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Mechanic path for beginners template (Read 12688 times)
5 Foot Step
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Mechanic path for beginners template
Mar 23
rd
, 2017 at 4:14pm
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Alignment: Neutral
Class: 20 Rogue
Stats:..........Level 1 (28 pt build)
Strength.............8
Dexterity............16 (+5 level ups)
Constitution........15
Intelligence.........16
Wisdom..............8
Charisma............8
Stats:..........Level 1 (32 pt build)
Strength.............8
Dexterity............16(+5 level ups)
Constitution........14
Intelligence.........18
Wisdom..............8
Charisma............8
Feat Progression
Level 1 : Point Blank Shot
Level 3 : Rapid Reload
Level 6 : Rapid Shot
Level 9 : Precise Shot
Level 12 : Improved Critical-Ranged
Level 15 : Improved Precise Shot
Level 18 : Precision
Level 21 : Overwhelming Critical
Level 24 : Combat Archery
Level 26 : Epic Spellpower-Positive
Level 27 : Improved Sneak Attack
Level 28 : Double Shot
Level 29 : Elusive Target
Level 30 : Weapon Focus Ranged
Level 30 : Scion of Arborea
if Human add Weapon Focus Thrown
Skills:
Search
Disable Device
UMD
Bluff
Diplomacy
Open Lock
Spot
Tumble
Balance
Jump
if 32 pt/human/drow add Haggle
If 32 pt AND human also add Swim
«
Last Edit: Feb 12
th
, 2018 at 11:42am by 5 Foot Step
»
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ZooperDooper
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Re: Mechanic path for beginners template
Reply #1 -
Mar 23
rd
, 2017 at 4:26pm
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Hey... wait a minute!?
If you're a beginner.... how can you have a level 20? I call shenanigans!
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5 Foot Step
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Re: Mechanic path for beginners template
Reply #2 -
Mar 23
rd
, 2017 at 4:35pm
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ZooperDooper wrote
on Mar 23
rd
, 2017 at 4:26pm:
If you're a beginner.... how can you have a level 20? I call shenanigans!
That's where we want to get the beginners to.
«
Last Edit: Mar 23
rd
, 2017 at 4:36pm by 5 Foot Step
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Sid
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Re: Mechanic path for beginners template
Reply #3 -
Mar 28
th
, 2017 at 2:27pm
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Int to damage + KTA
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Revaulting
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Re: Mechanic path for beginners template
Reply #4 -
Mar 28
th
, 2017 at 4:47pm
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Sid wrote
on Mar 28
th
, 2017 at 2:27pm:
Int to damage + KTA
Beginners might not have Harper. Mech. gets Int to damage for those xbows at lvl 6. Though I admit I cringe a little, seeing all the level-ups go to Dex.
Arguably Mech just isn't a beginner tree, since they can't use their main weapon until the tree gives them proficiency.
Silence is golden, but I only get silver rolls.
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spathic
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Re: Mechanic path for beginners template
Reply #5 -
Mar 28
th
, 2017 at 5:16pm
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Revaulting wrote
on Mar 28
th
, 2017 at 4:47pm:
Beginners might not have Harper. Mech. gets Int to damage for those xbows at lvl 6. Though I admit I cringe a little, seeing all the level-ups go to Dex.
Arguably Mech just isn't a beginner tree, since they can't use their main weapon until the tree gives them proficiency.
Proficiency comes with the first core. So that's not all that burdensome. The DEX to hit and INT to damage split makes the build look schizoid compared to what most of us would do, although assuming you wear gear with the same stat bonus to both the worst spread is maybe 10-12 points between INT and DEX (between AP spent, starting stats and level ups) at level 20. Not counting KTA you're -5 or -6 damage relative to where you would be. Not ideal but not horrific. And especially for a new player who will probably not notice when various buffs are running out.
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5 Foot Step
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Re: Mechanic path for beginners template
Reply #6 -
Mar 28
th
, 2017 at 5:19pm
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Revaulting wrote
on Mar 28
th
, 2017 at 4:47pm:
Though I admit I cringe a little, seeing all the level-ups go to Dex.
I agree, main stat is Int, but the build needs 21 dex without tomes to qualify for both Combat Archery and Improved Sneak Attack.
Also, we can't assume Harper access for int to hit., as Spathic points out.
«
Last Edit: Mar 28
th
, 2017 at 5:26pm by 5 Foot Step
»
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Revaulting
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Re: Mechanic path for beginners template
Reply #7 -
Mar 28
th
, 2017 at 7:24pm
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spathic wrote
on Mar 28
th
, 2017 at 5:16pm:
Proficiency
in light xbows
comes with the first core.
Mechs get their shit parceled out to them over time. No, it's not burdensome, but it can leave a beginner not knowing WTF to do. Sure, most everybody spends Korthos swinging a big axe, but a beginner thinks they're supposed to use their class weapon. Then they can't use half of them for five more levels, but once they get hvy xbow, it's almost impossible to tell the difference, so WTF was going on there? All on top of learning how to Rogue. Jes sayin', that's not beginner friendly.
5 Foot Step wrote
on Mar 28
th
, 2017 at 5:19pm:
I agree, main stat is Int, but the build needs 21 dex without tomes to qualify for both Combat Archery and Improved Sneak Attack.
No, I get it. Just can't help cringing is all.
Silence is golden, but I only get silver rolls.
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spathic
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Re: Mechanic path for beginners template
Reply #8 -
Mar 28
th
, 2017 at 7:57pm
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Wiki have it wrong?
Arbalester: Increases your ranged sneak attack and Point Blank Shot range by 5 meters for every trained Mechanic Core enhancement. You also gain proficiency with great crossbows
Legit question as I haven't done a mech in a couple of years. But I remember using the collaborator great xbow right off the bat. Might have just sucked it up on the proficiency penalties though.
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Revaulting
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Re: Mechanic path for beginners template
Reply #9 -
Mar 29
th
, 2017 at 8:36am
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spathic wrote
on Mar 28
th
, 2017 at 7:57pm:
Wiki have it wrong?
No. I got lazy & went with memory. Always a bad choice for me. Sorry. Gxbows slipped my mind completely.
The piecemeal gains are actually spread out worse than I stated. Gxb with first point in the tree, light repeater at lvl 6, and hvy at 12.
Gxbows aren't anything to sneeze at, but repeaters are better in earlier levels. I forget when the gxbow starts to match repeaters, but it isn't until 16ish at the earliest. Then gxbow is better in epics. For pure mech.
Silence is golden, but I only get silver rolls.
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WonderfulFoppyBint
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Re: Mechanic path for beginners template
Reply #10 -
Mar 29
th
, 2017 at 8:45am
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+1, nice write-up and discussion
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rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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Justanotherlurker
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Re: Mechanic path for beginners template
Reply #11 -
Mar 29
th
, 2017 at 9:50am
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Not sure I would shoot for combat archery without tomes especially as it is an epic feat and a new player may or may not be interested in Epic levels. Getting to 19 for IPS is more realistic especially on a first lifer.
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DoRayEgon
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Re: Mechanic path for beginners template
Reply #12 -
Mar 29
th
, 2017 at 10:40am
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Justanotherlurker wrote
on Mar 29
th
, 2017 at 9:50am:
Not sure I would shoot for combat archery without tomes especially as it is an epic feat and a new player may or may not be interested in Epic levels. Getting to 19 for IPS is more realistic especially on a first lifer.
I wouldn't worry about combat archery either. 21 - overwhelming 24 improved sneak attack
But this is really for 1 - 20 an TR, so it doesn't really matter.
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Last Edit: Mar 29
th
, 2017 at 10:42am by DoRayEgon
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Rubbinns
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Re: Mechanic path for beginners template
Reply #13 -
Mar 29
th
, 2017 at 7:38pm
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This is a good set up. 5fs's dex/int split is correct for new accounts. there isnt a way to get dex to dmg on xbows and harper's int to hit/dmg isnt feasible for a brand new player. having these starter guides accessible goes a long way in making the new player experience more enjoyable.
the iconic classes have a great feature where they are gifted a complete set of gear and some potions and items. wish there were a way to implement this for all new characters. the only thing missing after that point is finding a guild and getting someone to craft few items for them.
«
Last Edit: Mar 29
th
, 2017 at 7:38pm by
Rubbinns
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Mockduck wrote
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I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Frank
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Re: Mechanic path for beginners template
Reply #14 -
Mar 30
th
, 2017 at 6:07am
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Rubbinns wrote
on Mar 29
th
, 2017 at 7:38pm:
having these starter guides accessible goes a long way in making the new player experience more enjoyable.
How many new players follow the vault? Just asking.
But I might do something like this for my helf racial. Arti dile for early use of repeaters and a few handy scrolls (conjure bolts, flame arrows).
It's not new player friendly since helf is p2p, but it seems like a decent way to get the +2 cha when combined with dborn racials.
No, let me be Frank.
Digimonk wrote
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I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.
Smart players know how to use buyback.
Digimonk wrote
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I will not chone.
I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.
Smart people don't elicit "side effects." They understand in advance the consequences of their actions.
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Re: Mechanic path for beginners template
Reply #15 -
Mar 30
th
, 2017 at 11:30am
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Frank wrote
on Mar 30
th
, 2017 at 6:07am:
How many new players follow the vault? Just asking.
But I might do something like this for my helf racial. Arti dile for early use of repeaters and a few handy scrolls (conjure bolts, flame arrows).
It's not new player friendly since helf is p2p, but it seems like a decent way to get the +2 cha when combined with dborn racials.
I think more than we realize. Plus, googling "new player build for <>" might return something made in this last century.
5FS is doing DDO a major solid here.
monk changes 2016 for president
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Re: Mechanic path for beginners template
Reply #16 -
Mar 30
th
, 2017 at 3:13pm
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It would be more solid if it was posted on the main forums
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SpaceGoat
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Re: Mechanic path for beginners template
Reply #17 -
Mar 30
th
, 2017 at 5:25pm
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harharharhar wrote
on Mar 30
th
, 2017 at 3:13pm:
It would be more solid if it was posted on the main forums
Agreed. Copy and pasting your prior builds with minor modifications is just spamming this board. Brand new players aren't going to find these builds, and with the amount of negativity toward SSG on here, would you even want them to come here? Isn't the goal to retain new players?
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Last Edit: Mar 30
th
, 2017 at 5:26pm by SpaceGoat
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Re: Mechanic path for beginners template
Reply #18 -
Mar 30
th
, 2017 at 7:12pm
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yeah this is cluttering up the builds section and not at all useful to 99% of people on vault. THough I do think it's awesome and should be done, on the mainboards
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Revaulting
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Re: Mechanic path for beginners template
Reply #19 -
Mar 31
st
, 2017 at 10:18am
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You guys are right. We need the builds section for NotHar's endless shitpost-bickering.
Silence is golden, but I only get silver rolls.
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5 Foot Step
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Re: Mechanic path for beginners template
Reply #20 -
Mar 31
st
, 2017 at 2:22pm
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harharharhar wrote
on Mar 30
th
, 2017 at 7:12pm:
yeah this is cluttering up the builds section and not at all useful to 99% of people on vault. THough I do think it's awesome and should be done, on the mainboards
This stuff is up for discussion. I've gotten useful feedback. It will be published for reals later on.
Revaulting wrote
on Mar 31
st
, 2017 at 10:18am:
You guys are right. We need the builds section for NotHar's endless shitpost-bickering.
ROFL
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Re: Mechanic path for beginners template
Reply #21 -
Jun 4
th
, 2017 at 12:33am
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How do you take Imp Precise Shot if you aren't taking precise shot?
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Last Edit: Jun 4
th
, 2017 at 12:37am by harharharhar
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5 Foot Step
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Re: Mechanic path for beginners template
Reply #22 -
Jun 5
th
, 2017 at 11:15am
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harharharhar wrote
on Jun 4
th
, 2017 at 12:33am:
How do you take Imp Precise Shot if you aren't taking precise shot?
Fixed.
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Re: Mechanic path for beginners template
Reply #23 -
Jan 22
nd
, 2018 at 9:00am
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So go on and say it. I am a total newb. I know it. I am an old school D&D player but really new to DDO. Can't say I am seeing how to use this. You have 2 different point builds (28 and 32) but when I start a character the stats are predetermined by what I assume is class and race. Ok with that said I am trying to build a self sufficient rogue for soloing. I am intrigued by the repeater build and would like to steer that way before I do anything wrong. At this moment I have stopped at level 3 without spending any points. I can see the direction I need to go for them on your template so that is good. As I progress I plan to acquire tombs for stat increases and kinda need clarification on which to get. I see people saying DEX does nothing for crossbows (but wouldn't it still be nice to have for AC just in case?). And that INT is the way to go for damage bonus? This is where they lose me. How does INT help damage with a crossbow? Or am I reading this wrong? Sorry for all this rambling lmao. Really would appreciate some direction. Thanks in advance.
Sincerely,
Penetraited Yourkidney
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Re: Mechanic path for beginners template
Reply #24 -
Jan 22
nd
, 2018 at 12:10pm
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Spend the ap, it’s easy to reset with plat
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