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Very Hot Topic (More than 75 Replies) Mailbox Nerf (Read 21225 times)
Frank
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Re: Mailbox Nerf
Reply #25 - Jun 16th, 2016 at 9:11pm
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I kinda love how Jerry trolled so many people into wasting their time suggesting ideas for changes to the mail system, items storage, etc.  Some of them good.

Unfortunately for all three pages of them:
Quote:
- We're implementing a 50-mail inbox limit in an upcoming patch next week.

This means it's already been coded, and after that they have just slightly less than zero incentive to make any further changes to make things work well for their customers.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


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Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Mailbox Nerf
Reply #26 - Jun 16th, 2016 at 9:24pm
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Frank wrote on Jun 16th, 2016 at 9:11pm:
I kinda love how Jerry trolled so many people into wasting their time suggesting ideas for changes to the mail system, items storage, etc.  Some of them good.

Unfortunately for all three pages of them:
This means it's already been coded, and after that they have just slightly less than zero incentive to make any further changes to make things work well for their customers.



It's Lamma style.
  
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Re: Mailbox Nerf
Reply #27 - Jun 16th, 2016 at 9:40pm
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My only hope is that the fix will actually fucx the mail into something usable.
  

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Frank
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Re: Mailbox Nerf
Reply #28 - Jun 16th, 2016 at 10:59pm
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Red Sox H8 Yankees wrote on Jun 16th, 2016 at 9:40pm:
My only hope is that the fix will actually fucx the mail into something usable.

Why would you even hope that?  Based on what they are saying, the sole changes will be to actually make the expiration date an expiration date.  Nothing else.  If that means 'something usable' to you, then that's great.  But it's a removal of current functionality only, so I don't think you'll have many people agreeing with you.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Mailbox Nerf
Reply #29 - Jun 16th, 2016 at 11:24pm
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Frank wrote on Jun 16th, 2016 at 9:11pm:
I kinda love how Jerry trolled so many people into wasting their time suggesting ideas for changes to the mail system, items storage, etc.  Some of them good.

Unfortunately for all three pages of them:
This means it's already been coded, and after that they have just slightly less than zero incentive to make any further changes to make things work well for their customers.


This is the stuff that really fucks people off.
Don't ask for advice if you had no intention of ever using it.
As you said Frank, given the timing, it would have already been done and dusted.  And they ignored some of the better suggestions and went with the path of least effort (as always).
The asking for input was just a smokescreen.

They think people are so fucking stupid as to not see thru their stupid PR games.
Wish they would sack this pack of douche bags and hire some competents.

  
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Re: Mailbox Nerf
Reply #30 - Jun 17th, 2016 at 12:45am
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Revaulting wrote on Jun 16th, 2016 at 8:46pm:
So ... mass layoffs?

Lol.   Well played.
  
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Re: Mailbox Nerf
Reply #31 - Jun 17th, 2016 at 3:18am
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Wipe wrote on Jun 16th, 2016 at 7:41pm:
Should limit the tr cache space too while they are at it.
The outrage of obsessive hoarders would be hysterical.


TR Cache is a special case... It's not tied to the character ( otherwise it wouldn't survive a TR ).

Just for the sake of clarity :
The TR process is the following in the background :

When you use your Heart, your character name gets stored in a special location with some data ( number of TR, Class by level, ... ) totally separate from the character sheet.
In that dataset there's a pointer towards a special location called TR Cache where all the items in the character inventory are stored.
This whole data storage is retrievable through a Pointer, not through the character name.

When you hit the Reincarnate button, the game engine asks you for confirmation, once it is confirmed, it updates the special location with the latest dataset, stores the pointer towards that location, then it sends a delete character message to the server. Once the character has been deleted, the game goes to the character creation screen... you go through the whole process, and once you have finished, the game sends a create character message to the server with the new datas, During the process the game uses the pointer towards the data storage to check stuff like classes by level, and to retrieve the character name once you are ready to enter the world.

I suspect that the TR Cache is not even directly in that datastore saved during TR... but only a pointer towards a specific cache is stored in that datastore....
So to reach a TR Cache from a character the game has to follow two different pointers...

Turbine has no easy way to tie a TR Cache to a given character, as it's not tied directly to the character.  ( because they don't have a real DBA around to do the thing )
And also since it's not directly in the character information, it doesn't clutter the normal game... It only comes into account when you open the bank. Then it has to follow the pointers to retrieve the TR Cache content. ( that's also why they have difficulties looking into the caches... that's the only location in the Spaghetti code where the TR Cache content lookup  can be found. )
  

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OldCoaly
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Re: Mailbox Nerf
Reply #32 - Jun 17th, 2016 at 7:38am
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Flav wrote on Jun 17th, 2016 at 3:18am:
TR Cache is a special case... It's not tied to the character ( otherwise it wouldn't survive a TR ).

Just for the sake of clarity :
The TR process is the following in the background :

When you use your Heart, your character name gets stored in a special location with some data ( number of TR, Class by level, ... ) totally separate from the character sheet.
In that dataset there's a pointer towards a special location called TR Cache where all the items in the character inventory are stored.
This whole data storage is retrievable through a Pointer, not through the character name.

When you hit the Reincarnate button, the game engine asks you for confirmation, once it is confirmed, it updates the special location with the latest dataset, stores the pointer towards that location, then it sends a delete character message to the server. Once the character has been deleted, the game goes to the character creation screen... you go through the whole process, and once you have finished, the game sends a create character message to the server with the new datas, During the process the game uses the pointer towards the data storage to check stuff like classes by level, and to retrieve the character name once you are ready to enter the world.

I suspect that the TR Cache is not even directly in that datastore saved during TR... but only a pointer towards a specific cache is stored in that datastore....


Have you never looked at your inventory when you reappear in The Grotto after reincarnation and watched the items being moved out one item at a time until it's empty?  With a completely full inventory, the process takes long enough that it's trivially easy to watch.

Guess again.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Mailbox Nerf
Reply #33 - Jun 17th, 2016 at 7:54am
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[] wrote on Jun 16th, 2016 at 7:43pm:
Boa, shut yo fuggin mouff!


God help me, I actually agree with this "person" for once.
  
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Re: Mailbox Nerf
Reply #34 - Jun 17th, 2016 at 8:27am
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pnellesen wrote on Jun 17th, 2016 at 7:54am:
God help me, I actually agree with this "person" for once.


This "persona" would be more accurate.
  
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Re: Mailbox Nerf
Reply #35 - Jun 17th, 2016 at 11:22am
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OldCoaly wrote on Jun 17th, 2016 at 7:38am:
Have you never looked at your inventory when you reappear in The Grotto after reincarnation and watched the items being moved out one item at a time until it's empty?  With a completely full inventory, the process takes long enough that it's trivially easy to watch.

Guess again.


just a WAG from my side, as I'm not munch into chain TR....
Anyway, Items are moved from that special location to the actual TR Cache at the time you appear in The Grotto entrance area to be nagged by Jeets.
But then it means that they should be able to tie the TR Cache to a specific character and look into it offline like they can look into inventories.
  

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Re: Mailbox Nerf
Reply #36 - Jun 17th, 2016 at 12:22pm
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The person's whose name I use on motherboard hit the nail on the head in that thread and found the missing step to what I've been saying for months.
  
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Re: Mailbox Nerf
Reply #37 - Jun 17th, 2016 at 12:34pm
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I keep my mailbox very clean. That mail icon bugs me for some reason.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Mailbox Nerf
Reply #38 - Jun 17th, 2016 at 12:36pm
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Flav wrote on Jun 17th, 2016 at 11:22am:
they should be able to


This is where things usually fall apart for Turbine.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Mailbox Nerf
Reply #39 - Jun 17th, 2016 at 1:09pm
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noamineo wrote on Jun 17th, 2016 at 12:34pm:
I keep my mailbox very clean. That mail icon bugs me for some reason.

Same.
  

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Re: Mailbox Nerf
Reply #40 - Jun 17th, 2016 at 3:49pm
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PersonaNonGrata wrote on Jun 16th, 2016 at 11:24pm:
They think people are so fucking stupid as to not see thru their stupid PR games.



uh, they ARE. Some people, anyway.
  
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Re: Mailbox Nerf
Reply #41 - Jun 17th, 2016 at 6:36pm
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Frank wrote on Jun 16th, 2016 at 10:59pm:
Why would you even hope that?  Based on what they are saying, the sole changes will be to actually make the expiration date an expiration date.  Nothing else.  If that means 'something usable' to you, then that's great.  But it's a removal of current functionality only, so I don't think you'll have many people agreeing with you.

It is never as simple as you think and every action has a reaction.  Add in the fact the Turdbine never does anything right on the first try, there might be bennies.  You must not remember when mail boxes were extremely useful.
  

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Re: Mailbox Nerf
Reply #42 - Jun 17th, 2016 at 6:52pm
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[] wrote on Jun 16th, 2016 at 3:45pm:
"We’ve discovered a significant performance issue caused by the in-game mail system when inboxes get too large."

Which is complete bullshit because there's literally NOTHING about mail that affects performance: no sound, animation, calculations, rendering, etc; NOTHING!  This is total bullshit of the highest order, and they're not even trying to hide it.


Yeah hundreds of players needlessly accessing large databases has no effect whatsoever on performance.  Roll Eyes
« Last Edit: Jun 17th, 2016 at 6:54pm by Soul »  
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Re: Mailbox Nerf
Reply #43 - Jun 17th, 2016 at 6:57pm
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Soul wrote on Jun 17th, 2016 at 6:52pm:
Yeah hundreds of players needlessly accessing large databases has no effect whatsoever on performance.


Do you even think about it, faggot?
  
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Re: Mailbox Nerf
Reply #44 - Jun 17th, 2016 at 7:41pm
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noamineo wrote on Jun 17th, 2016 at 12:34pm:
I keep my mailbox very clean. That mail icon bugs me for some reason.

You can have 250 messages in your mailbox and no mail icon. Not having a mail icon doesn't mean you have 0 messages stored.
  
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Re: Mailbox Nerf
Reply #45 - Jun 17th, 2016 at 7:53pm
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Red Sox H8 Yankees wrote on Jun 17th, 2016 at 6:36pm:
It is never as simple as you think and every action has a reaction.  Add in the fact the Turdbine never does anything right on the first try, there might be bennies.  You must not remember when mail boxes were extremely useful.


Some still are already...  Just because they say they are fixing X doesn't mean they aren't trying to fix Y...
  

Feynman wrote on Jan 20th, 2015 at 4:57pm:
One thing for everyone who is a "skeptic" on this issue: Insurance companies are basing their underwriting on the assumption that it is real. They are refusing to write policies on homes that are likely to be in danger from rising seas 20 years from now, even though the resale rate of the homes is so high that they could keep writing policies for another 10 years and still not have to pay out on 1 policy in 5, but that would be irresponsible. Unethical, as well, but that's never stopped anyone before.


IMARANGER wrote on Jan 11th, 2014 at 6:12pm:
It is fairly natural to assume that the fair price for the pot is the fair value of the resources I needed to make the pot plus the fair value of my labor.

IMARANGER wrote on Jan 15th, 2014 at 4:56pm:
You were right this time, OnePercenter. 


iliveyourdream13 wrote on May 14th, 2014 at 2:02pm:
#bringbackreadingcomprehension
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Re: Mailbox Nerf
Reply #46 - Jun 17th, 2016 at 8:15pm
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I hope they take on more than they can chew.  Timing is everything.
  

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Re: Mailbox Nerf
Reply #47 - Jun 17th, 2016 at 8:36pm
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Red Sox H8 Yankees wrote on Jun 17th, 2016 at 8:15pm:
I hope they take on more than they can chew.  Timing is everything.


Exactly.  And location.
  

Feynman wrote on Jan 20th, 2015 at 4:57pm:
One thing for everyone who is a "skeptic" on this issue: Insurance companies are basing their underwriting on the assumption that it is real. They are refusing to write policies on homes that are likely to be in danger from rising seas 20 years from now, even though the resale rate of the homes is so high that they could keep writing policies for another 10 years and still not have to pay out on 1 policy in 5, but that would be irresponsible. Unethical, as well, but that's never stopped anyone before.


IMARANGER wrote on Jan 11th, 2014 at 6:12pm:
It is fairly natural to assume that the fair price for the pot is the fair value of the resources I needed to make the pot plus the fair value of my labor.

IMARANGER wrote on Jan 15th, 2014 at 4:56pm:
You were right this time, OnePercenter. 


iliveyourdream13 wrote on May 14th, 2014 at 2:02pm:
#bringbackreadingcomprehension
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Re: Mailbox Nerf
Reply #48 - Jun 18th, 2016 at 3:00am
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Red Sox H8 Yankees wrote on Jun 17th, 2016 at 6:36pm:
Add in the fact the Turdbine never does anything right on the first try, there might be bennies.

Might.  But their SOP is to not do things right on the right try, and then make that the only try.  Only very rarely do they look again at something they have implemented a poor solution to, and that is typically only after it has already gotten them the money they wanted, or is in the way of new content.
See Warlock Class and Mortal Fear for examples where they have gone back and changed things after the fact which fall into the categories I described.
Other than that, typically years pass before there is any movement.  See the class passes and mail boxes for examples of that.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Mailbox Nerf
Reply #49 - Jun 18th, 2016 at 5:02am
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[] wrote on Jun 17th, 2016 at 6:57pm:
Do you even think about it, faggot?


Flipping burgers at McDonald's down in Puerto Rico doesn't really indicate that you know what you are talking about when discussing database performance issues.
  
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