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Very Hot Topic (More than 75 Replies) Severlin Siteings (Read 23219 times)
EVC
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Severlin Siteings
Feb 7th, 2019 at 10:23pm
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when was the last?
curious is the case of an missing.
Huh
  
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Re: Severlin Siteings
Reply #1 - Feb 7th, 2019 at 10:51pm
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Can't say myself but thank goodness he stayed with the company I think he has been essential in keeping the game running and online.
  
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Re: Severlin Siteings
Reply #2 - Feb 8th, 2019 at 2:47am
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Bishop wrote on Feb 7th, 2019 at 10:51pm:
Can't say myself but thank goodness he stayed with the company I think he has been essential in keeping the game running and online.


As much as I dislike his almost weaselly wordings during the interviews and stuff, I do think you're right. The man is probably one of the few reasons DDO is still alive despite the issues plaguing the game.
  
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Technomage
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Re: Severlin Siteings
Reply #3 - Feb 8th, 2019 at 10:32am
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Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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EVC
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Re: Severlin Siteings
Reply #4 - Feb 8th, 2019 at 1:22pm
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Technomage wrote on Feb 8th, 2019 at 10:32am:


a pre-halloween post.
nothing in November - not that odd I guess.
nothing in December - year end wrap-ups aren't a thing, so normal I guess.
nothing in January - last years producer letter did come the very last day...
but here we are a week into February.
*crickets*

if Severlin was actually terminated, would anyone even be able to tell?
  
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Technomage
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Re: Severlin Siteings
Reply #5 - Feb 8th, 2019 at 1:32pm
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EVC wrote on Feb 8th, 2019 at 1:22pm:
a pre-halloween post.
nothing in November - not that odd I guess.
nothing in December - year end wrap-ups aren't a thing, so normal I guess.
nothing in January - last years producer letter did come the very last day...
but here we are a week into February.
*crickets*

4 months is a long time to go without hearing anything from the Producer, for sure.


EVC wrote on Feb 8th, 2019 at 1:22pm:
if Severlin was actually terminated, would anyone even be able to tell?

Pretty sure we would, honestly.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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EVC
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Re: Severlin Siteings
Reply #6 - Feb 8th, 2019 at 1:50pm
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Technomage wrote on Feb 8th, 2019 at 1:32pm:
Pretty sure we would, honestly.


so what is it that makes you think Severlin is still with the company?
  
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Re: Severlin Siteings
Reply #7 - Feb 8th, 2019 at 1:52pm
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EVC wrote on Feb 8th, 2019 at 1:50pm:
so what is it that makes you think Severlin is still with the company?



Sev, is that you? Shocked
  

Just because someone asks a question, doesn't mean they need an answer.
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Technomage
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Re: Severlin Siteings
Reply #8 - Feb 8th, 2019 at 4:20pm
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EVC wrote on Feb 8th, 2019 at 1:50pm:
so what is it that makes you think Severlin is still with the company?

Pretty sure someone on the Forums would have found out and told us all.

At the very least, the Player's Council would have been told.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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Re: Severlin Siteings
Reply #9 - Feb 8th, 2019 at 4:54pm
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Technomage wrote on Feb 8th, 2019 at 4:20pm:
Pretty sure someone on the Forums would have found out and told us all.

At the very least, the Player's Council would have been told.


For the most part the PC knows just about as much as the rest of the playerbase.
  
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Technomage
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Re: Severlin Siteings
Reply #10 - Feb 8th, 2019 at 6:02pm
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Ok, I can still send Severlin a PM on the DDO Forums. When a person's DDO Forums account is inactive or canceled, you can't do that. It's possible Jerry has failed to deactivate his account, I suppose.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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Re: Severlin Siteings
Reply #11 - Feb 8th, 2019 at 6:12pm
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Technomage wrote on Feb 8th, 2019 at 6:02pm:
Jerry has failed



Correct.
  


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Re: Severlin Siteings
Reply #12 - Feb 8th, 2019 at 10:13pm
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Technomage wrote on Feb 8th, 2019 at 4:20pm:
Pretty sure someone on the Forums would have found out and told us all.

At the very least, the Player's Council would have been told.


I seriously doubt the PC knows its ass from a hole in the ground.
  
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Re: Severlin Siteings
Reply #13 - Feb 9th, 2019 at 3:57am
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raybob wrote on Feb 8th, 2019 at 10:13pm:
I seriously doubt the PC knows its ass from a hole in the ground.


Which one is where rodents live?

As to Sev, we don't know shit.
  
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Re: Severlin Siteings
Reply #14 - Feb 9th, 2019 at 6:07am
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Technomage wrote on Feb 8th, 2019 at 10:32am:


His last activity on the forums is:
Quote:
Last Activity 10-15-2018 04:12 PM

  
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Re: Severlin Siteings
Reply #15 - Feb 9th, 2019 at 6:54am
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Looks like all the videos and interviews about Sharn were back in Aug.  This is the newest thing I could dig up (looks like it was published later in the year, but no telling when the interview was actually given).

http://www.dragonmag.com/5.0/#!/article/116595/103668213?loadFresh=true&title=23...
  

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Re: Severlin Siteings
Reply #16 - Feb 9th, 2019 at 9:59am
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Hm, I try to bring myself to care ...
Are his postings informative? Will it happen as he describes? Best laid plans and all ...
I say no.
« Last Edit: Feb 9th, 2019 at 9:59am by Snu Snu »  

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Re: Severlin Siteings
Reply #17 - Feb 9th, 2019 at 11:18am
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<tin foil hat on>

Maybe the 300K they made from selling the 2 year special VIP thing was to fund Sev's buyout.
  
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Re: Severlin Siteings
Reply #18 - Feb 9th, 2019 at 12:27pm
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raybob wrote on Feb 9th, 2019 at 11:18am:
<tin foil hat on>

Maybe the 300K they made from selling the 2 year special VIP thing was to fund Sev's buyout.


or  https://www.planetsidearena.com/home

https://store.steampowered.com/app/987350/PlanetSide_Arena/

that funding push happened across all Daybreak games (not just the 2 @SSG)

i like to refer to the above as Daybreaks own little, "Infinite Crisis"

as for Severlin, there is a bit of "post humor" to his existence @SSG ...  like an invisible pulse, not seen, felt, or heard.

as for the letter, clearly each paragraph takes measurable time...   in months it would seem.  and by god there needs to be 2 of them. ! !

measuring the weight of last years contributions...  it is soo clear why this takes as long as it does.   would not want to rush what is obviously a special alchemy in the process of creation.

or maybe Severlin just no longer works at SSG.
  
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Re: Severlin Siteings
Reply #19 - Feb 10th, 2019 at 2:20pm
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Sev was mentioned by Coco on discord as the one who did the negative PRR/MRR pass.
AFAIK Sev has engine-level knowledge of the game so a certain amount of his time is spent on that. (E.x., he did reaper)

If we lose him, we're probably fucked given how many of the monkeys actually know what's going on.
« Last Edit: Feb 10th, 2019 at 2:21pm by WonderfulFoppyBint »  

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Re: Severlin Siteings
Reply #20 - Feb 10th, 2019 at 2:37pm
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WonderfulFoppyBint wrote on Feb 10th, 2019 at 2:20pm:
Sev was mentioned by Coco on discord as the one who did the negative PRR/MRR pass.
AFAIK Sev has engine-level knowledge of the game so a certain amount of his time is spent on that. (E.x., he did reaper)

If we lose him, we're probably fucked given how many of the monkeys actually know what's going on.


"Engine level" indeed!

Sev is this guy:
Quote:
Just to be sure I understand, there are three bugs:

~ Clicking the hireling "Use" button (the gear) turns off Hold Your Ground.
~ Clicking the Raise button turns off Hold Your Ground, which is probably the same bug as above.
~ Your hireling wouldn't raise you. I thought the hireling needed to cast this on your stone? If your stone was too far away I don't know if that works.I'll check tomorrow.

Sev~

After which, he got pretty butthurt for being called on not understanding how a pretty significant game mechanism works.

The game has been fucked for a long time, mostly because Experts have convinced themselves that they are "DAMN GOOD AT THEIR JOB".

  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Severlin Siteings
Reply #21 - Feb 10th, 2019 at 8:02pm
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WonderfulFoppyBint wrote on Feb 10th, 2019 at 2:20pm:
Sev was mentioned by Coco on discord as the one who did the negative PRR/MRR pass.
AFAIK Sev has engine-level knowledge of the game so a certain amount of his time is spent on that. (E.x., he did reaper)

If we lose him, we're probably fucked given how many of the monkeys actually know what's going on.


Iirc, Severlin was the lead on asherons call until around 2014 or so.  Then came over to DDO.
  
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Re: Severlin Siteings
Reply #22 - Feb 11th, 2019 at 12:37pm
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Asheras wrote on Feb 10th, 2019 at 8:02pm:
Iirc, Severlin was the lead on asherons call until around 2014 or so.  Then came over to DDO. 


DDO's engine is based on AC. Same with LOTRO.
  

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Re: Severlin Siteings
Reply #23 - Feb 11th, 2019 at 8:16pm
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noamineo wrote on Feb 11th, 2019 at 12:37pm:
DDO's engine is based on AC. Same with LOTRO.


it all goes back to Ashrons Call...

Quote:
Though it was developed by the Turbine team (with Microsoft's extensive assistance), it was published as a Microsoft title until 2004.

It had a multimillion-dollar development budget. It was designed by Toby Ragaini (lead designer), Chris Foster, Eri Izawa, and Chris Pierson. The development team consisted of 30+ full-time developers, including 6 artists, 4 game designers, 15 software engineers and 5 QA testers. Asheron's Call was technically innovative for its time. It did not use zoning, a technique of partitioning the game world into zones that ran on different computers on a cluster. This caused delay when moving between zones. Instead Asheron's Call had a single seamless world. It used dynamic load balancing to determine which computer in the cluster controlled which location area. If one area became overpopulated and sluggish control of part of that location would pass to another computer with a lighter load. Critical development software included Microsoft Visual C++ 5.0, Visual SourceSafe 5.0, Lightwave 5.5, and Photoshop 4.0 Asheron's Call uses Microsoft SQL Server for persistent game data. The original Asheron's Call client allowed computers to use either 3D or software graphics acceleration. The modern client requires a DirectX 9.0 compatible video adapter w/ hardware T&L.

Asheron's Call took 40 months plus 8 months of beta testing to complete. It was originally scheduled to ship during the fourth quarter of 1997. Production was delayed over a year because of the inexperience of the production team. The finished product contained approximately 2 million lines of code. There were six servers available at launch. Asheron's Call launched nine months after EverQuest on November 2, 1999. In the United States, it sold 57,143 copies and earned revenues of $2.64 million by early 2000. Asheron's Call had 80,000 players by the end of its first year. By the end of 2000 its subscription rate was third behind Ultima Online and EverQuest, with 90,000 subscribers from 200,000 box sales. While neither Turbine nor Microsoft have been forthcoming in releasing exact subscription counts, it is believed that Asheron's Call peaked in popularity in early 2002 at about 120,000 accounts and has since dropped to below 10,000. Dark Age of Camelot had 200,000 subscribers in May 2002, taking Asheron's Call's spot as third most popular virtual world.

https://en.wikipedia.org/wiki/Asheron%27s_Call


to grasp Turbine prior to 2004 when they parted ways with Microsoft, look no further than the founder Johnny Monsarrat.

Quote:
Turbine was founded in April 1994 by Johnny Monsarrat and fellow students at Brown University, as a project with the goal to create the world's largest game. Monsarrat was hit by a car in 1994, which resulted in a payout he used to fund the company. In 1995 the company was based in his mother's house with 12 staff members. They found an office in Providence, RI, but later moved to Westwood, Massachusetts to better take advantage of the software engineers coming out of Boston's colleges. As CEO, Monsarrat used free food and office pranks to keep staff motivated.

The company was originally called CyberSpace because "that seemed cool". Its name was later changed to "Second Nature", but since that was taken, "Turbine" was chosen. Asheron's Call was the company's first game.

^ actually legit.^

https://johnny-monsarrat.com/index.html


as for the engine both Lotro and DDO are further iterations of what was initially the blood and guts of AC.

& all that took place post 2004 when Jeffery Anderson took the helm @Turbine.
https://en.wikipedia.org/wiki/Jeffrey_Anderson_(game_designer)

Jeffery Anderson hired the likes of the Paiz's & was responsible for building most of the current products & acquiring the licenses for both DDO & Lotro post Microsofts 2004 departure & Monsarrats fade from promenance.


In 2007 Jim Crowley took the lead @Turbine and basically transitioned the company for sale to Warner in 2010.  Everything done after 2007 was to repurposed Turbine for sale.

https://venturebeat.com/2008/05/01/turbine-picks-up-40-million-keeps-mum-about-i...

in essence it has been a bit of a clown show from day one.


i do not know exactly when Severlin came on board, but i somehow doubt he was around prior to Microsofts partnership up until 2004.

but it should be noted again regarding Turbines contribution to the engine...
Production was delayed over a year because of the inexperience of the production team.

and once more for good measure...

Production was delayed over a year because of the inexperience of the production team.



i am sure Serverlin is holed up in an office feverishly working on that letter & did not depart SSG back in early December 2018 quietly...
  
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EVC
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Re: Severlin Siteings
Reply #24 - Feb 11th, 2019 at 8:44pm
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RE: i do not know exactly when Severlin came on board

i don't know how accurate this is, but it says Severlin started @Turbine (Ashrons Call) in 2006 (as an artist.)

https://asheron.fandom.com/wiki/Turbine_Developers#Rob_.22Severlin.22_Ciccolini
  
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