Skoodge wrote on Oct 31
st, 2017 at 7:40am:
I've been back
five months tops
I actually hadn't played much reaper at all before this life - at least not in groups. I solo reaper till level 7 or so, switch over to soloing elite BB until I hit the quests I
have to have a group and then will usually pick up a BB group over a reaper group.
I absolutely hate running with a bunch of 100th life casters with a hundred reaper points. Everything is dead before you hit the mobs and when the mobs aren't dead, you're too busy chugging pots to fight, because most of those bastards won't throw a heal your way.
I'd rather solo elite than bother with reaper groups if I'm using a decent, well equipped toon. The goal is to get my main melee strong enough he can solo at least R1 all the way through each life.
I did not know that, but I made that toon when I still lived state side, so it's been at
least 4 years ago I made it, probably 5 or more.
Correct, a well-built toon with some player knowledge and strategy will always be better...
But you seriously can't overlook the bonus handy cap of having 300 extra hitpoints. I mean, really, 300 extra sure as fuck doesn't hurt. No, it's not enough for someone like Fran, but Fran is a special snowflake in his own category. Yeah, you're still going to die if you're an idiot, but it is going to take longer with 300 plus extra hitpoints
FvS haven't changed much in 5 years, much less 5 months. They weren't good at melee 5 years ago and aren't good at melee now.
SSG's recent update really didn't change much. There might be a few niche/flavor builds that won't suck now, but their best use is still as a few levels of splash. They're still solidly in the "anything they can do, another build/class can do better" category.
Contrary to what the average DDO players entitlement complex seems to indicate these days, reaper is not for casuals, nor even players in the middle of the bell curve. It was designed specifically for hardcore powergamers and meta players that wanted a serious challenge. Either get on the meta train or do exactly what you said and stick with EH/EE/R1.
As you've figured out, if you're not a hardcore meta player, anything beyond R1/R2 probably won't be much fun. I wish more of the pubs would figure that out and stop whining on the mobos about Reaper being too hard. They're high school vocational students complaining that they can't get a job at SpaceX repairing rockets.
Incorrect, pretty much anything run by a skilled player who understands and strategy will be better than even the most overpowered meta build run by a Fran. That's what people don't get. Player skill and teamwork is at least 80% of the game in reaper. Build quality matters but is nowhere near as important. I've run some pretty shitty builds as experiments which didn't pan out and still outperformed the vast majority of the pugs, no matter what build they were running.
As you said, the extra HPs and whatnot from reaper points are a "bonus". They're in no way necessary. When reaper was first released, nobody had "all those reaper points" yet my semi-static guild group was completing R7-R10s shortly after release. One of the players in that group ran a 2nd lifer with ~1.2k hps and did well.