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Very Hot Topic (More than 75 Replies) Sev posts about Reincarnation XP (Read 18534 times)
Rubbinns
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Re: Sev posts about Reincarnation XP
Reply #25 - Nov 3rd, 2015 at 3:36am
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Tangelina wrote on Nov 3rd, 2015 at 3:23am:
Sev and thinking doesn't go in the same line, and the fact that the devs don't see that epic new content that they currently have would be run more often if the xp gained is better. Don't they ever wonder why we do our dailies xp run on the same old content XD

Allow me to foretell what occurs.

1. Sev will raise the cap to 30 with a stupid 10m xp cap. Which uska will love because he doesn't ETR and would like more people to stay at cap longer to help him pike his way through content for loot.

2. Players will let Sev hear it. Sev will respond with : "we have adjusted the xp curve based on player feedback". It will now be 8.5 million xp to cap and etr.

3. Turbine cock smokers will rejoice and compliment Sev on his active communication with the player base while stating they were listened to.

4. The dailies will be nerfed in xp. Sev's quests will be slightly bumped. Slightly bumped will still result in wayyy less xp than what the dailies give out today.

5. Uska will again be happy.

Oh, and trudh. trudh will suck more turbine shlong than ever before after this.
« Last Edit: Nov 3rd, 2015 at 3:37am by Rubbinns »  

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I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Galadriel
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Re: Sev posts about Reincarnation XP
Reply #26 - Nov 3rd, 2015 at 3:38am
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Tangelina wrote on Nov 3rd, 2015 at 3:23am:
Don't they ever wonder why we do our dailies xp run on the same old content


My guess would be "No", not because they don't wonder but because they can't figure it out. Efficiency seems to not be in their vocabulary or capacity to understand.
  
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totally
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Re: Sev posts about Reincarnation XP
Reply #27 - Nov 3rd, 2015 at 4:27am
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What would be cool is if the new legendary difficulty is basically the same as the old epics; level 38 -41 versions of current level 30 - 32 quests with a similar style of grindable super-upgradeable loot. The difficulty would be basically impossible without extreme teamwork until you can grind out the legendary items (scroll, seal, shard type system (but not as shite)). That would give some sort of an end game again. If they then added in four or five more end game raids with, again, some sort of slow upgrade even once you have essentially completed the item (like +1 PRR/MRR +1 RP/MP), or cool levelling gear that would round out the picture.

Of course what we will get is what rubbinns describes above.
  
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Re: Sev posts about Reincarnation XP
Reply #28 - Nov 4th, 2015 at 1:25am
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If it's possible to make a new system of TR, they will. If it's possible to squeeze in a new crafting system, they will. If it's possible to introduce a new game mechanic, they will.

Barring those, they will take something old and make it as different as possible.

"Better", "improved", "fun", "enjoyable", "at least not bed-shittingly, rage-quit-inducingly awful" are nowhere on their radar.

They think they have to do something, so they will. They don't know, and don't particularly care, what effect it will have.

I didn't think it was possible for DDO to still have any D&D flavor left, but the truth is, the updates are exactly as random and mild-to-extreme as if drawn from a Deck of Many Things.
  

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Re: Sev posts about Reincarnation XP
Reply #29 - Nov 4th, 2015 at 1:58am
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totally wrote on Nov 3rd, 2015 at 4:27am:
What would be cool is if the new legendary difficulty is basically the same as the old epics; level 38 -41 versions of current level 30 - 32 quests with a similar style of grindable super-upgradeable loot. The difficulty would be basically impossible without extreme teamwork until you can grind out the legendary items (scroll, seal, shard type system (but not as shite)). That would give some sort of an end game again. If they then added in four or five more end game raids with, again, some sort of slow upgrade even once you have essentially completed the item (like +1 PRR/MRR +1 RP/MP), or cool levelling gear that would round out the picture.

Of course what we will get is what rubbinns describes above.


I know it depends on how you play, but I'm not sure I would like to see that system in DDO anymore.
I believe the playerbase is already quite fractured, and in a holistic context, pretty intolerant of others. 
And the proposed system would drive a significant wedge between the top few % and the rest.
With declining numbers, a lot of raid groups are already private groups, so this would be exacerbated even further - especially in unforgiving content where "learning" is not accepted.

With this type of system, a non-hardcore player would have nearly zero chance of getting into those groups.

Conversely though, I acknowledge that the best players need something to do.  This is why I don't mind Reaper difficulty - same content, just insane challenge.
I do want to see a higher level of challenge for those players who want it, but I don't want it to be exclusive.  Some would argue that ordinary players shouldn't care, but I imagine a decent portion of the limited development going forward would need to be on this new legendary content because the hardcore players become bored quickly and demand more content.
  
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Re: Sev posts about Reincarnation XP
Reply #30 - Nov 4th, 2015 at 2:03am
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Revaulting wrote on Nov 4th, 2015 at 1:25am:
Deck of Many Things.


Ultimate touch of DnD flavour lol.
  
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Re: Sev posts about Reincarnation XP
Reply #31 - Nov 4th, 2015 at 6:06am
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DropBear wrote on Nov 4th, 2015 at 1:58am:
This is why I don't mind Reaper difficulty - same content, just insane challenge.


Surely this just does the same thing in fracturing the player base? At least if thereis more content at cap, it would give a viable alternative to sitting on the TR tread mill, albeit a more difficult treadmill, that will, eventually, become the new norm, leading us into another inevitable depressing cycle. This is not to say that I disagree with you about fracturing the player base even further being bad, I don't have a solution for that.
« Last Edit: Nov 4th, 2015 at 6:06am by totally »  
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Re: Sev posts about Reincarnation XP
Reply #32 - Nov 4th, 2015 at 6:23am
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totally wrote on Nov 4th, 2015 at 6:06am:
Surely this just does the same thing in fracturing the player base? At least if thereis more content at cap, it would give a viable alternative to sitting on the TR tread mill, albeit a more difficult treadmill, that will, eventually, become the new norm, leading us into another inevitable depressing cycle. This is not to say that I disagree with you about fracturing the player base even further being bad, I don't have a solution for that.

Server merge.   That's the only solution I can think of to the player base issue.

As for the inclusion factor, I've seen on khyber that most elite end game guilds are more accepting of learning and putters than ever before.   that said, I've also seen a lack of interest in filling raids before starting.   Nobody likes to wait.   If you get 8-10 players from guild/ channels then you might give the lfm 5 minutes but you are rolling with what you have.
  
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Re: Sev posts about Reincarnation XP
Reply #33 - Nov 4th, 2015 at 6:27am
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Asheras wrote on Nov 4th, 2015 at 6:23am:
Server merge.   That's the only solution I can think of to the player base issue.


Desegregated mega server. Might as well go all or nothing at this point. Link all of the current servers into one meta server. No more Jim Crow DDO.
  

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totally
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Re: Sev posts about Reincarnation XP
Reply #34 - Nov 4th, 2015 at 6:32am
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5 Foot Step wrote on Nov 4th, 2015 at 6:27am:
No more Jim Crow DDO.


Ooh, I like that, then PrincessPissyPants might actually quit.
  
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Re: Sev posts about Reincarnation XP
Reply #35 - Nov 4th, 2015 at 6:40am
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5 Foot Step wrote on Nov 4th, 2015 at 6:27am:
Desegregated mega server. Might as well go all or nothing at this point. Link all of the current servers into one meta server. No more Jim Crow DDO.


mix all of the duped goodies from all servers? oh man, we'll never see the end of the forum paladins!
  

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Re: Sev posts about Reincarnation XP
Reply #36 - Nov 4th, 2015 at 6:47am
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Asheras wrote on Nov 4th, 2015 at 6:23am:
Server merge.   That's the only solution I can think of to the player base issue.

As for the inclusion factor, I've seen on khyber that most elite end game guilds are more accepting of learning and putters than ever before.   that said, I've also seen a lack of interest in filling raids before starting.   Nobody likes to wait.   If you get 8-10 players from guild/ channels then you might give the lfm 5 minutes but you are rolling with what you have.



I hope not. Empty servers are already lagging like hell and those fucking homo retardes haven't changed the data center like they said they would had by september. They still haven't fixed the issue of warcocks that make the whole server lag every time they start firing their mystic arrows (because an eldritch blast in ddo is a fucking arrow with no physical component) so think how bad it would be with even more of them.

Please no, leave the server merge alone. It's the right idea but I don't trust anything turbine would do. Fuck it....the day DDO will close they will fuck up so badly that they will accidentally fix all the bugs.
  
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Re: Sev posts about Reincarnation XP
Reply #37 - Nov 4th, 2015 at 7:37am
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totally wrote on Nov 4th, 2015 at 6:06am:
Surely this just does the same thing in fracturing the player base? At least if thereis more content at cap, it would give a viable alternative to sitting on the TR tread mill, albeit a more difficult treadmill, that will, eventually, become the new norm, leading us into another inevitable depressing cycle. This is not to say that I disagree with you about fracturing the player base even further being bad, I don't have a solution for that.


The difference is subtle, but there is a difference.
By having legendary only content, the barrier will be insurmountable for some.  It makes all that legendary content only available to the elite players.

A new Reaper difficulty is not perfect as you allude to, but new content can be accessed by all and provide a challenge as desired.

If they get rid of BB on Reaper, it might forestall the problems you refer to?

I'm open to whether they allow special loot for Reaper.
Simplest would be to enable Mythic +2 to +4 items being more likely - no need to design new items or ratchet up the power creep.

  
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Re: Sev posts about Reincarnation XP
Reply #38 - Nov 4th, 2015 at 9:36am
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I'd bet money a server merge will lead to some kind of irreparable horror for us ex-EU players. Especially those of us that got off Ghallanda to a different server when we arrived.
  
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Re: Sev posts about Reincarnation XP
Reply #39 - Nov 4th, 2015 at 10:05am
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kum-gulp wrote on Nov 4th, 2015 at 9:36am:
I'd bet money a server merge will lead to some kind of irreparable horror for us ex-EU players. Especially those of us that got off Ghallanda to a different server when we arrived.


The player dynamics of server merge would be interesting.  The e-peen issues, drama, and childishness will be a spectator sport in itself.  My kids school district has two middle schools that roll up into one high school.  The stories I've heard from my kids in 9th grade make me cringe.  The merging of two independent social structures is bound to cause friction.  There are some end game DDO players who are markedly less mature than your typical hormonal teenager. 

If they went so far as to try to merge all the servers into one?  That would be an interesting few weeks in game.
  
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Re: Sev posts about Reincarnation XP
Reply #40 - Nov 4th, 2015 at 10:33am
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Heh yeah I'd not even thought of the social side, too easy to imagine technical issues. I wonder how all the best-on-server bigheads would work together... Smiley

It'd be nice to see a more lively LFM panel.
  
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Re: Sev posts about Reincarnation XP
Reply #41 - Nov 4th, 2015 at 11:10am
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kum-gulp wrote on Nov 4th, 2015 at 10:33am:
It'd be nice to see a more lively LFM panel.


It would be nice if the number of LFMs were so great that the Find Group" button was useful.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Sev posts about Reincarnation XP
Reply #42 - Nov 4th, 2015 at 11:29am
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Vendui wrote on Nov 2nd, 2015 at 5:18pm:
Dint you quit this game?


He typed quit but meant cry.
  

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Re: Sev posts about Reincarnation XP
Reply #43 - Nov 4th, 2015 at 4:10pm
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If there are 500 people in the Who panel and 10 LFMs up, it's pretty clear the people pining for a group are a fairly small minority. Subjecting everyone to lag that's already bad on small server populations to possibly (not even certain for reasons Asheras and others have pointed out) make this minority somewhat happier isn't a good trade off. So it will probably happen soon after the level cap goes to 30  Sad

And neither population nor quest difficulty will affect my grouping habits, but making it easier to identify and group with players who share my style (which may change based on mood) would motivate me to group more with little regard for population or quest difficulty. Make it easy to find people who are fun to group with, and let the loot I get move between characters, and I'll switch to whatever character it takes to fit the group and play it even if it takes twice as long and has twice the chance of failure.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Sev posts about Reincarnation XP
Reply #44 - Nov 4th, 2015 at 4:33pm
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DropBear wrote on Nov 4th, 2015 at 1:58am:
Conversely though, I acknowledge that the best players need something to do.  This is why I don't mind Reaper difficulty - same content, just insane challenge.


This is what Epics used to be. It took only a year and half before the casuals tears got the difficulty pulled down to meaningless.

kum-gulp wrote on Nov 4th, 2015 at 10:33am:
It'd be nice to see a more lively LFM panel.


Everything is soloable. Everyone self heals. Where is the incentive to group outside of one's guild or friends list?
« Last Edit: Nov 4th, 2015 at 4:36pm by Eladiun »  

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I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: Sev posts about Reincarnation XP
Reply #45 - Nov 4th, 2015 at 4:36pm
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Meanwhile, any toons that actually build up to consistently beat Reaper difficulty will find themselves nerfed; bet on it.
  
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Re: Sev posts about Reincarnation XP
Reply #46 - Nov 4th, 2015 at 4:42pm
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Eladiun wrote on Nov 4th, 2015 at 4:33pm:
This is what Epics used to be. It took only a year and half before the casuals tears got the difficulty pulled down to meaningless.


They can manage this by being clear and concise with what Reaper means, at the start and every time you select it.  Don't let the playerbase start to think they are entitled to it.
It is an optional difficulty and challenge.
Like some quests have optional higher level challenge components - you don't do it if you don't want to.

No significant extra XP, no BB - maybe slightly better loot.  Mostly about self challenge and bragging rights for speed runs and if they're smart, other quantitative measures other than time - make it multi-dimensional - things like optionals/stars etc.
If they elect to do something like the mythical bonuses, then no-one needs to have the mythical bonuses - but if you want it, you need to earn it.

I would quite happily skip Reaper and still enjoy the game for my purposes.
« Last Edit: Nov 4th, 2015 at 4:43pm by DropBear »  
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Re: Sev posts about Reincarnation XP
Reply #47 - Nov 4th, 2015 at 4:49pm
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DropBear wrote on Nov 4th, 2015 at 4:42pm:
No significant extra XP, no BB - maybe slightly better loot. 


Then why the FUCK would anyone run that shit, nigger?  You think motherfuckers sweat EE because that shit's fun?  This shit is not about fun!  Do you think this is a game?  Are you having fun over there?  Ya think...this is...a fucking GAME?!
  
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Re: Sev posts about Reincarnation XP
Reply #48 - Nov 4th, 2015 at 4:52pm
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Tangelina wrote on Nov 3rd, 2015 at 3:23am:
Don't they ever wonder why we do our dailies xp run on the same old content XD


They'd have to actually play the game to know that.
  
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Re: Sev posts about Reincarnation XP
Reply #49 - Nov 4th, 2015 at 4:53pm
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DropBear wrote on Nov 4th, 2015 at 4:42pm:
They can manage this by being clear and concise with what Reaper means, at the start and every time you select it.  Don't let the playerbase start to think they are entitled to it.




That's really the best outcome we could hope for, otherwise it  will further fragment the remaining population server to server.
  
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