Rubbinns wrote on May 31
st, 2016 at 8:48pm:
Gonna be a while. 13k runes shy of cleaning 5 set.
Having a hard time making the set bonus match while not having utter garbage in the slot. Problem with Dom/Mat is it is all guards. And guards are the worst thing lgs has to choose from.
Possibly going ;
t1 : dom/eth for 20% element magic crit multi
t2 : esc/mat for hps and skills
t3 : dom/mat for shitty guards and dom/mat to get the matching set bonus.
2nd item
t1 dom/eth
t2 dom/mat
t3 esc/mat
3rd item
t1 dom/eth
t2 dom/mat
t3 opp/mat neg
4th item
t1 dom/eth
t2 opp/mat neg
t3 dom/mat
5th item
t1 opp/mat neg
t2 dom/eth
t3 opp/mat pos
From my testing, this will almost certainly not work.
Having two dom and one non-dom on each item is exactly what doesn't work. This will probably give you nothing...no set bonuses at all. If you bork the 2-set bonus, it disables the 4 and 5.
I'm unclear why you want dom though. It gives spell points, and it gives you the "controller's grip" 5 set. I tested that 5 set in necro. It went off once or twice when I cleared the entire zone. Total. It is worthless.
The hp bonus from opp is better, and ender is the only good 5 set bonus. Ender goes off a lot (5%?) versus 0.001% for the others.
The guards are also worse than the resists. The resists aren't great, but you will notice them.
Also, the crit multipliers do stack. You can do that in mat/opp too.
Here's my suggestion for your set (before you waste more stuff):
1 - all mat/opp
2 - all mat/opp
3 - all mat/opp
4
dom/eth
esc/eth
mat/opp (or blank)
5
esc/eth
dom/eth
mat/opp (or blank)
This should give you all of the set bonuses and ender, and if it doesn't, you just have to change 5 to all mat/opp (the only one that I haven't tested).
This gives you...
Max +22% hp (6 + 2*opp augs)
Max +23% spell crit to all (7 + 2*mat augs)
3 big resists or all neg / all pos / and one big resist (mix and match)
Additional +30% spell crit for one element
+int skills and spell points (for spellcraft boost)
Ender
...or the simple all mat/opp gives:
Max +30% hp
Max +31% spell crit (you lose 22% mult to the one element for 8% more on everything else)
3 big resists *and* all neg / all pos (or whatever)
No int skills or spell points
Ender