Sergod wrote on Feb 14
th, 2018 at 9:06pm:
you jump on the haterade wagon and then post this complete and utter trash? gtfo lets see some videos mate. nut up already you faggot bitch.
Huh? Did I once say your build was bad or demand vids from you? Our builds are nearly identical, if yours is bad then mine is bad too and vice versa.
harharharhar wrote on Feb 16
th, 2018 at 11:46am:
Personally I'd swap 18 Wisdom for 14 and put the rest in Con for a little more HP. You can argue the HP aren't enough to matter, but neither is the 4 RP during 10k.
That is something worth considering.
harharharhar wrote on Feb 16
th, 2018 at 11:46am:
Epic DR in this case takes him from 231 to 241 PRR, which reduces damage taken by just around 1% (30.3% to 29.4%).
I'm going to disagree here. This is kind of similar to Digi's flawed argument against Elusive Target. It seems not worth it in relative terms, but in absolute terms, every point of PRR still provides +1% "effective HP", both the 1st and the 241st, and beyond.
PRR = 100/(100+rating) % mitigation, so every 100 points will double the base number of hits it takes to kill you.
Suppose you have 1000 hp and are getting hit for 100 damage.
0 PRR = 100/(100+0) = 1 = 10 hits to kill
100 PRR = 100/(100+100) = .5 = 20 hits to kill
200 PRR = 100/(100+200) = .33 = 30 hits to kill
300 PRR = 100/(100+300) = .25 = 40 hits to kill
400 PRR = 100/(100+400) = .2 = 50 hits to kill
and so on...
So the only time PRR could be a "waste" would be in conjunction with DR if incoming damage is reduced to zero, (obviously that isn't going to happen on reaper though.) It could still be "not worth it" if the damage were above zero but you don't take enough damage throughout a quest to ever need any healing, but that obviously isn't happening on reaper either.
Sergod wrote on Feb 16
th, 2018 at 1:21pm:
Blinding speed gives significantly more attack speed than haste...
No.
Digimonk wrote on Feb 16
th, 2018 at 4:24pm:
Whether it is actually 5% overall or not depends entirely on where the roll for it falls in the order of operations for avoidance checks.
No.
.56*.5*.9*.95 = .95*.9*.5*.56
DragonCrotch wrote on Feb 16
th, 2018 at 7:52pm:
From what I have seen though, you do not get 7% more speed with shuriken, because of animation.
harharharhar wrote on Feb 16
th, 2018 at 8:17pm:
You are correct that DDO attack speed modifiers have never given their stated benefit, for one thing because there are 2 distinct phases of the the physical throw
1. Ammunition Load Animation
2. Throw Animation
Different modified apply to one or the other, and some apply to both.
Yes. Alacrity/haste/blinding speed/armor of speed et al only affect the "throw" motion, not the "reload" motion. The confusion arises because the descriptions are inconsistent. Spells like Haste and armor of speed are "secretly" boosted to 22% on ranged to account for the fact that they do not apply to the reload. The new dev trend is to state the modified value though, so even though Blinding Speed does the same thing, it has the accurate description. Alacrity items (including Sapphire Sting, etc) follow Blinding Speed's model and give the listed value, but they only go up to 15%, so they suck for ranged.
To add even more confusion, there was a short while when the Haste spell was nerfed to only give the stated amount, then they changed it back a few updates later. For even more lulz, there is a new "haste" effect available on filigree, and no one is sure what it actually does or what it's supposed to do.
DragonCrotch wrote on Feb 16
th, 2018 at 7:52pm:
As for harbinger of chaos, it is worthless in R10, and barely worth the max of 30 damage it does even in non-reaper content. It claims to scale 100% with MP and RP, but does not seem to do much even with 350 MP.
I concur.
DragonCrotch wrote on Feb 16
th, 2018 at 7:52pm:
NOTE: You can do something like Aborea with 3 of the piercing types. They will carry over and stay on shuriken, but as soon as you unequip shuriken once for any reason, they go away.
Not sure what you're trying to say here. PM me?
Digimonk wrote on Feb 16
th, 2018 at 8:39pm:
Personally, I'd go with Dire Charge, Wind through the Trees, Guardian Angel, or even Dreamscape over 1% extra avoidance. Any of those would be more useful.
No.