Sergod wrote on Dec 29
th, 2017 at 3:42am:
"so much damage is from procs" uh wut? majority of damage is from base damage, except in a raid boss burn environment, and there id still say 1/3-1/2 is base damage. Dude you are completely clueless to this game, as you don't actually play it. Your theory crafting is cool and all, but don't speak it as gospel when you don't play, and don't act like its some super special thing that takes months of math, and only a select few can do it. I've been building top characters, and playing this game at a level that you cant since before you were a froob kid. Go play some more Destiny now.
Also in regards to active attacks.. They are once a second. What about all the other attacks that aren't getting crit profile/multiplier now? If you discount crit profile and multiplier, then you truly have no clue as to how to play this game.
You're really defensive for no reason. I'm just looking at multiclass splits comparably to see how they shake out. You need to take like 100 chill pills.
Regarding crit threat and multi, you are correct that 1/2 to 1/3 of the damage of these builds is physical and crittable. So when you have a crit modifier of x3, the difference between 1 crit threat and 2 crit threat for a shuriken is:
either (12f/8m) with IC Thrown and +1 Competence Threat
1x0 + 2-17x1 + 18x3 +19-20x5 =
80% Base Damage +
5%x3 Base Damage + 25 Seeker +
10%x5 Base Damage (OC and LD) + 25 Seeker damage.
If Base Damage is 120 on average, that means each hit does:
(120*.8)+((145*3)*.05)+((145*5)*.1) = 190.25 damage with crits on average per missile. Feel free to adjust the base number however you like.
or (20 Monk)
1x0 + 2-16x1 + 17-18x3 +19-20x5 =
75% Base Damage +
10%x3 Base Damage + 25 Seeker +
10%x5 Base Damage (OC and LD) + 25 Seeker damage.
If Base Damage is 120 on average, that means each hit does:
(120*.75)+((145*3)*.1)+((145*5)*.1) = 206 damage with crits on average per missile. Feel free to adjust the base number however you like.
1 Crit threat range makes a 16 dps/190dps = 8.4% increase in physical damage per missile. if physical damage is 50% of damage per missile (very high end and probably means low SA damage and MP) then this is a 4.2% increase in damage. If physical damage with more like 33% of total damage per missile, then this is .33*.084=~2.8% increase in damage. This is only true if both builds have exactly the same base damage. The 12/8 build has 11 more boosted dex and something like 19 more base damage and 20 additional Melee Power along with active attacks. This is why I say there are still multiclass builds that can hang with this pure in LD. Yours will have better movement and abundant step though which a lot of people really like. Also, yours has significantly higher SA dice (up to +4 over 12/8 I think and depending on AP choices), which is why I say they actually are not far apart on damage, it's because they aren't.
I'm not criticizing you or your build by trying to elucidate these numbers. I'm just showing you how to compare this stuff by the numbers. I can't quantify how well or poorly you play, your party members play, your lag, or your items. People running shuriken builds were often terrible players, and no build could really help them.
And for the record on Khyber my main was Amputation. Feel free to ask around and see how people felt about how I played. I was in all of the raid channels and consistently contributed to parties composed of the best players on the server off and on for 10 years.
You may not like me or how I post about things but don't confuse that with me as a player. I played DDO very hard.