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Hot Topic (More than 35 Replies) Legendary Greensteel Set-bonus Rule (Read 21979 times)
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Re: Legendary Greensteel Set-bonus Rule
Reply #25 - Jun 1st, 2016 at 10:15am
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how are we doin 5 piece atm?

Helm: u31 potency helm
Necklace: Noxious Embers
Trinket: Memoriam (if fleshy, otherwise eLitany)
Boots: u29 Prr boots

Offhand: ToEE orb
Mainhand: LGS vulnerability stick / LGS lightning stick

Ring1: Con / sheltering
Rin2:

LGS slots:
Belt
Bracers
Cloak
Goggles
Gloves
  

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Re: Legendary Greensteel Set-bonus Rule
Reply #26 - Jun 1st, 2016 at 10:16am
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not sure abot the mainhand off-hand set-up since other crit sources are available, but the vulnerability is tits on a boss

maybe ring2 kinetic lore?

If you're wearing the new Docent then fort aug should cover you, or else the u29 armor.
  

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Re: Legendary Greensteel Set-bonus Rule
Reply #27 - Jun 1st, 2016 at 10:42am
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WonderfulFoppyBint wrote on Jun 1st, 2016 at 10:16am:
If you're wearing the new Docent then fort aug should cover you, or else the u29 armor.

ts/hox armor is what I would wear. mostly for sheltering/fort/2 slots.

WonderfulFoppyBint wrote on Jun 1st, 2016 at 10:16am:
maybe ring2 kinetic lore?

has to be an impulse/kinetic lore ring. sucks giving up lantern ring tho, but no other way to fit in prr/potency/con and 5 set lgs. the con ring I use has magnetism 150+ solely for hellball and energy burst. corrosion slotted on orb along with meridian farg for max meta reduction.

WonderfulFoppyBint wrote on Jun 1st, 2016 at 10:16am:
not sure abot the mainhand off-hand set-up since other crit sources are available, but the vulnerability is tits on a boss

There really isnt anything else that gives crit chance. vacuum is fucking retarded. no cooldown gives missile spam chance to stack on every missile on every mob. increases all damage sources from every one in party. tested on Shroud portals, they get fully stacked in seconds.

WonderfulFoppyBint wrote on Jun 1st, 2016 at 10:15am:
Helm: u31 potency helm
Necklace: Noxious Embers
Trinket: Memoriam (if fleshy, otherwise eLitany)
Boots: u29 Prr boots


pretty much. I use planar compass for ghostly

WonderfulFoppyBint wrote on Jun 1st, 2016 at 10:15am:
LGS slots:
Belt
Bracers
Cloak
Goggles
Gloves


also sucks to give up doj gloves, but can live without extra missile and sub in a 15 spellcraft aug.


  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Legendary Greensteel Set-bonus Rule
Reply #28 - Jun 1st, 2016 at 10:51am
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I forgot about the gloves. I'd probably just go 5-piece with exploit to keep those. Not sure....

« Last Edit: Jun 1st, 2016 at 10:52am by WonderfulFoppyBint »  

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Re: Legendary Greensteel Set-bonus Rule
Reply #29 - Jun 1st, 2016 at 11:38am
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Rubbinns wrote on Jun 1st, 2016 at 10:42am:
corrosion slotted on orb

This would only give 7 spell power, with the potency helm. Although, there aren't many good augment choices.

Rubbinns wrote on Jun 1st, 2016 at 10:42am:
Quote:
Boots: u29 Prr boots

pretty much. I use planar compass for ghostly

In that case, the boots would only give 9 PRR. You could swap one of your other GS slots if you didn't mind the loss.
« Last Edit: Jun 1st, 2016 at 11:40am by apep »  
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Re: Legendary Greensteel Set-bonus Rule
Reply #30 - Jun 1st, 2016 at 11:50am
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apep wrote on Jun 1st, 2016 at 11:38am:
This would only give 7 spell power, with the potency helm. Although, there aren't many good augment choices.

yep, thanks. I didnt know what else to slot there. I suppose can be a stat slot now since lgs means giving everything up along with 10 slots for the 5 set.

apep wrote on Jun 1st, 2016 at 11:38am:
In that case, the boots would only give 9 PRR. You could swap one of your other GS slots if you didn't mind the loss.


and makes more sense for undead shiradi as well because they need the belt slot for neg hamp.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Legendary Greensteel Set-bonus Rule
Reply #31 - Jun 1st, 2016 at 12:33pm
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Rubbinns wrote on May 31st, 2016 at 8:48pm:
Gonna be a while. 13k runes shy of cleaning 5 set.

Having a hard time making the set bonus match while not having utter garbage in the slot. Problem with Dom/Mat is it is all guards. And guards are the worst thing lgs has to choose from.

Possibly going ;

t1 : dom/eth for 20% element magic crit multi
t2 : esc/mat for hps and skills
t3 : dom/mat for shitty guards and dom/mat to get the matching set bonus.

2nd item
t1 dom/eth
t2 dom/mat
t3 esc/mat

3rd item
t1 dom/eth
t2 dom/mat
t3 opp/mat neg

4th item
t1 dom/eth
t2 opp/mat neg
t3 dom/mat

5th item
t1 opp/mat neg
t2 dom/eth
t3 opp/mat pos


From my testing, this will almost certainly not work.

Having two dom and one non-dom on each item is exactly what doesn't work.  This will probably give you nothing...no set bonuses at all.  If you bork the 2-set bonus, it disables the 4 and 5.

I'm unclear why you want dom though.  It gives spell points, and it gives you the "controller's grip" 5 set.  I tested that 5 set in necro.  It went off once or twice when I cleared the entire zone.  Total.  It is worthless.

The hp bonus from opp is better, and ender is the only good 5 set bonus.  Ender goes off a lot (5%?) versus 0.001% for the others.

The guards are also worse than the resists.  The resists aren't great, but you will notice them.

Also, the crit multipliers do stack.  You can do that in mat/opp too.

Here's my suggestion for your set (before you waste more stuff):
1 - all mat/opp
2 - all mat/opp
3 - all mat/opp
4
dom/eth
esc/eth
mat/opp (or blank)
5
esc/eth
dom/eth
mat/opp (or blank)

This should give you all of the set bonuses and ender, and if it doesn't, you just have to change 5 to all mat/opp (the only one that I haven't tested).

This gives you...
Max +22% hp (6 + 2*opp augs)
Max +23% spell crit to all (7 + 2*mat augs)
3 big resists or all neg / all pos / and one big resist (mix and match)
Additional +30% spell crit for one element
+int skills and spell points (for spellcraft boost)
Ender

...or the simple all mat/opp gives:
Max +30% hp
Max +31% spell crit (you lose 22% mult to the one element for 8% more on everything else)
3 big resists *and* all neg / all pos (or whatever)
No int skills or spell points
Ender

  
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Re: Legendary Greensteel Set-bonus Rule
Reply #32 - Jun 1st, 2016 at 12:42pm
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Bigjunk wrote on May 31st, 2016 at 4:30pm:
It's because nobody cares.  Fitting this crap in is a pain in the arse and we fully expect it to all be outdated in an update or two anyway (like everything else Turbine's released since Epic Gianthold).

Yep.
  
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Re: Legendary Greensteel Set-bonus Rule
Reply #33 - Jun 1st, 2016 at 12:53pm
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For those who didn't run the hell out of shroud when it was "faster"...

You can pretty easily fit a two set onto any character.

The two set requires one cleanser (not hard), and it works with only smalls.  Gets better with more of course.

It's not hard to make two tier 3 equipment augs.

1 - any/opp
2 - any/opp

Gives...
Max +18% hp (6 + 2*opp augs)

Just smalls and mediums still give +14% hp.

That's hard to beat for any other two items...when you pick your least needed to replace.

...and it's unlikely to become outdated.

Big fire resist or all pos / all neg are all pretty nice for most toons too.
  
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Re: Legendary Greensteel Set-bonus Rule
Reply #34 - Jun 1st, 2016 at 1:07pm
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Rubbinns wrote on May 31st, 2016 at 10:54pm:
and a shit ton of guards  Cheesy

Because guards are the best thing ever in an end-game where not getting hit is the most important thing you can build for.

Gotta love an end game crafting system which manages to ignore the end game mechanics.
  

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I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


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Re: Legendary Greensteel Set-bonus Rule
Reply #35 - Jun 1st, 2016 at 1:20pm
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rockz wrote on Jun 1st, 2016 at 12:33pm:
Having two dom and one non-dom on each item is exactly what doesn't work

actually wearing right now and giving 12% dominion set bonus.

goggles
dom/eth
dom/eth
opp/mat

boots
dom/eth
esc/eth
opp/mat

exactly what I have equipped logged on now

rockz wrote on Jun 1st, 2016 at 12:33pm:
I'm unclear why you want dom though

needed for 20-35 per elemental crit multiplier.

rockz wrote on Jun 1st, 2016 at 12:33pm:
Also, the crit multipliers do stack.  You can do that in mat/opp too.

Here's my suggestion for your set (before you waste more stuff):
1 - all mat/opp
2 - all mat/opp
3 - all mat/opp
4
dom/eth
esc/eth
mat/opp (or blank)
5
esc/eth
dom/eth
mat/opp (or blank)

This should give you all of the set bonuses and ender, and if it doesn't, you just have to change 5 to all mat/opp (the only one that I haven't tested).

This gives you...
Max +22% hp (6 + 2*opp augs)
Max +23% spell crit to all (7 + 2*mat augs)
3 big resists or all neg / all pos / and one big resist (mix and match)
Additional +30% spell crit for one element
+int skills and spell points (for spellcraft boost)
Ender

...or the simple all mat/opp gives:
Max +30% hp
Max +31% spell crit (you lose 22% mult to the one element for 8% more on everything else)
3 big resists *and* all neg / all pos (or whatever)
No int skills or spell points
Ender

thanks. I really want the most crit multiplier I can get. At least for 2 elements.

rockz wrote on Jun 1st, 2016 at 12:33pm:
all neg / all pos /

looks like the best way to get there because it gives deathblock, blind imm, and fear imm making up for 3 slots. The positive line works well too, even more so for the undead shiradi versions because unconscious range and neg aura is titz. (wait, do undead die at 0 hp?) then pos set isnt that good for undeads.
« Last Edit: Jun 1st, 2016 at 1:38pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Legendary Greensteel Set-bonus Rule
Reply #36 - Jun 1st, 2016 at 2:51pm
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rockz wrote on Jun 1st, 2016 at 12:53pm:
For those who didn't run the hell out of shroud when it was "faster"...

You can pretty easily fit a two set onto any character.

The two set requires one cleanser (not hard), and it works with only smalls.  Gets better with more of course.

It's not hard to make two tier 3 equipment augs.

1 - any/opp
2 - any/opp

Gives...
Max +18% hp (6 + 2*opp augs)

Just smalls and mediums still give +14% hp.

That's hard to beat for any other two items...when you pick your least needed to replace.

...and it's unlikely to become outdated.

Big fire resist or all pos / all neg are all pretty nice for most toons too.


Also easy to move, if something comes out in a slot you want.  I had my triple Pos - Opp/Mat item in the boots slot on my pally and decided I wanted the new boots from Memiors.  All it took was a quick trip to the DDO store for some LGS Extractors.  (150 TP each.  125 TP each if you buy them 10 at a time).  Given how much they cost and how easy mediums and smalls are to get, you can just extract the T3 augment and recreate the T1 and T2 if you want.  But it takes a few seconds to pop it off and put it on the new item.  If you are extracting all 3, you don't even have to step into the shroud to move the item.

Anyways, I had them moved to goggles really quickly.  The augments are also BTA, iirc.  So you could move them to another character if thie one doesn't need them anymore.  Less chance you are going to end up crafting T3 shit that ends up just sitting in your bank.
  
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Re: Legendary Greensteel Set-bonus Rule
Reply #37 - Jun 1st, 2016 at 3:20pm
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rockz wrote on Jun 1st, 2016 at 12:53pm:
For those who didn't run the hell out of shroud when it was "faster"...





........... cough cough dupe cough.  I've found the stacks and stacks of LGS and hearts made experimenting with full sets pretty straight forward a couple months ago.
« Last Edit: Jun 1st, 2016 at 3:22pm by Grand »  
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Re: Legendary Greensteel Set-bonus Rule
Reply #38 - Jun 1st, 2016 at 5:04pm
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Rubbinns wrote on Jun 1st, 2016 at 1:20pm:
actually wearing right now and giving 12% dominion set bonus.

goggles
dom/eth
dom/eth
opp/mat

boots
dom/eth
esc/eth
opp/mat

exactly what I have equipped logged on now


Right.  This will work because one of the items has opposing augs that differ from the set that you want.

Having one item with 2 dom and one non will still give dom.  Once you get to 2 or more items like that, it starts breaking the set.

Your second item falls under the weird rule of dom/opp/esc counting as blank in a way.  It doesn't mess with any other set bonuses because nothing agrees.

Let me know if your design works at 4 items.  It might.  I didn't try every combination.
  
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Re: Legendary Greensteel Set-bonus Rule
Reply #39 - Jun 1st, 2016 at 5:37pm
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rockz wrote on Jun 1st, 2016 at 5:04pm:
Your second item falls under the weird rule of dom/opp/esc counting as blank in a way.  It doesn't mess with any other set bonuses because nothing agrees.

crazy.

rockz wrote on Jun 1st, 2016 at 5:04pm:
Let me know if your design works at 4 items.  It might.  I didn't try every combination.

dont think im going to over your option.

Quote:
Max +22% hp (6 + 2*opp augs)
Max +23% spell crit to all (7 + 2*mat augs)
3 big resists or all neg / all pos / and one big resist (mix and match)
Additional +30% spell crit for one element
+int skills and spell points (for spellcraft boost)
Ender


that is way better than more elemental spell crits and infi guards ;p Also, I dont have duped mats and extractors. Dont really wanna waste money and more time to only get mad at turbine's vast and mysterious bullshit
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Legendary Greensteel Set-bonus Rule
Reply #40 - Jun 2nd, 2016 at 10:52am
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Rubbinns wrote on Jun 1st, 2016 at 5:37pm:
Dont really wanna waste money and more time to only get mad at turbine's vast and mysterious bullshit


At least you know what the base effects are, unlike spading the original green steel system of randomly putting your raid mats into the machine and seeing if it made something...
  

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Re: Legendary Greensteel Set-bonus Rule
Reply #41 - Jun 2nd, 2016 at 11:20am
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5 Foot Step wrote on Jun 2nd, 2016 at 10:52am:
randomly putting your raid mats into the machine and seeing if it made something..

it would be if not for crafting guide and other players randomly putting their raid mats into the machine and seeing what it makes

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Legendary Greensteel Set-bonus Rule
Reply #42 - Jun 3rd, 2016 at 12:40pm
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rockz wrote on Jun 1st, 2016 at 12:33pm:
Max +22% hp (6 + 2*opp augs)
Max +23% spell crit to all (7 + 2*mat augs)


I had this backward.  Spell crit multiplier is one less than the hp bonus...not one more.  It should be...

Max +21% spell crit mult to all (5 + 2*mat augs)

Still good.
  
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Re: Legendary Greensteel Set-bonus Rule
Reply #43 - Jun 4th, 2016 at 7:09am
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Anyone with abundance of augments could/would test 4 and 5 piece sets for me? I didn't take part in last hmm "event" and they don't let us copy characters to lama and no more LGS ingredients in the cabinet (last build) so can't test by myself Sad and don't wanna waste time and effort on something that not gonna give me any set bonuses... We can arrange some kind of payment in game, perhaps few epic raid timers or some astral shards (if you are on Sarlona) for your trouble.
  
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Re: Legendary Greensteel Set-bonus Rule
Reply #44 - Jun 11th, 2016 at 11:22am
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i agree
  

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Re: Legendary Greensteel Set-bonus Rule
Reply #45 - Oct 15th, 2023 at 3:36pm
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Working link to show what the effect of 6, 7, or 8 piece Ender are?
« Last Edit: Oct 15th, 2023 at 4:20pm by ZooperDooper »  
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Re: Legendary Greensteel Set-bonus Rule
Reply #46 - Oct 15th, 2023 at 8:44pm
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ZooperDooper wrote on Oct 15th, 2023 at 3:36pm:
Working link to show what the effect of 6, 7, or 8 piece Ender are?


Besides a massive thread-necro?
  

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