5 Foot Step wrote on Aug 1
st, 2017 at 10:59am:
SD is generally underrated, I think because most of the good stuff is wrapped up in the cores instead of the stuff you pick. Anyway, it's a sneak attack build, so in most content, it's viability depends on the ability to remove sneak attack immunity which comes with the SD capstone core.
LD is still great in content without SA immune mobs, but most of the power is in blitz, and in addition to the traditional banes of blitz, doors and dialogue, it's not as good as it used to be since in the hardest content you can't really guarantee not dying.
Fury was amazeballs for monkchers back when manyshot meant 4 arrows, I haven't recommended it for anything since then.
You are correct on everything except FotW I think. I have to agree with Jakee/Harhar/Sobsob/whateverhenamechonedtonow on this.
Even if I ran a SA focused shuri, I'd run in FotW destiny. I say this even after having ran a SA focused shuri build that was doing 600+ SA damage + all the base damage and procs per shuriken. I'd take the drop down to 300-400 SA dmg per star for the burst DPS of FotW.
The thing about shuricannons is, no matter what destiny you run in, it will kill trash easily. You could run it in Magister, US, etc. and it will still kill trash just fine assuming it's a halfway decent build with proper weapons and gear.
Running in SD, LD, DC or even Shiradi will increase your DPS on trash for sure but what those destinies lack is burst DPS. FotW has that in spades. Even post imbue nerf, no other destiny matches the burst DPS of Unbridled + 10ks + Sniper Shot. Imbues didn't scale with adrenalines and crits anyway, so the loss of those had minimal impact on burst DPS with FotW. The only thing that had any real impact is losing Slaying Arrow.
Sniper Shot or maybe the active Kensai attacks are decent enough substitutes though. As a bonus, it makes swapping to a bow and using manyshot less mandatory. Shurikens may hit for less than a bow per shot, but you get more stars per throw than you do arrows per shot with a bow, even during manyshot, so my in-game, eyeballing-it testing makes me think that you're just as well off using 10ks with unbridled now.
So if most shuri builds can kill trash well by default, why not opt for the ability to quickly drop a truckload of damage onto a red-named? Additionally, since shuris regen regular adrenalines at a high rate, it's hard to match their ability to 1-shot champs and reapers at will with an adrenalined Sniper Shot. The ability to quickly remove the biggest threats to a party while clearing trash is big perk.
*** Adding a disclaimer that I realize the OP topic of this thread is a pure monk shuri build which makes all my points about activated attacks + adrenalines/unbridled irrelevant. That is also why I feel that pure is a second tier shuri compared to the ranger, fighter, or rogue splash versions. On a pure monk, SD or LD with a focus on SA probably is the best option since you have no activated attacks to synergize with FotW.
Just wanted to put this info out there for anyone that might be reading up on shuricannon builds in general and trying to decide which type of build to go with.