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Very Hot Topic (More than 75 Replies) Stick builds? (Read 47221 times)
aDifferentHandle
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Re: Stick builds?
Reply #75 - Oct 31st, 2013 at 6:55am
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NOTdarth wrote on Oct 31st, 2013 at 4:47am:
Just LR'd my second lifer into 13rog/6mnk/1fvs, playing with FoT woo-woo stick till u20 raider's box gives sireth.


There is a variant on that split which is worth mentioning (especially when there's no coocoon available): 1 Cle instead of 1 FVS. You lose some saves, but get faster W&SM access than Mechanic, netting a few more APs to spend in DPS trees. This is only of relevance if you want to use Heal Scrolls a lot.

Which race did you pick? Human, Horc or Helf? Do you have room for FoP?

Did you get enough Dex to pick Dodge as a monk bonus feat? This kind of build has an overabundance of silly monk feats, especially when you dumped dex.
« Last Edit: Oct 31st, 2013 at 6:57am by aDifferentHandle »  

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Re: Stick builds?
Reply #76 - Oct 31st, 2013 at 7:45am
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2nd lifer so I was spread thin on build points. Barely managed to get OC and ISA.

Human, didn't consider FoP but I reckon I could've fit it in.

PA, C, GC, OC, IC:B, Dodge, Mobility, full THF+perfect, ISA, Master Stance, Precision, Imp Evasion, Opportunist.

If you want I can be arsed run it through the chargen again to point what I picked out when.
  

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Re: Stick builds?
Reply #77 - Nov 2nd, 2013 at 10:13am
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Rolled a 12mnk/6rogue/2ranger sireth/pinion. 10k+Manyshot, Acrobat tier 5. Imp 2Hf.

Missing Precise shot and empower heal for cocoon.
Heal scrolls at 90% umd, Healing for 400 w wand mastery and 70% hamp

Will hold me over until I can Bladeforge Iconic TR it.
  

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Re: Stick builds?
Reply #78 - Nov 2nd, 2013 at 2:05pm
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aDifferentHandle wrote on Oct 27th, 2013 at 8:15pm:
One reason is the following: 13 levels of rogue add 7d6 sneak attack damage, which gets applied to every attack. With GTWF, 5 mainhand attacks proc 4 additional off-hand attacks (and a few more mainhand procs through doublestrike).

With THF, you only have main hand attacks and doublestrike procs.

However, I don't know how the attack speed compares (even with +15% attack speed from acrobat). See below for some more info on attack speed.

Another thing is base damage. I'm not that deep into monks, but I think it's not hard to surpass the 2.5[1d10] of sireth. Additionally, THF gets 1.5 damage per 2 Str points per attack. Unarmed with GTWF gets 1.8 damage per 2 Str per mainhand attack. (This is not considering doublestrike which has a higher benefit for THF than for TWF.)


Here's some technical details on attack speeds.
https://www.ddo.com/forums/showthread.php/275144-Vanshilar-s-Attack-Speed-Index-...


ok... math incoming. 

This is assuming a Horc Strength build, 13R/6M/1D taking the relevant 2 handed or 2 weapon feat line.  Assuming perfect 2WF, perfect 2 handed fighting, overwhelming critical, improved SA, master of forms, and the appropriate improved critical. Assuming Dreadnaught with +6 critical, Imp PA, and devastating critical.  All calculations were made using average die rolls for weapon damage and sneak attack. I figured this without buffs(other then haste/feat/speed 15 item).

2HF calcs
Base speed Sireth Qstaff=86.5 swings/min.
+15% TA and +15% haste=113.2985 SPM

Doublestrike assuming black dragon set 3% (3.3989 SPM), perfect 2wf 5%(5.6649 SPM), opportunist 3%(3.3989) and quickstrike 25% for 80% of attacks.(22.6597 spm)=35.1224 doublestrike hits per min.

113.2985 + 35.1224=148.4209 mainhand attacks/min

Weapon damage
3.5d10+8 base(or 27.25 avg damage/swing) (Imp PA +.5)
+30 str(assumes a +20 mod or 50 Str)
+16 PA
+16 Staff or 2 handed enhancements
+10 deadly
+4 planar prowess
+103.25 average unbuffed damage/swing

Sneak attack damage
7d6 rogue(24.5)
1d6 ninja(3.5)
Imp SA (10.5)
+13 from SA 5 and Exc SA 3
+2 deception 1 item
53.5 average SA damage/swing

Crit profile (running earth master of forms)
13-18 x3(360.75 dmg)
19-20 x6(721.5 dmg)
Seeker 6, Dreadnaught seeker 6, and exc seeker5= +17

supreme good adds 10.5 avg dmg a hit. 140.9998 hits *10.5=1480 damage.
cloudburst adds 100 lightening and 75 sonic damage per hit on a natural 20.  7.4201 hits*175=1298 damage
Red slot adds 5.5 damage of your elemental choice per hit. 140.9998 hits *5.5=775 damage
lightening strike adds 610 avg damage on 1.5% of hits. 2.2263 hits *610=1358 damage
1480+1298+775+1358=4911 damage from procs


So...  assuming misses on 1, always confirming crits, always sneaking, not counting glancing blows(witch do currently work on normal attacks, but not cleaves), or grazing; we have
5% misses (7.4210 swings)
55% normal - 81.6314 swings@103.25 dmg=8428 dmg over a minute
30% low crits - 44.5262 swings@ 360.75 dmg=16062 dmg over a minute
10% high crits  - 14.8420 swings @ 721.5 dmg=10708 dmg over a minute.
95% SA damage - 140.9998 swings@53.5 dmg=7543 dmg over a minute.
subtotal=42741
misc effects=4911
total=47652 damage/minute or 794 Damage Per Second

2WF damage calcs
Base speed dual Celestia 2WF =86.66 SPM
+15% haste=102.21 SPM

Doublestrike assuming black dragon set 3% (3.0663 SPM), perfect 2wf 5%(5.1105 SPM), opportunist 3%(3.0663)= 11.2431 doublestrike attacks/min
102.21 + 11.2431=113.4531 mainhand swings/min
Offhand assuming G2WF and perfect 2WF(90%)=91.989 offhand swings/min

Mainhand Damage(dual Celestia)
3d10+8(24.5 avg damage)(Imp PA +.5)
+20 Str
+8 PA
+10 deadly
+4 prowess
66.5 avg unbuffed damage

Offhand damage
3d10+8(24.5 avg damage)(Imp PA +.5)
+10 Str
+8 PA
+10 deadly
+4 prowess
56.5 avg unbuffed damage

Sneak attack damage
7d6 rogue(24.5)
4d6 ninja(14)
4d6 assassin (14)
Imp SA (10.5)
+13 from SA 5 and Exc SA 3
+2 deception 1 item
78 average SA damage/swing

Crit profile (running earth master of forms)
17-18 x2(167 dmg main/147 offhand)
19-20 x5(417.5 dmg main/367.5 offhand)
Seeker 6, Dreadnaught seeker 6, and exc seeker5= +17

supreme good adds 10.5 avg dmg a hit. 195.1669 hits *10.5=2049 damage
greater Sunburst adds an unknown amount of damage, estimating 15d6 or 52.5 damage a hit  Estimating a 5% proc rate(correct me if i'm wrong here)20.5542 hits*52.5=1078 damage
fiery detonation adds 52.5 damage per vorpal hit, 1/2 damage on a DC 39 reflex. 10.2721 hits(assuming all vorpals confirm) for 52.5 damage(all saves fail)=539 damage
Radiance adds 14 avg damage on a crit and blinds.  41.0884 hits *14=575 damage
Misc damage total 2049+1078+539+575= 4241 damage/min

So...  assuming misses on 1, always confirming crits, always sneaking, not counting grazing; we have on the
Mainhand
5% misses (5.6726 swings)
75% normal - 85.0898 swings@ 66.5 dmg=5658 dmg over a minute
10% low crits - 11.3453 swings@ 167 dmg=1894  dmg over a minute
10% high crits - 11.3453 swings @ 373.75dmg=4736 dmg over a minute.
95% SA damage - 107.7804 swings@ 78 dmg=8406 dmg over a minute.
total damage/min=20694 mainhand damage a minute
Offhand
5% misses (4.5994 swings)
75% normal - 68.9917 swings@ 56.5 dmg=3898 dmg over a minute
10% low crits - 9.1989 swings@ 147 dmg=1352 dmg over a minute
10% high crits - 9.1989 swings @ 367.5 dmg=3380 dmg over a minute.
95% SA damage - 87.3895 swings@ 78 dmg=6186 dmg over a minute.
total damage/min=14816 offhand damage a minute

subtotal 20694 + 14816=35510
Misc damage = 4241
total = 39751 damage per minute(662 damage per second)


Wraps DPS
Base speed EE thunder and lightening unarmed =93.23 SPM
+15% haste=115.0575 SPM

Doublestrike assuming black dragon set 3% (3.4517 SPM), perfect 2wf 5%(5.7528 SPM), opportunist 3%(3.4547)= 12.6562 doublestrike attacks/min.
115.0575 + 12.6562= 127.7137 mainhand swings/min

Offhand assuming G2WF and perfect 2WF(90%)=103.5517 offhand swings/min

Mainhand Damage
4d6+7(21 avg damage)(RF fists)(Imp PA +.5)(using thunder and lightening)
+20 Str
+8 PA
+10 deadly
+4 prowess
63 avg unbuffed damage

Offhand damage
4d6+7(21 avg damage)(RF fists)(Imp PA +.5)(using thunder and lightening)
+20 Str
+8 PA
+10 deadly
+4 prowess
63 avg unbuffed damage

Crit profile (running earth master of forms)
19-20 x4(320 dmg main/320 offhand)
Seeker 6, Dreadnaught seeker 6, and exc seeker5= +17


Thunder adds 21 average average per hit. 209.7021*21=4613 damage
lightening adds 21 average damage a hit. 209.7021*21=4613 damage
Red slot adds 5.5 damage a hit of your elemental flavor.  209.7021*5.5=1208 damage
Misc total damage=10434

So...  assuming misses on 1, always confirming crits, always sneaking, not counting grazing; we have on the
Mainhand
5% misses (6.3856 swings)
85% normal - 108.5566 swings@ 63 dmg=6839 dmg over a minute
10% crits - 12.7713 swings @ 320 dmg=4086 dmg over a minute.
95% SA damage - 121.328 swings @ 78 dmg=9463 dmg over a minute.
total damage/min=20388 mainhand damage a minute
Offhand
5% misses (5.1775 swings)
85% normal - 88.0189 swings@ 63 dmg=5545 dmg over a minute
10% crits - 10.3551 swings @ 320 dmg=3313 dmg over a minute.
95% SA damage - 98.3741 swings @ 78 dmg=7673 dmg over a minute.
total damage/min=16471 mainhand damage a minute

subtotal 20388 + 16471=36859
Misc damage = 10434
total = 47293 damage per minute(788 damage per second)

https://www.ddo.com/forums/showthread.php/275144-Vanshilar-s-Attack-Speed-Index-...
* Alacrity bonuses add together when they stack
* Fast THF (greataxe, quarterstaff) swings per minute (BAB 20) is 86.50 * (100% + 1.0327 * sum of each boost%)
* TWF swings per minute (BAB 20) is 86.66 * (100% + 1.1965 * sum of each boost%) (note TWF gets about 20% more than THF from each percentage of boost)
* Unarmed (monk) swings per minute (BAB 20) is 93.23 * (100% + 1.2939 * sum of each boost%)
  
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Tyrsis
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Re: Stick builds?
Reply #79 - Nov 2nd, 2013 at 2:09pm
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Unless I'm missing something major, I fail to see the shit damage.
  
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Munkenmo
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Re: Stick builds?
Reply #80 - Nov 2nd, 2013 at 7:06pm
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Tyrsis wrote on Nov 2nd, 2013 at 2:09pm:
I fail to see the shit damage.


I never said staves are shit damage.

Tyrsis wrote on Nov 2nd, 2013 at 2:09pm:
Unless I'm missing something major

At a glance:
Quickstrike has a 10second duration with a 20second cooldown, it's at best 50% of your attacks, not 80%

Relating to unarmed you've missed :
a 10% boost to off hand attacks in shintao tier 1
wraps base damage = 1d8 enhancement with shintao tier 5.

You've biased this in such a way that it's a best case scenario for a staff user vs twf but once you fix your quickstrike calc staves are still behind wraps, before you even add to your twf calcs.

Factoring in effects like sense weakness will push wraps further ahead of staves too.
  

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Re: Stick builds?
Reply #81 - Nov 2nd, 2013 at 8:05pm
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Quick Strike in Thief Acrobat has a 12-second cooldown. Only Henshin stays at 20 seconds.
  

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Re: Stick builds?
Reply #82 - Nov 2nd, 2013 at 8:38pm
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Munkenmo wrote on Oct 27th, 2013 at 8:34pm:
See the post above for a basic summary.

I said it's easy with the same split. There's no fight club knowledge necessary, because quarterstaffs really are that shit.


Close enough.
  
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Re: Stick builds?
Reply #83 - Nov 2nd, 2013 at 8:46pm
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For what it's worth, I agree wraps are at least as good, if not better single target DPS.  I just don't see the case for them being the hands-down winner.  The math does not support it.
  
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Re: Stick builds?
Reply #84 - Nov 2nd, 2013 at 10:10pm
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Tyrsis wrote on Nov 2nd, 2013 at 8:46pm:
The math does not support it.


Yes it does.
  

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Re: Stick builds?
Reply #85 - Nov 2nd, 2013 at 10:23pm
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Axer math does not count.
  
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Re: Stick builds?
Reply #86 - Nov 2nd, 2013 at 10:43pm
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your the guy who's axered up the most favorable conditions for 1/4 staves, which still lose.

In summary though:

Against bosses wraps still win.
Against trash wraps win significantly (thanks entirely to stunning fist)
6% moral bonus from any doublestrike item significanly boosts wraps in your calcs.

Staves have come a long way, but the unoptimal wraps build you listed, still beats out an optimised staff build.

Thus my point earlier:

Munkenmo wrote on Oct 27th, 2013 at 3:02pm:
I could beat it with the same split easily by using wraps
  

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Re: Stick builds?
Reply #87 - Nov 3rd, 2013 at 8:00am
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Munkenmo wrote on Nov 2nd, 2013 at 10:43pm:
your the guy who's axered up the most favorable conditions for 1/4 staves, which still lose.

In summary though:

Against bosses wraps still win.
Against trash wraps win significantly (thanks entirely to stunning fist)
6% moral bonus from any doublestrike item significanly boosts wraps in your calcs.

Staves have come a long way, but the unoptimal wraps build you listed, still beats out an optimised staff build.

Thus my point earlier:



Theoretical monk build gained 1177 damage going from d6 to d8

Theoretical monk build gained 1140 damage from an additional 6% item doublestrike, after the die step increase was added and factoring increased procs.

Thanks for the input. 

I could post an updated wall o text if you'd like to see it.

For what it's worth, I'm not here to WIN the vault.  I don't particularly care if an optimized wraps build has 5% moar DPS then an optimized staff build.  But I wield a +10 vorpal quarterstaff of fact checking.   Spewing misleading or downright wrong "facts" will need to be backed up with something better then your post count.

I'm no DDO savant either.  I take nothing for granted, including blanket statements from a forum message board.

When do I get to add glancing blow damage(both single target and with additional mobs nearby)?

If 50% of the time they apply the numbers look like this....
Glancing blows
103.5 base damage*60%(perfect 2HF)=62.1 damage
140.9998 hits *.75=111.3156 glances/min
111.3156*62.1= 6912 damage with no movement of player(per mob in the area)
Assuming this happens 50% of the time in EE content vs trash mobs or bosses=3456 damage

It's not as clear-cut as you want to make it out. 








  
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Re: Stick builds?
Reply #88 - Nov 3rd, 2013 at 1:07pm
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Quote:
your the guy who's axered up the most favorable conditions for 1/4 staves, which still lose.


Well, not quite. only 6 seeker is pretty moderate. 10 seeker would be more beneficial to a qstaff user than to a handwrap user.
ISA offers more extra damage to Handwraps than to a Qstaff.

Some of the attacks do proc glancing blows, which was deliberately ignored in the first wall of text.

It's interesting to see that QStaves are not that far behind Handwraps.
  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
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Re: Stick builds?
Reply #89 - Nov 3rd, 2013 at 3:07pm
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aDifferentHandle wrote on Nov 3rd, 2013 at 1:07pm:
It's interesting to see that QStaves are not that far behind Handwraps.


Agree, it's been a long time since I ran all the numbers myself, the gap has definitely reduced significantly.

Tyrsis wrote on Nov 3rd, 2013 at 8:00am:
But I wield a +10 vorpal quarterstaff of fact checking.   Spewing misleading or downright wrong "facts" will need to be backed up with something better then your post count.


You could find the numbers here from the last time I ran them if you google them.  I've long since gotten over running maths unless I'm interested in it.

There's a lot of people here who post in here who ignore numbers when posting in a thread, then create a new one asking for them. 

You'll soon get over it too.

I will continue to think that quarterstaves are a shit choice though.  It bothers me that the best possible quarterstaff splits I've worked on are still better fighting unarmed.
  

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Re: Stick builds?
Reply #90 - Nov 3rd, 2013 at 4:28pm
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I thought empty hand mastery did not affect wolf form?
  
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Re: Stick builds?
Reply #91 - Nov 3rd, 2013 at 4:48pm
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It doesn't.

The build Tyrsis and I have been discussing has no druid levels, maybe you should read his posts.
  

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Re: Stick builds?
Reply #92 - Nov 4th, 2013 at 4:24am
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Munkenmo wrote on Nov 3rd, 2013 at 3:07pm:
It bothers me that the best possible quarterstaff splits I've worked on are still better fighting unarmed.

What split would you do for a fighter past life on a toon who wants to use sticks?
  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
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Re: Stick builds?
Reply #93 - Nov 4th, 2013 at 5:13am
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pastlifenmo
  

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Re: Stick builds?
Reply #94 - Nov 4th, 2013 at 11:14am
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Munkenmo wrote on Nov 4th, 2013 at 5:13am:
pastlifenmo



I can back this. Shizz was ridic!
  
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Re: Stick builds?
Reply #95 - Nov 4th, 2013 at 3:36pm
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Munkenmo wrote on Nov 3rd, 2013 at 3:07pm:
I've long since gotten over running maths unless I'm interested in it.


I was interested, so I did so for my own sake.  For what it's worth, it is apparent you do know what your talking about in the monk arena.  I learned a few things too, and that's the reason I interact in these message boards.  Well that, and turbine really screwed the class forums all to hell with the forum updates.


Munkenmo wrote on Nov 3rd, 2013 at 3:07pm:
I will continue to think that quarterstaves are a shit choice though.  It bothers me that the best possible quarterstaff splits I've worked on are still better fighting unarmed.



I can respect that.   
  
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Re: Stick builds?
Reply #96 - Nov 5th, 2013 at 4:48am
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Munkenmo wrote on Nov 4th, 2013 at 5:13am:
pastlifenmo

Do I understand it correctly, that, while technically wielding a quarterstaff, the only thing which migrates from human form to wolf form are the weapon effects, but not crit profile, glancing blows and base damage?
  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
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Re: Stick builds?
Reply #97 - Nov 5th, 2013 at 5:26am
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+[w] carries over too, mm shillelagh.
  

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Re: Stick builds?
Reply #98 - Nov 5th, 2013 at 5:32am
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Munkenmo wrote on Nov 5th, 2013 at 5:26am:
+[w] carries over too, mm shillelagh.

Just the info if you get +1[w], or the actual weapon dice as well? (like 1.5[2d4] from Theurgic Stave, which is not made of wood, but has an interesting weapon dice. Cheesy).
« Last Edit: Nov 5th, 2013 at 5:39am by aDifferentHandle »  

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Re: Stick builds?
Reply #99 - Nov 5th, 2013 at 5:53am
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no, the value of w is the animal form dice.  1d10 in wolf form.
  

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