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FvS Class Changes
Aug 4th, 2017 at 3:34pm
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https://www.ddo.com/forums/showthread.php/488727-Early-Look-Favored-Soul-Improve...

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Greetings,

We are working on a Divine pass, but for this pass instead of solely focusing on class trees we wanted to update the base classes. Although we think Cleric is behind Favored Souls a bit, we also wanted to give Favored Souls - as part of their base class - some improvements that would add some quality of life changes. These are the changes to the base class of the Favored Soul that we are looking at.

Favor Soul
Base Class Changes

~ Favored Soul now uses the higher base ability score if Charisma or Wisdom for spellcasting. This includes DC calculations, Spell Point calculations, spell memorization, and checks to see whether you can cast the spell.

~ Your Energy Resistance becomes Energy Absorption to better scale at high levels.

~ At level 2 you choose Charisma or Wisdom. You use this ability score for your to hit and damage with your Favored Weapon. This ability only functions if at least half your character levels are Favored Soul.

~ At level 6, Favored Souls can choose one of the following bonuses:
• You gain 10 hit points per Favored Soul level. You also gain 10 Hit Points for each epic level you have gained.
• You gain 20 spell points per Favored Soul level. You also gain 30 Spell Points for each epic level you have gained.

Some design notes.

Our first iteration had Favored Soul choosing Wisdom or Charisma for hit and damage with their Favored Weapon at level 14. This cut down on splashes and was meant to support FvS melee builds. The problem we had is we don't want a player to have to have a bad experience for 13 levels before they could play their "real" build. Moving the bonus to lower levels just made it more and more of a splash ability rather than a Favored Soul core ability. The solution rewards people who are mostly Favored Soul, but gives a smooth experience while leveling.

Sev~


  
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Re: FvS Class Changes
Reply #1 - Aug 4th, 2017 at 3:46pm
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I like this. Quality of life and not broken. Is an attempt not to dwarf fvs by the cleric domains
  
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Re: FvS Class Changes
Reply #2 - Aug 4th, 2017 at 3:49pm
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Fire Eburst will finally be decent on FvS.
The +2 Cha core of EA will give them a DC.
Capstone will be another DC.
300 HP will make them beefier than fighters.

I guess you could splash 6 fighter and go CHA to attack and Damage, but that's not really great anyway.
« Last Edit: Aug 4th, 2017 at 3:51pm by WonderfulFoppyBint »  

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Re: FvS Class Changes
Reply #3 - Aug 4th, 2017 at 4:00pm
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WonderfulFoppyBint wrote on Aug 4th, 2017 at 3:49pm:
Fire Eburst will finally be decent on FvS.
The +2 Cha core of EA will give them a DC.
Capstone will be another DC.
300 HP will make them beefier than fighters.

I guess you could splash 6 fighter and go CHA to attack and Damage, but that's not really great anyway.


Anytime a divine leaves strength for cha as a melee stat, they are leaving damage and tactics on the table due to divine might.  Really tough to offset that loss.
  
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Re: FvS Class Changes
Reply #4 - Aug 4th, 2017 at 5:25pm
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Honestly I was sorta hoping for sorc casting speed but w/e.
  
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Re: FvS Class Changes
Reply #5 - Aug 4th, 2017 at 5:45pm
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that'd be tight as fuck
  

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volt_ wrote on Mar 23rd, 2017 at 4:43pm:
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Re: FvS Class Changes
Reply #6 - Aug 4th, 2017 at 6:42pm
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I would have loved sorc casting speed too
  
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Re: FvS Class Changes
Reply #7 - Aug 5th, 2017 at 12:59pm
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Missed opportunity:

Favored Souls are supposed to have more spells known than Sorcerers.

Code
Select All
Table 1–2: Favored Soul Spells Known
Spells Known
Level 0 1 2 3 4 5 6 7 8 9
1st 4 3 — — — — — — — —
2nd 5 3 — — — — — — — —
3rd 5 4 — — — — — — — —
4th 6 4 3 — — — — — — —
5th 6 5 3 — — — — — — —
6th 7 5 4 3 — — — — — —
7th 7 6 4 3 — — — — — —
8th 8 6 5 4 3 — — — — —
9th 8 6 5 4 3 — — — — —
10th 9 6 6 5 4 3 — — — —
11th 9 6 6 5 4 3 — — — —
12th 9 6 6 6 5 4 3 — — —
13th 9 6 6 6 5 4 3 — — —
14th 9 6 6 6 6 5 4 3 — —
15th 9 6 6 6 6 5 4 3 — —
16th 9 6 6 6 6 6 5 4 3 —
17th 9 6 6 6 6 6 5 4 3 —
18th 9 6 6 6 6 6 6 5 4 3
19th 9 6 6 6 6 6 6 5 4 3
20th 9 6 6 6 6 6 6 6 5 4 



Interesting that you can get to hit/damage and spellcasting all on one stat though.
  

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Re: FvS Class Changes
Reply #8 - Aug 7th, 2017 at 6:22am
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I predict many 14 fvs/6monk Elven AA monkchers. Now you only need enough dex for the feats, and can max wis and dump all other stats. Extra hp makes up for Elven Con penalty, or you could go Helf and look derpy.

Hell even a pure FVS Elven AA would work well.
  
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Re: FvS Class Changes
Reply #9 - Aug 7th, 2017 at 8:37am
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PaxsMickey wrote on Aug 7th, 2017 at 6:22am:
I predict many 14 fvs/6monk Elven AA monkchers. Now you only need enough dex for the feats, and can max wis and dump all other stats. Extra hp makes up for Elven Con penalty, or you could go Helf and look derpy.

Hell even a pure FVS Elven AA would work well.


Hi welcome
  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
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Asheras
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Re: FvS Class Changes
Reply #10 - Aug 7th, 2017 at 9:08am
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PaxsMickey wrote on Aug 7th, 2017 at 6:22am:
I predict many 14 fvs/6monk Elven AA monkchers. Now you only need enough dex for the feats, and can max wis and dump all other stats. Extra hp makes up for Elven Con penalty, or you could go Helf and look derpy.

Hell even a pure FVS Elven AA would work well.


Yeah.  It should be a nice build.  But people are acting like it will be OP.   Bows have been hind tit Xbows and throwers for a long time.  Nothing about this build suddenly fixes their rof issues or their low dps.  It just makes the stats a little easier and frees up some gear for utility or defense that was taken boosting dex or to hit.  Which, give this is probably an evasion build, you probably still want anyways unless you are going to make int a secondary stat.   

The 6 monk brings some feats with it.  This is a really tight feat build if you want to do decent dps and max that enchant D.C.   I think it should be fun.
  
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Re: FvS Class Changes
Reply #11 - Aug 7th, 2017 at 10:57am
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Asheras wrote on Aug 7th, 2017 at 9:08am:
...been hind tit Xbows... 

???
  

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Re: FvS Class Changes
Reply #12 - Aug 7th, 2017 at 11:07am
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Technomage wrote on Aug 7th, 2017 at 10:57am:
???

Texting from phone.  Apparently missed a word or two that makes that a complete sentence.


Been hind tit to xbows

Sucking hind tit is a farm phrase that means you are the runt of the litter.  Red headed step child.
  
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Re: FvS Class Changes
Reply #13 - Aug 7th, 2017 at 3:23pm
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SpaceGoat wrote on Aug 4th, 2017 at 3:46pm:
Is an attempt not to dwarf fvs by the cleric domains

Maybe, but now I can roll my Dwarf FvS and not be hopelessly gimped.

MOAR DORFZ.

I like where this is going so far.

hydra wrote on Aug 4th, 2017 at 5:25pm:
Honestly I was sorta hoping for sorc casting speed but w/e.

This would have been OP in my opinion, and would make "WhyTF should I roll a Cleric?" a thing (again).

Remember, that casting speed bonus applies to their Heals as well, which is really stepping on a Clerics toes, especially when you add a much deeper SP pool and SLAs.

OR... they could add it as a class boost/bonus feat (or capstone benefit) for those people who took the caster-style bonuses at Lvl 6.

I like it at as a Capstone, because it gives a nudge to their abilities to help scale into Epics a little better.
  

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Re: FvS Class Changes
Reply #14 - Aug 7th, 2017 at 4:20pm
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Metal-Beast wrote on Aug 7th, 2017 at 3:23pm:
This would have been OP in my opinion, and would make "WhyTF should I roll a Cleric?" a thing (again).

Remember, that casting speed bonus applies to their Heals as well, which is really stepping on a Clerics toes, especially when you add a much deeper SP pool and SLAs.


As it stands now with domains and what we have seen so far, clerics are better at healing, DC Casting, Nuker/DPS casting, and melee divine builds.

Unless the FvS trees blow the doors off, all you have for FvS is some niche wis/cha to hit and damage builds and some interesting snyergy with a few cha or wis ED abilities. 

Heck, the only thing that limits a cleric DC caster is the weaker spell book vs. arcanes.  Their max DC's are going to be very strong.
  
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Re: FvS Class Changes
Reply #15 - Aug 7th, 2017 at 4:53pm
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Metal-Beast wrote on Aug 7th, 2017 at 3:23pm:
This would have been OP in my opinion, and would make "WhyTF should I roll a Cleric?" a thing (again).

Remember, that casting speed bonus applies to their Heals as well, which is really stepping on a Clerics toes, especially when you add a much deeper SP pool and SLAs.

OR... they could add it as a class boost/bonus feat (or capstone benefit) for those people who took the caster-style bonuses at Lvl 6.

I like it at as a Capstone, because it gives a nudge to their abilities to help scale into Epics a little better.


I don't know one of the defining things about fvs is that they are supposed to be able to cast more spells than clerics but at the cost of versatility. This used to be facilitated by attrition styled gameplay with sp as a limiting factor. But now sp is near limitless. And the single most important characteristic confining quantity of spells slung in a quest is the casting speed and cooldown of said spells.

Also fvs are far weaker than clerics atm and this pass will only emphasize it more. Clerics spellbooks is one of the main things limiting them from being OP and we already have sla options to fix this via domains. I imagine the buffs with the enhancement trees coupled with the added domains will put them ahead of any dc caster.
  
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Re: FvS Class Changes
Reply #16 - Aug 7th, 2017 at 7:40pm
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What are Asheras wrote on Aug 7th, 2017 at 9:08am:
But people are acting like it will be OP. 

From the thread on the mobos it's really just Grace that thinks it will be OP. And her posts on the matter are highly misinformed. Hybrids are and always will be lower tier. The demands placed on gearing, enhancements, and feats are too much of a strain to build something that functions well on a dual axis. The dps will be lower than a ranged/melee dedicated build, and DC will be way lower than a dedicated DC caster.

We have hybrids available now if you wished to create one. Any Wizard with Harper. Any Sorc/Bard/Warlock with PDK. If, maybe, you wanted to combine second tier dps with 2nd tier DCs, then, yeah, sure thing.

Also, charisma is arguably better for hybrids because PDK has higher tactics, and your UMD is higher in heroics at earlier levels.
« Last Edit: Aug 7th, 2017 at 7:40pm by Rubbinns »  

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Re: FvS Class Changes
Reply #17 - Aug 7th, 2017 at 10:21pm
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The build Grace mentioned wouldn't beat my pure Kensai AA in damage or cc let alone some other builds I have leveled.  I have done a Deep Gnome 12F/6Ra/2M with max wisdom although I didn't have end game gear yet.  In theory you can get 110+ sustained wisdom which also gives you a decent soundburst as twist.  It doesn't have the dps of the Kensai but it can hit 100 dc terror/para.  No way a Fvs version is competing with dmg or cc.
  
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Re: FvS Class Changes
Reply #18 - Aug 7th, 2017 at 10:28pm
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Trollero wrote on Aug 7th, 2017 at 10:21pm:
  In theory you can get 110+ sustained wisdom


how about some reality.
  
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Re: FvS Class Changes
Reply #19 - Aug 8th, 2017 at 6:43am
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Trollero wrote on Aug 7th, 2017 at 10:21pm:
The build Grace mentioned wouldn't beat my pure Kensai AA in damage or cc let alone some other builds I have leveled.  I have done a Deep Gnome 12F/6Ra/2M with max wisdom although I didn't have end game gear yet.  In theory you can get 110+ sustained wisdom which also gives you a decent soundburst as twist.  It doesn't have the dps of the Kensai but it can hit 100 dc terror/para.  No way a Fvs version is competing with dmg or cc.



http://ddowiki.com/page/Wisdom

Theoretical Max wisdom is even higher than that for a non-caster.  This is as of U35.  It does not include the Racial Completionist feat or a +18 Wis from the Legendary Chieftain's ring.  It could be 3 higher. 
« Last Edit: Aug 8th, 2017 at 6:44am by Asheras »  
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Re: FvS Class Changes
Reply #20 - Aug 8th, 2017 at 12:10pm
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Asheras wrote on Aug 8th, 2017 at 6:43am:
http://ddowiki.com/page/Wisdom

Theoretical Max wisdom is even higher than that for a non-caster.  This is as of U35.  It does not include the Racial Completionist feat or a +18 Wis from the Legendary Chieftain's ring.  It could be 3 higher. 

The wiki's use of "sustainable" is really reaching.

+2 DDO store pots = nope, you either run out of TP and/or have to spend real $$ to keep "sustaining" that.
+2 Competence (Bard Inspire Excellence song) = the class split they listed had no bard = nope, no guarantee you're always going to be grouped with a bard.
+8 Insightful(Item, Random loot) = Sure if you win the RNG loot lotto which is not likely without it being a complete crap item on the other effects.  Reality says this is +7 from CC instead.
+4 Epic Feat (Great Ability x4) = sure but it would be a net loss given what you could gain from other epic feats instead.
+5 Twists (+3 twisted in from EDs, +1 twisted in from Epic Completionist bonus +1 Twisted in with Level 30 bonus Twist) = same as the Epic feats option.  Yes, you could, but it would be stupid given what you can gain from other twists instead.

So in reality, without just doing a MOAR WISDOM!!1!! retard build, you're looking at something along the lines of 100-102 sustained I think.   That's still pretty decent.
  
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Re: FvS Class Changes
Reply #21 - Aug 8th, 2017 at 12:34pm
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Digimonk wrote on Aug 8th, 2017 at 12:10pm:
The wiki's use of "sustainable" is really reaching.

+2 DDO store pots = nope, you either run out of TP and/or have to spend real $$ to keep "sustaining" that.
+2 Competence (Bard Inspire Excellence song) = the class split they listed had no bard = nope, no guarantee you're always going to be grouped with a bard.
+8 Insightful(Item, Random loot) = Sure if you win the RNG loot lotto which is not likely without it being a complete crap item on the other effects.  Reality says this is +7 from CC instead.
+4 Epic Feat (Great Ability x4) = sure but it would be a net loss given what you could gain from other epic feats instead.
+5 Twists (+3 twisted in from EDs, +1 twisted in from Epic Completionist bonus +1 Twisted in with Level 30 bonus Twist) = same as the Epic feats option.  Yes, you could, but it would be stupid given what you can gain from other twists instead.

So in reality, without just doing a MOAR WISDOM!!1!! retard build, you're looking at something along the lines of 100-102 sustained I think.   That's still pretty decent.


How long do you actually spend at Lvl 30 these days?

Why do we keep talking about theoretical cap maximums when what would be far more useful would be standards and maximums at say levels 12,16,20,24 and 28?

  

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Re: FvS Class Changes
Reply #22 - Aug 8th, 2017 at 2:17pm
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Digimonk wrote on Aug 8th, 2017 at 12:10pm:
The wiki's use of "sustainable" is really reaching.

+2 DDO store pots = nope, you either run out of TP and/or have to spend real $$ to keep "sustaining" that.
+2 Competence (Bard Inspire Excellence song) = the class split they listed had no bard = nope, no guarantee you're always going to be grouped with a bard.
+8 Insightful(Item, Random loot) = Sure if you win the RNG loot lotto which is not likely without it being a complete crap item on the other effects.  Reality says this is +7 from CC instead.
+4 Epic Feat (Great Ability x4) = sure but it would be a net loss given what you could gain from other epic feats instead.
+5 Twists (+3 twisted in from EDs, +1 twisted in from Epic Completionist bonus +1 Twisted in with Level 30 bonus Twist) = same as the Epic feats option.  Yes, you could, but it would be stupid given what you can gain from other twists instead.

So in reality, without just doing a MOAR WISDOM!!1!! retard build, you're looking at something along the lines of 100-102 sustained I think.   That's still pretty decent.


Store pots are sustainable using remnants. I have countless remnants just sitting idle in the bank, and since they seem like they aren't ever going to return to special rewards being the vendor - I've just been cashing them into pots, etc.
  
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Re: FvS Class Changes
Reply #23 - Aug 8th, 2017 at 3:03pm
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FranOhmsford wrote on Aug 8th, 2017 at 12:34pm:
How long do you actually spend at Lvl 30 these days?

Why do we keep talking about theoretical cap maximums when what would be far more useful would be standards and maximums at say levels 12,16,20,24 and 28?

Fran, I think you clicked on the wrong thread by mistake.   The one you are looking for is here:  http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1501716863

On the off chance it wasn't a mistake though, does the answer really matter?  You'll just argue against whatever answer you're given and then continue bitching about how doing things the hard way is hard.


P.S.  Plenty of people stay at cap and run raids, 10-skull reaper, etc.   If you can't find people to group with at lvl 30, I don't think it's because there aren't level 30 people running missions.  You do have a particular reputation after all.

I have had one toon or another at cap for the vast majority of the past 4 years.  I keep one capped specifically to run raids, help guildies, farm loot, etc.  I have rarely ever had a problem finding a group or posting an LFM and having people join my missions.
« Last Edit: Aug 8th, 2017 at 3:06pm by Digimonk »  
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Re: FvS Class Changes
Reply #24 - Aug 8th, 2017 at 3:30pm
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Digimonk wrote on Aug 8th, 2017 at 3:03pm:
Fran, I think you clicked on the wrong thread by mistake.   The one you are looking for is here:  http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1501716863

On the off chance it wasn't a mistake though, does the answer really matter?  You'll just argue against whatever answer you're given and then continue bitching about how doing things the hard way is hard.


P.S.  Plenty of people stay at cap and run raids, 10-skull reaper, etc.   If you can't find people to group with at lvl 30, I don't think it's because there aren't level 30 people running missions.  You do have a particular reputation after all.

I have had one toon or another at cap for the vast majority of the past 4 years.  I keep one capped specifically to run raids, help guildies, farm loot, etc.  I have rarely ever had a problem finding a group or posting an LFM and having people join my missions.


It is kinda server specific. For instance, thelanis is flat out dead for endgame (challenging content).  We still run an LE/r1
shroud here and there but its prearranged and shortmanned almost always. There's only a small handful of good players left in the game on thelanis and only a fraction of them actively play at cap.
  
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