Page Index Toggle Pages: 1 ... 5 6 [7] 8  Send TopicPrint
Very Hot Topic (More than 75 Replies) Turbine Layoffs confirmed games will be "as-is" (Read 21620 times)
Flav
Vault Frog
*
Offline


One Frog to Rule them
All!

Posts: 10011
Location: Land of the Frogs
Joined: Aug 29th, 2010
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #150 - Jul 27th, 2016 at 1:45am
Print Post  
mudfud wrote on Jul 26th, 2016 at 1:47pm:
Well atleast he only possibly promised making expansions in lotro and ddo and not AC. Didn't realize it still had them since it was maintenance mode.


He promised private servers to the AC crowd. as far as I can tell he still hasn't delivered it.  Roll Eyes
  

Yes my avatar is an Hermine eating a Greenland Lemming for brunch.
Back to top
 
IP Logged
 
DropBear
Dropbear Awareness Society
*
Offline


Don't forget to look up....

Posts: 4380
Location: Landdownunder
Joined: Oct 11th, 2013
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #151 - Jul 27th, 2016 at 3:11am
Print Post  
majmalphunktion wrote on Jul 25th, 2016 at 9:07pm:
I was a hired hand at the end, and it was goto LOTRO or go home. I didnt have a choice.



Single Window Fighting - designed to adversely affect the enjoyment of 100% of the player base to stop a minority from exploiting Turdbine's poor coding and quality control.

Own it.  It was your brainfart.     Angry
  
Back to top
 
IP Logged
 
Steelstar
Ex Member


Re: Turbine Layoffs confirmed games will be "as-is"
Reply #152 - Jul 27th, 2016 at 1:44pm
Print Post  
Flav wrote on Jul 27th, 2016 at 1:45am:
He promised private servers to the AC crowd. as far as I can tell he still hasn't delivered it.  Roll Eyes


Also promised new content twice a year and never produced it. It's just a calming tactic for the players and a attempt to make himself irreplaceable to his bosses.
  
Back to top
 
IP Logged
 
Flav
Vault Frog
*
Offline


One Frog to Rule them
All!

Posts: 10011
Location: Land of the Frogs
Joined: Aug 29th, 2010
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #153 - Jul 27th, 2016 at 2:46pm
Print Post  
Steel wrote on Jul 27th, 2016 at 1:44pm:
Also promised new content twice a year and never produced it. It's just a calming tactic for the players and a attempt to make himself irreplaceable to his bosses.


Well there's new content twice a year... we have new ( Epic ) quests at least twice a year... Too bad they are just old low level quests with mobs that got the umongous HP treatment... from his point of view it still does count as new content.

  

Yes my avatar is an Hermine eating a Greenland Lemming for brunch.
Back to top
 
IP Logged
 
Revaulting
Completionist (i.t.p.)
******
Offline



Posts: 10143
Location: Not in my pants
Joined: Apr 3rd, 2014
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #154 - Jul 27th, 2016 at 6:08pm
Print Post  
DropBear wrote on Jul 27th, 2016 at 3:11am:
Single Window Fighting - designed to adversely affect the enjoyment of 100% of the player base to stop a minority from exploiting Turdbine's poor coding and quality control.

Own it.  It was your brainfart. 

We've been over this shit. Happened under his watch. MajMal's version has explanations in it. Are they explanations, or excuses? At this point, WGAF? As far as I'm concerned, whoever can't let it go is the worst off. At the moment, that's you. Wait a few more replies though, and I'm sure some other motherfucker will chime in about why his/her grudge is so goddamn important.

There were a lot of bad things. We and Maj agree on that much. I say we should let go of the bad things of the past, and look forward. To the bad things of the future.
  

Silence is golden, but I only get silver rolls.
Back to top
 
IP Logged
 
karavek
Titan Demolisher
****
Offline


I Love Drama!

Posts: 362
Joined: Jul 15th, 2016
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #155 - Jul 27th, 2016 at 7:05pm
Print Post  
I guess some people didn't even read or at least understand the highlights of the post I got dinged by mal. To really sum it up an MMO development team has virtually no actual advanced warning if the umbrella wants to kill it. That even if the game is earning more then it costs to even just maintain they may well kill it off rather then sale it and risk making a rival grow their former product.

And worse of all is a fate perhaps worse then maintenance or shutdown the fate of the unmaintained. Please look up Gotham City Imposters a MOBA that rapidly remade its cost to make and had an active player community who all can attest to one single issue it kept getting ever more unstable. This is because as soon as it was released it was ignored by WB all involved moves to other projects and the game left on steam to con people because it doesn't see a dime reinvested
D
  
Back to top
 
IP Logged
 
Barkabout
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1032
Joined: Aug 15th, 2013
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #156 - Jul 27th, 2016 at 7:17pm
Print Post  
  

Back to top
 
IP Logged
 
Meursault
Horoluth Raider
****
Offline


I Love Freedom of Speech

Posts: 2410
Location: Hartford, CT; USA
Joined: Aug 22nd, 2013
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #157 - Jul 27th, 2016 at 8:32pm
Print Post  
Revaulting wrote on Jul 27th, 2016 at 6:08pm:
Wait a few more replies though, and I'm sure some other motherfucker will chime in about why his/her grudge is so goddamn important.

My grudge is important because it's mine  Smiley
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
Back to top
 
IP Logged
 
DropBear
Dropbear Awareness Society
*
Offline


Don't forget to look up....

Posts: 4380
Location: Landdownunder
Joined: Oct 11th, 2013
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #158 - Jul 28th, 2016 at 9:49am
Print Post  
Revaulting wrote on Jul 27th, 2016 at 6:08pm:
We've been over this shit. Happened under his watch. MajMal's version has explanations in it. Are they explanations, or excuses? At this point, WGAF?


Is there some rule I missed about bringing up historical events?
Did I not use nigga and faggot enough to make my post worthy?
IGAF, deal with it RV.

Karavek was expressing his undying love and admiration for MM which induced a sense of nausea at his naivete.
MM was saying he was just a pawn (again).
I was expressing my skepticism.
MajMal will ignore it as usual, because he is a gaming god and only visits us to sprinkle his fairy dust (and promote his current project).
Feel free to kiss his ass if you like, I won't get upset.

Revaulting wrote on Jul 27th, 2016 at 6:08pm:
As far as I'm concerned, whoever can't let it go is the worst off. At the moment, that's you.


I'm a big boy, so I think I can cope with that burden. 
But I don't feel any worse off.   Wink


Revaulting wrote on Jul 27th, 2016 at 6:08pm:
Wait a few more replies though, and I'm sure some other motherfucker will chime in about why his/her grudge is so goddamn important.

There were a lot of bad things. We and Maj agree on that much. I say we should let go of the bad things of the past, and look forward. To the bad things of the future.


You're right RV, we should all head on over to the other threads and muse about what new shit that Turdbine will never build into the game.  That's a far better use of one's time...  Roll Eyes

  
Back to top
 
IP Logged
 
Durk
The Deranged
*
Offline


I've got a secret!

Posts: 705
Location: The Harbor
Joined: May 15th, 2012
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #159 - Jul 29th, 2016 at 10:54am
Print Post  
Flav wrote on Jul 27th, 2016 at 1:45am:
He promised private servers to the AC crowd. as far as I can tell he still hasn't delivered it.  Roll Eyes


He keeps posting every 4 months saying he is working on it.  Something along the lines of:

"It is hard to document how to install SQL server and set it up to work with everything, that and all the GLS and authentication server changes we need to make to accommodate it"

Fuck the people who can't figure out how to set it up, they are the ones who shouldn't be running it in the first place.
  
Back to top
 
IP Logged
 
OldCoaly
Puppy Farmer
****
Offline


Why did you think this
time would be different?

Posts: 1564
Location: WAAHH!!!Testing stuff is HARD!
Joined: Jul 1st, 2011
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #160 - Jul 29th, 2016 at 11:58am
Print Post  
Durk wrote on Jul 29th, 2016 at 10:54am:
He keeps posting every 4 months saying he is working on it.  Something along the lines of:

"It is hard to document ..."


It's only hard if you are in the habit of not documenting your work, and it's one of the reasons things are perpetually fucked up at Turbine.

If they invested two hours a week documenting or refactoring (and documenting) existing code instead of pizza and PacMan LARP, a whole lot of shit would stop being "too hard".
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

Back to top
 
IP Logged
 
Flav
Vault Frog
*
Offline


One Frog to Rule them
All!

Posts: 10011
Location: Land of the Frogs
Joined: Aug 29th, 2010
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #161 - Jul 29th, 2016 at 12:15pm
Print Post  
Durk wrote on Jul 29th, 2016 at 10:54am:
He keeps posting every 4 months saying he is working on it.  Something along the lines of:

"It is hard to document how to install SQL server and set it up to work with everything, that and all the GLS and authentication server changes we need to make to accommodate it"

Fuck the people who can't figure out how to set it up, they are the ones who shouldn't be running it in the first place.


I agree with you.

Either you have the required clues to install and run or you don't, if you don't have the clues, you can either learn them or just let it drop.
No point in trying to explain DBA stuff... waste of time and money... people that will try to install it will come back whining when it fails without any idea why it failed.  Roll Eyes



  

Yes my avatar is an Hermine eating a Greenland Lemming for brunch.
Back to top
 
IP Logged
 
Meursault
Horoluth Raider
****
Offline


I Love Freedom of Speech

Posts: 2410
Location: Hartford, CT; USA
Joined: Aug 22nd, 2013
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #162 - Jul 29th, 2016 at 2:31pm
Print Post  
OldCoaly wrote on Jul 29th, 2016 at 11:58am:
It's only hard if you are in the habit of not documenting your work, and it's one of the reasons things are perpetually fucked up at Turbine.

If they invested two hours a week documenting or refactoring (and documenting) existing code instead of pizza and PacMan LARP, a whole lot of shit would stop being "too hard".

This.

Refactoring and documenting would have an initial investment of 1 month, and after that the savings in time it took to do anything would be greater than the ongoing time it took to keep doing it. They are just too short sighted to ever start  Sad
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
Back to top
 
IP Logged
 
Meursault
Horoluth Raider
****
Offline


I Love Freedom of Speech

Posts: 2410
Location: Hartford, CT; USA
Joined: Aug 22nd, 2013
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #163 - Jul 29th, 2016 at 2:37pm
Print Post  
Flav wrote on Jul 29th, 2016 at 12:15pm:
I agree with you.

Either you have the required clues to install and run or you don't, if you don't have the clues, you can either learn them or just let it drop.
No point in trying to explain DBA stuff... waste of time and money... people that will try to install it will come back whining when it fails without any idea why it failed.  Roll Eyes

Plus, documentation is unnecessary, if you release the basics the community will develop detailed instructions for you, and support anyone having problems. Like that stupid compendium thing Turdbin had (has?)- who ever used that over the wiki? The community can do it for you better, faster, and cheaper, so stop making lame excuses.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
Back to top
 
IP Logged
 
Frank
Puppy Farmer
****
Offline


I Love Drama!

Posts: 1429
Joined: Jan 14th, 2016
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #164 - Jul 29th, 2016 at 3:42pm
Print Post  
Meursault wrote on Jul 29th, 2016 at 2:31pm:
Refactoring and documenting would have an initial investment of 1 month, and after that the savings in time it took to do anything would be greater than the ongoing time it took to keep doing it. They are just too short sighted to ever start  Sad

Why should they ever document anything?  They have the player base for that work.

Just look at the wiki:  It probably has a much more comprehensive list of bugs than Turbine does.  It definitely does if you go by their list they have misnamed "Known Issues," but Turbine probably has a more comprehensive list than that also.  It would just be horribly embarrassing for Turbine to actually publish the entire list.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
Back to top
 
IP Logged
 
Revaulting
Completionist (i.t.p.)
******
Offline



Posts: 10143
Location: Not in my pants
Joined: Apr 3rd, 2014
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #165 - Jul 29th, 2016 at 6:17pm
Print Post  
DropBear wrote on Jul 28th, 2016 at 9:49am:
But I don't feel any worse off. 

My mistake, then. Carry on.

DropBear wrote on Jul 28th, 2016 at 9:49am:
You're right RV, we should all head on over to the other threads and muse about what new shit that Turdbine will never build into the game.  That's a far better use of one's time... 

Come on, now. When did I suggest anyone here is using their time well?
  

Silence is golden, but I only get silver rolls.
Back to top
 
IP Logged
 
Meursault
Horoluth Raider
****
Offline


I Love Freedom of Speech

Posts: 2410
Location: Hartford, CT; USA
Joined: Aug 22nd, 2013
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #166 - Jul 30th, 2016 at 4:24pm
Print Post  
Frank wrote on Jul 29th, 2016 at 3:42pm:
Why should they ever document anything?  They have the player base for that work.

Documenting their code, so future employees making changes can refer to what they have instead of re-learning (if the half assed understanding they gain can be termed learning) it every time. The simplest form, and probably enough for them, is through the generous use of comments in code.

They should have documentation for the final product, too, but that saves them players, not time, and the wiki does cover most of that for them. But in-game tips and descriptions should still be accurate.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
Back to top
 
IP Logged
 
WeHaveLived
Abbot Raider
**
Offline


I Love Drama!

Posts: 945
Joined: Apr 24th, 2014
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #167 - Jul 30th, 2016 at 9:33pm
Print Post  
That may have been sarcastic. Just maybe.
  
Back to top
 
IP Logged
 
Quis
Korthos Resident
*
Offline


I Love Drama!

Posts: 52
Joined: Mar 22nd, 2016
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #168 - Jul 30th, 2016 at 10:25pm
Print Post  
I say leak the code and have a group open source fix it, bet it would take a month. Tops.  We have alot of talented people that play DDO.
  
Back to top
 
IP Logged
 
Sailias
Dragon Raider
***
Offline



Posts: 251
Joined: Nov 16th, 2015
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #169 - Jul 31st, 2016 at 12:07am
Print Post  
Quis wrote on Jul 30th, 2016 at 10:25pm:
I say leak the code and have a group open source fix it, bet it would take a month. Tops.  We have alot of talented people that play DDO.



Shit like this make me laugh so fucking hard. You're so fucking wrong it's hilarious.
  

monk changes 2016 for president
Back to top
 
IP Logged
 
Technomage
Epic Poster
*****
Offline


And so it begins...

Posts: 4444
Location: Tucson, AZ
Joined: Aug 27th, 2015
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #170 - Jul 31st, 2016 at 10:33am
Print Post  
Sailias wrote on Jul 31st, 2016 at 12:07am:
Shit like this make me laugh so fucking hard. You're so fucking wrong it's hilarious.

It would certainly take longer than a month but at least the problems WOULD get solved.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
Back to top
 
IP Logged
 
Asheras
Completionist (i.t.p.)
******
Offline


This is why we can't have
nice things.

Posts: 10230
Location: Ohio
Joined: Jun 9th, 2010
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #171 - Jul 31st, 2016 at 2:51pm
Print Post  
Sailias wrote on Jul 31st, 2016 at 12:07am:
Shit like this make me laugh so fucking hard. You're so fucking wrong it's hilarious.


Agreed.  I learned a lot time ago to not make comments about how easy it would be to maintain code that I didn't write and have I've never actually seen.  Any consultant or PM that takes a quick glance at the UI/surface view and does no code review or due diligence but claims "all the problems are because your previous/current team was a collection of stooges and I can clean this up in no time" is talking out their ass and should definitely not be trusted.

That doesn't mean that your previous/current team isn't a collection of stooges.  It just means that the solution complexity and effort (and thus time frame and budget) isn't actually known yet.  In fact, the bigger the stooges the creators were, the bigger the mess and the harder the fix will most likely be.   

Would you trust a mechanic that looks at a wrecked car with front end and hood damage and gives you an estimate without even looking under the hood or checking for structural damage?  I wouldn't.
  
Back to top
 
IP Logged
 
Quis
Korthos Resident
*
Offline


I Love Drama!

Posts: 52
Joined: Mar 22nd, 2016
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #172 - Aug 1st, 2016 at 1:09pm
Print Post  
[quote author=605B575C475353320 link=1467937643/169#169 date=1469938067]


Shit like this make me laugh so fucking hard. You're so fucking wrong it's hilarious.[/quote]


I dunno man I give my comment a solid 5/7.
  
Back to top
 
IP Logged
 
Meursault
Horoluth Raider
****
Offline


I Love Freedom of Speech

Posts: 2410
Location: Hartford, CT; USA
Joined: Aug 22nd, 2013
Gender: Male
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #173 - Aug 2nd, 2016 at 8:16am
Print Post  
Quis wrote on Jul 30th, 2016 at 10:25pm:
I say leak the code and have a group open source fix it, bet it would take a month. Tops.  We have alot of talented people that play DDO.

I think your estimate may be irrationally optimistic, but I agree with the general sentiment. They could even go with the PlaneShift model where the code is open source but the assets are proprietary so they would benefit from community coding while still having a product to sell.

But that would require mastery of source control basics, a subject Turbine has repeatedly proven utterly unfamiliar with.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
Back to top
 
IP Logged
 
Quis
Korthos Resident
*
Offline


I Love Drama!

Posts: 52
Joined: Mar 22nd, 2016
Re: Turbine Layoffs confirmed games will be "as-is"
Reply #174 - Aug 2nd, 2016 at 8:15pm
Print Post  
Meursault wrote on Aug 2nd, 2016 at 8:16am:
I think your estimate may be irrationally optimistic, but I agree with the general sentiment. They could even go with the PlaneShift model where the code is open source but the assets are proprietary so they would benefit from community coding while still having a product to sell.

But that would require mastery of source control basics, a subject Turbine has repeatedly proven utterly unfamiliar with.



Ty for the clarification for the others.  A month was meant to mean "faster than devs".
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 ... 5 6 [7] 8 
Send TopicPrint