Illiterate wrote on Sep 12
th, 2016 at 8:10am:
Like Defiler of the Just: go north west and kill the spawned mobs, go center and kill the spawned mobs, go south east and kill the spawned mobs ... go to boss and kill it in 5 seconds, bam you're done. That was a raid.
Most Raids are nothing but that. Have been for years and years.
VoD - Stand around and Kill shit.
LoB - Run to center. Kill Shit.
DQ - Stand around and Kill shit.
ToD - Run to mobs and Kill Shit. Repeat x 2.
FoT - Stand around and Kill Shit.
FoTP - Stand around and Kill Shit.
CiTW - Run around and Kill Shit.
DoJ - Run around and Kill Shit.
TS - Run to top of mountain (killing shit along the way). Kill Shit.
VoN - Run to pillars. Kill Shit. Run to Dragon. Kill Shit.
MoD - Go North. Kill Shit. Go east and west. Kill Shit. Go to Center. Kill Shit.
Chrono - Run to next boss fight. Kill Shit. Repeat x 2.
Hound - Run around and kill shit. Wait for message. Kill boss.
Of the 17 or 18 or so raids, how many have a puzzle or other obstacle besides kill shit? Titan, Abbott, Shroud, Reavers, and Deathwyrm.
Sure there are minor stategy variations (DoJ timers on executioners, reinforcements or LoB phases/specials or FoT phases, or VoD phases, or Hound Xyxxy strategy) but it's still all Kill Shit.
The only thing that made DoJ remarkable was that the end boss was such a wimp. It needed another 500k HP to make that fight interesting.
But to act like the "go there and dps that shit" is a new problem is misguided.