid Reload than from UMD Focus.
  

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Re: Artificer Build Paths for Beginners
Reply #8 - Apr 21st, 2017 at 11:05pm
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Revaulting wrote on Apr 21st, 2017 at 7:03pm:
Level 4   : Rapid Shot Reload


Um… what?  Artificers get Rapid Reload auto granted at level 1.
  

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Re: Artificer Build Paths for Beginners
Reply #9 - Apr 22nd, 2017 at 2:32pm
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QuantumFX wrote on Apr 21st, 2017 at 11:05pm:
Um… what?  Artificers get Rapid Reload auto granted at level 1.

Jesus.

I guess my brain is done. It was nice making sense; I had a lot of fun. I have to go work for SSG now.
  

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Re: Artificer Build Paths for Beginners
Reply #10 - Apr 22nd, 2017 at 4:03pm
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Thank you for your service.  We'll get LeslieWest to have a tribute day for you.
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Artificer Build Paths for Beginners
Reply #11 - Apr 24th, 2017 at 12:11pm
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Revaulting wrote on Apr 21st, 2017 at 7:03pm:
Newbs don't know they should be jumpcasting, so the Battle Engineer might benefit more from Quick Draw than from an extra weapon focus.


Quickdraw would help if you're going to cast and shoot in a standard rotation. I figured that would be more of AT's MO though. Also I didn't think jumpcasting helped with that. Wouldn't you need Mobile Spellcasting instead? (which isn't bad in and of itself, but the prereqs blow. (Note to self: make a proposal for scaling Combat Casting))
  

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Re: Artificer Build Paths for Beginners
Reply #12 - Apr 24th, 2017 at 2:10pm
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I need a melee Arti build.  What is that, Swash blend?
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Artificer Build Paths for Beginners
Reply #13 - Apr 24th, 2017 at 2:28pm
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Ah Pook wrote on Apr 24th, 2017 at 2:10pm:
I need a melee Arti build.  What is that, Swash blend?


I mean...I guess you could frankenstein it, but...have you considered not needing to do that?

http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1457281914
  

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Re: Artificer Build Paths for Beginners
Reply #14 - Apr 24th, 2017 at 2:34pm
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5 Foot Step wrote on Apr 24th, 2017 at 2:28pm:
have you considered not needing to do that?

MELEE EVERYTHING   Grin

All I run is flavour builds these days.  Even just building this one in my head, it can't be THAT bad.  I'll drag anything to 20.
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Artificer Build Paths for Beginners
Reply #15 - Apr 24th, 2017 at 3:27pm
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5 Foot Step wrote on Apr 24th, 2017 at 12:11pm:
Quickdraw would help if you're going to cast and shoot in a standard rotation. I figured that would be more of AT's MO though. Also I didn't think jumpcasting helped with that. Wouldn't you need Mobile Spellcasting instead? (which isn't bad in and of itself, but the prereqs blow. (Note to self: make a proposal for scaling Combat Casting))


I don't have carefully measured scientific measurements to verify this.  But, I took Quick Draw on my Arcanotech and noticed that I am not cursing at the game to "Fire the fucking crossbow already" anymore.
  

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Re: Artificer Build Paths for Beginners
Reply #16 - Apr 24th, 2017 at 3:37pm
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QuantumFX wrote on Apr 24th, 2017 at 3:27pm:
I don't have carefully measured scientific measurements to verify this.  But, I took Quick Draw on my Arcanotech and noticed that I am not cursing at the game to "Fire the fucking crossbow already" anymore.


Does jumpcasting help though?
  

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Re: Artificer Build Paths for Beginners
Reply #17 - Apr 24th, 2017 at 4:37pm
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5 Foot Step wrote on Apr 24th, 2017 at 3:37pm:
Does jumpcasting help though?

Jumpcasting just helps spells not get interrupted. As you can see, somewhere along the way my brain just stopped working.

You're right that an Arcanotech would benefit more from Quick Draw than a Battle Engineer, because they're supposed to use clickies & wands, etc. more often. But a BE uses them enough to benefit as well. In theory, it should speed up the delays before & after trap-setting, too.

It used to improve ROF, if I recall, because it sped up the reload animation. But it didn't after they changed the old broken animation so that it was broken in a new and different way, because reloading now takes place as part of the attack.

I always meant to test Quick Draw's effect on rune arm recharging, but it's been lower on my list. So I still don't know if it helps there at all.
  

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Re: Artificer Build Paths for Beginners
Reply #18 - Apr 24th, 2017 at 10:30pm
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QuantumFX wrote on Apr 24th, 2017 at 3:27pm:
I don't have carefully measured scientific measurements to verify this.  But, I took Quick Draw on my Arcanotech and noticed that I am not cursing at the game to "Fire the fucking crossbow already" anymore.


I believe quickdraw speeds up the transition from reload to bolts in the air. I've been meaning to do a slow mo video test to see for sure but haven't
  
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Re: Artificer Build Paths for Beginners
Reply #19 - Apr 25th, 2017 at 11:36am
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Okay, I added Quick Draw to both.
  

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Re: Artificer Build Paths for Beginners
Reply #20 - Apr 26th, 2017 at 5:17pm
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Revaulting wrote on Apr 20th, 2017 at 4:49pm:
[Augment Summoning]
Do you hate new players?

Skill Focus: anything is bad enough.


Augment summoning is not a bad feat at all at low levels, unless you think it is too difficult to teach a new player how to use their once-per-life free feat swap.  It is better for classes which also summon monsters, like a Druid, but still handy for boosting the dog damage and survivability.

Skill Focus:UMD is just a poor feat choice. 
For the 32 point build you get +1.5 umd by dropping con by 1 and putting those points into cha.
For the 28 point build you'd get +1 umd just by spending the 2 points you shorted the build in cha.
Drop int by 1 and you make up the difference.  +1 DC and a tiny bit of spell points isn't going to make or break the build. 

And of all the class templates, why pick the class that already gets a decent boost to umd?  Raise Dead is a umd of 36.  Assuming the player buys umd to 23, gets the Arti +5, and has a +9 item that's a 17 cha for +3 totaling 31.  This gives a decent but not 100% chance to cast raise dead at 20th, and even several levels below 20th, but the +3 from skill focus isn't going to make or break the odds.  Especially if you're investing more in cha in the first place.  What else are you thinking a spell casting class will need to umd?

  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Artificer Build Paths for Beginners
Reply #21 - Apr 27th, 2017 at 8:02am
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Frank wrote on Apr 26th, 2017 at 5:17pm:
points into cha

*points into the abyss*
  

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Re: Artificer Build Paths for Beginners
Reply #22 - Apr 27th, 2017 at 11:17am
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From what the team has teased so far, the artificer changes are pretty significant. Might be worth waiting until the first lamannia notes to do some more final tweaks if you feel stuck.
  

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Re: Artificer Build Paths for Beginners
Reply #23 - Apr 27th, 2017 at 12:21pm
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Revaulting wrote on Apr 27th, 2017 at 8:02am:
*points into the abyss*

*cha points back*
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Artificer Build Paths for Beginners
Reply #24 - Apr 27th, 2017 at 3:24pm
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Sailias wrote on Apr 27th, 2017 at 11:17am:
From what the team has teased so far, the artificer changes are pretty significant. Might be worth waiting until the first lamannia notes to do some more final tweaks if you feel stuck.


If only we knew someone who knows all the e-mails of all the Standing Stone Rock Stars!  And if only we could convince that person to make Steelstar spill the changes on the motherforums or something!
  

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