Carpone wrote on Nov 5
th, 2012 at 3:52pm:
Examples?
Already listed the random encounter node system, so there's that for keeping you guessing once you know the terrain like the back of your hand.
Blue vs green random loot + level appropriateness is another, but leaving Canith fallow when it's obvious to anyone that looks at the new exploits they entered into the system when they played with what's a pre/suffix that it's half-automated already. (Maj, consider this my bug report since I was asked to lay off till they 'had more bandwidth' :p)
The tech is obviously there for flying mobs judging by the Chronoscope Abishai, and that would add reams to the 3d game, not to mention give a small bump to ranged as utility vs 'just throw bigger numbers at it'.
They've got the tech for mines now, but it's neither useful outside of soloing, nor used by mobs in a non-static manner.
They've got a dodge score but no touch attack check vs it (since it's the closest PnP concept to the notion) for players or mobs, and seem if anything to be leaning more towards stat-simplification, not more required to do more things, if the PRE writeups are anything to be take as an indication.
Should I continue?
Edit:
Aeolwind wrote on Nov 5
th, 2012 at 4:02pm:
Quest flagging like the Crypts & using the flagging mechanic from say Red Fens.
And 1000 times this for fucking Threnal already goddamnit.