Frank wrote on Aug 3
rd, 2018 at 5:32pm:
I just gave it another read also. And yes, it is funny to see the predictions and match them up with the realities.
Digimonk wrote on Jan 6
th, 2017 at 12:34pm:
Based on past experience, I expect that about two weeks from now you'll find out that this past week SSG acknowledged there are issues with the current aggro coding due to the recent changes and are working to fix them.
Let's see: Jan, 2017 to Aug, 2018, and aggro is still broken. Me being 2 weeks behind the ssg
propaganda news curve because I don't haunt their forums looks trivial compared to that span of time.
Never go full retard, Fran(k). Everyone except you seems to know that. Do you try to fail this badly or does it just come naturally?
Patch that broke aggro: - December 21st, 2017-
http://ddowiki.com/page/Update_33_Patch_2_Release_Notes1.5 months later, they start working to fix the aggro issues. I was 1 month off. Oh boy, you got me there. My bad. Note that I said they would "be working on it" which is very different from "fix it". You appear to have trouble differentiating the two due to your usual kindergarten level reading comprehension.
I may have been a month off, but my prediction that they would have to work on fixing the aggro due to their changes was correct. They worked on it for about two months before hitting their usual, pathetic, "fuck it, good enough" standard and promptly moving on.
For reference, these are the ones I could find in 5 minutes of skimming the wiki:
February 2nd, 2017 -
http://ddowiki.com/page/Update_34_Release_Notes Monster assist range has been reduced. Monsters will not share aggro if a player in stealth kills them, unless their friends are actually looking at them.
February 21st, 2017 -
http://ddowiki.com/page/Update_34_Patch_2_Release_Notes Bluff's threat reduction has been increased from 25% to 40%
Improved Feint has had its cooldown reduced to six seconds. Threat reduction has been increased to 40%
March 16th, 2017 -
http://ddowiki.com/page/Update_35_Release_Notes Monsters killed by instant death effects will now share their aggro normally to their allies.
March 23rd, 2017 -
http://ddowiki.com/page/Update_35_Patch_1_Release_Notes Fixed an issue with Feint to work properly now
May 3rd, 2017 -
http://ddowiki.com/page/Update_35_Patch_4_Release_Notes Tower of Frost - It is now somewhat less likely to trigger Dungeon Alert in the hedge maze on higher difficulties.
Fear Reapers will now do a line-of-sight check before they start screaming.
Do you even bother to think about the idiotic stuff you post before banging on the submit button while foaming at the mouth and jerking it with 2 fingers? Or do post stupid on purpose because you have some sort of perverse, sadistic need that gets filled by continually receiving intelletual beatdowns?