majmalphunktion wrote on Apr 12
th, 2013 at 8:44am:
Change is slow...but yeah I won this one. Its 4 days out of alpha and in front of you. New bug tool too! Use it to send me nasty messages...or use it for constructive criticism on the enhancements.
Or just be pissed off and wait to complain about it when we release it.
These actions are not exclusive. I intend to send you dick jokes and constructive criticism, and then be pissed off when the input is ignored and you release whatever you want because you're the experts.
Regarding the new bug reporting tool - if the tool does not provide player feedback that submissions have been reviewed, that the reported bug is a novel issue or considered extant, and some ability for the submitter to check back on the bugs progress through the system, then from the player's chair it's really not any different from the old tool.
Bigjunk wrote on Apr 12
th, 2013 at 9:26am:
+Varg yesterday might as well have been a bot in that "meet and greet" session with him just parroting talking points then entire time. We actually got more info out of when this happened with MoTU.
+Varg made several things were made very clear in the "Q&A". There was a LOT of noise in the Q&A, but Vargouille's contribution represents about 9.055% of the lines of text. If you separate out only what he said, there's some meaningful information.
- Vargouille considers what we see in the Preview regarding class enhancement costs and the consequences of these costs to be a balanced and well thought out product.
- The enhancement point cost are intentionally high and the tree power is intentionally backloaded.
- There is an intentional effort to make Pure Class Builds attractive.
- The change to Core Enhancements (Innate Abilities) is intentional - They are intended to NOT be free.
- They are aware that the new costs will render existing multiclass builds obsolete.
Quote: Vargouille:
"We are trying to make sure that both pure class builds are rewarded as well as multiclass builds. If it's obvious that no one will ever multiclass again, we've clearly done the wrong thing. It it's obvious that most pure class builds are inferior, we've also done the wrong thing."
The preview shows a direction that radically devalues multiclassing in general and splash builds in particular.
Custom character creation felt like a core competency - this change does not enhance it.