WeHaveLived wrote on Sep 15
th, 2015 at 6:02pm:
Ok, let's talk about enhancements. Last I checked, slaughter does nothing, zip, nada. Have they fixed this? If so, whoopdefuckinghoo, you now have an ability you can use every... 30 seconds. That's really, really bad. It's worth exactly 0 AP. Also, 1d6 CON damage? You would've gotten laughed out of a PUG even when stat damage was the in thing.
I'm pretty sure slaughter is working. And it does not do 1d6 con damage. It's an attack with +10W. But you don't take it for that. You take it for the upgrade:
Laughter: When Slaughter damages an enemy, you gain three stacks of Fury. When Slaughter scores a critical hit on an enemy , you gain three more Fury (for a total of six) and gain 10 Melee Power for 15 seconds.
What does the con damage is cruel cut, but you also don't take it for that. You do it for the dismember upgrade, wich gives you 5 mlee power for 10 seconds. This can proc more than once on doublestrike, just like crazy strike.
WeHaveLived wrote on Sep 15
th, 2015 at 6:02pm:
Now, for EDs. This is pretty subjective, depending on your character's gear and favor and your player skill. But if you run in LD, you're probably going to need SF pots (or those shiny ones from cards, if you have'em. See? Gear-dependent). EE mobs hit pretty hard, especially in the new content where they throw them at you a dozen at a time, with a side order of champs. And the DPS of a soulstone has been conclusively shown to be 0.
And DC, while not as boomy as LD, does just fine for DPS. Pretty sure it's already been shown somewhere that DC with picks is just as good as LD with hammers. Dunno what you're going on about Celestia for, as the OP has made it clear that cap should be TF picks (last I checked?). Consecration is +10% damage and spammable, the damage it does can be made decent, Strike Down is nice, and Castigation can tick for thousands of hp. And hey, when's the last time you ran Madstone in LD?
- I never ever got favor for silver flame potions and I don't need them on EE new content on my barb.
- You have to define what "decent" means. The title of the thread is max DPS barbarian, I just wanted to point this is far from max DPS barbarian. Unless for the first 20 seconds you use zeal (after that the guy on blitz will still be boosting, while yours are on cooldown).
- I belive he mentioned the celestias because picks have a problem with DR in a lot of content that is full of skeletons in endgame, so he used the celestia instead of the picks.
- You can't really "spam" sacred ground, and even if you could, the casting time would be a loss of DPS. It works for 15 seconds and gives you 10% damage, but takes about 1.5 second to cast, when most the mobs you fight either a) you don't need 15 seconds to kill or b) they move out of the zone. Also, it can be twisted so meh.