harharharhar wrote on Feb 21
st, 2018 at 6:58pm:
Counting up hits avoided is a ridiculous way to model this. No one takes 10,000 hits, or even 1000 hits over a period of time that is relevant.
If we had 1,000,000 HP and quests took 7 hours to complete and we sustained 1000's of hits, yours might be a valid argument. As it stands, it is not.
No shit nobody takes 10k hits in a mission. That's been one of the points all along. You really are stupid aren't you?
For this feat to be worthwhile when the build already has all those other sources of avoidance, you'd need to be taking a large number of hits in a short amount of time, which it won't, unless maybe you're the one running it.
I just extrapolated the math out to 10k to make that point more obvious.
Regarding counting hits not being a valid measurement, I disagree. The practical reason for taking this feat is to avoid hits, thus, it's value can be measured reasonably well in how many hits it helps you avoid, because you know, that's what matters in-game, regardless what that spreadsheet and calculator you have shoved up your ass shows.
You keep going on and on about how amazeballs this stupid feat is and in practice it helps you avoid all of maybe 2 additional hits over the course of a normal mission... It figures you would impressed by avoiding 1-2 extra hits per mission, scrub.
P.S. You're still wrong about ET being exactly the same as adding to Dodge/Dodge Cap.