Digimonk wrote on Jan 31
st, 2018 at 5:35pm:
This proves and answers nothing.
If it is doing 50% more in LD than in SD, losing 33% means it'd still be better in LD.
Post the math or go home.
Even beyond that, you're theorizing in a vaccum and/or assuming 100% solo runs. Being in a group with others who can enable sneak attack would obviously favor LD still.
I think maybe you dont understand the difference between sneak attack and sneak attack immunity. undead have immunity. Aggro is irrelevant as is number of people the party.
Against undead, you are:
-Not critting very much (depending on bypass value and fort)
-not Sneak Attacking
-probably reduced physical damage of some sort
Also, LD is not even close to 50% more damage than SD for this build.
You actually get more MP per tier of SD than LD (4 vs 3) for 24
You also get 6 more Dexterity (which is at least 3 base damage if not 6% missile rate if you aren't capped at 100 dex
You also get 6 SA dice, plus a temp boost of 2 more SA dice
You also get about 10 more Hide points
You get a blanket 5% increase in physical damage debuff that procs with SA Immunity debuff which at 12 second duration is permanently up on mobs (4 stars a throw, 1.5 throws/sec = 3.4 secs to roll a 20 on avg)
From LD you lose:
+1 Crit Threat (again, against undead, this is of less consequence than other mobs)
70 - 6 (cores) for 62 more MP than in SD. Given that you are running around at or around 270MP, 270 v 208 MP is a difference of 23% physical damage (and SA dice) scaling from different MP.
The worst part of not running in LD is actually not the loss of MP, it's the loss of Action Boost cooldowns for Prowess Set activation.
However, with the massive amount of SA damage this build does, full time SA damage uptime from SD Core 6 makes it preferable to running in LD versus SA immune mobs.
Eat dicks